ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtMgr.py
@@ -239,7 +239,7 @@
        '''第一个可攻击的最大伤血对象
        @return: atkPlayer, hurtType, hurtID
        '''
        import AttackCommon
        atkPlayer, atkHurtType, atkHurtID = None, 0, 0
        curNPC = self.curNPC
        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
@@ -262,7 +262,7 @@
                    playerDisableReason[playerID] = "dead"
                    continue
                
                if not player.GetVisible() or player.GetSightLevel() != curNPC.GetSightLevel():
                if not player.GetVisible() or not AttackCommon.CheckSightLevel(player, curNPC):
                    playerDisableReason[playerID] = "no visible or sightLevel different"
                    continue