hxp
2019-11-12 2b3d5e31bafd7a9cd4b4738e38186ffed4cee5f6
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldAverageLv.py
@@ -23,6 +23,8 @@
import PlayerDBGSEvent
import ChConfig
import IpyGameDataPY
import datetime
#------------------------------------------------------------------------------
        
@@ -54,7 +56,7 @@
#  @return: 
def __IsWorldAverageLv():
    # 跨服服务器功能限制
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    return True
@@ -87,3 +89,33 @@
    
    return worldLV
def GetWorldLVListByTime(startTime, day=1):
    ##根据时间计算多个世界等级
    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
    if initOpenServerTime <= 0:
        return []
    worldlvList = []
    diffSecond = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_WorldLVExtraTime) #额外时间参数
    initOpenServerTime = GameWorld.ChangeTimeNumToDatetime(initOpenServerTime, ChConfig.TYPE_Time_Format)
    if startTime < initOpenServerTime:
        return []
    ipyMgr = IpyGameDataPY.IPY_Data()
    for dayIndex in xrange(day):
        nextTime = startTime + datetime.timedelta(days=dayIndex)
        pastTimeDelta = nextTime - initOpenServerTime
        pastSeconds = max(0, pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds + diffSecond)
        maxCnt = ipyMgr.GetWorldLVCount()
        worldLV = 0
        for i in xrange(maxCnt):
            curIpyData = ipyMgr.GetWorldLVByIndex(i)
            if i == maxCnt - 1:
                worldLV = curIpyData.GetWorldLV()
            else:
                nextIpyData = ipyMgr.GetWorldLVByIndex(i+1)
                if curIpyData.GetOpenServerSecond() <= pastSeconds < nextIpyData.GetOpenServerSecond():
                    worldLV = curIpyData.GetWorldLV()
                    break
        worldlvList.append(worldLV)
    GameWorld.DebugLog('    GetWorldLVByTime startTime=%s,day=%s,worldlvList=%s'%(str(startTime), day, worldlvList))
    return worldlvList