| | |
| | | #增加%d体魄
|
| | | Def_Effect_CON = 4
|
| | | #增加HP
|
| | | Def_Effect_MaxHP = 6 |
| | | Def_Effect_MaxHP_ShenPin = 152 # 神品
|
| | | Def_Effect_MaxHP_XianPin = 153 # 仙品
|
| | | Def_Effect_MaxHP_JiPin = 154 # 极品
|
| | | Def_Effect_MaxHP = 6
|
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
|
| | | Def_Effect_Atk = 7 |
| | | Def_Effect_Atk_ShenPin = 149 # 神品
|
| | | Def_Effect_Atk_XianPin = 150 # 仙品
|
| | | Def_Effect_Atk_JiPin = 151 # 极品
|
| | | Def_Effect_Atk = 7
|
| | | #增加%d防御值
|
| | | Def_Effect_Def = 8
|
| | | #命中(A值为具体值)
|
| | |
| | | #宠物伤害比例提升(A值万分率)
|
| | | Def_Effect_PetDamPer = 25
|
| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceAtk = 26 |
| | | Def_Effect_IceAtk_ShenPin = 155 # 神品
|
| | | Def_Effect_IceAtk_XianPin = 156 # 仙品
|
| | | Def_Effect_IceAtk_JiPin = 157 # 极品
|
| | | Def_Effect_IceAtk = 26
|
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceDef = 27 |
| | | Def_Effect_IceDef_ShenPin = 158 # 神品
|
| | | Def_Effect_IceDef_XianPin = 159 # 仙品
|
| | | Def_Effect_IceDef_JiPin = 160 # 极品
|
| | | Def_Effect_IceDef = 27
|
| | | #无视防御几率提升
|
| | | Def_Effect_IgnoreDefRate = 28
|
| | | #无视防御抗性, 受击时减少对方的无视防御属性
|
| | |
| | | Def_Effect_IceDefPer = 62
|
| | | #基础装备生命百分比
|
| | | Def_Effect_BaseEquipMaxHPAddPer = 63
|
| | | Def_Effect_BaseEquipMaxHPAddPer_ShenPin = 164 # 神品
|
| | | Def_Effect_BaseEquipMaxHPAddPer_XianPin = 165 # 仙品
|
| | | Def_Effect_BaseEquipMaxHPAddPer_JiPin = 166 # 极品
|
| | | #基础装备攻击百分比
|
| | | Def_Effect_BaseEquipAtkAddPer = 65
|
| | | Def_Effect_BaseEquipAtkAddPer_ShenPin = 161 # 神品
|
| | | Def_Effect_BaseEquipAtkAddPer_XianPin = 162 # 仙品
|
| | | Def_Effect_BaseEquipAtkAddPer_JiPin = 163 # 极品
|
| | | #防具防御百分比 - 废弃
|
| | | Def_Effect_ArmorDefAddPer = 66
|
| | | #主手基础属性值 百分比
|
| | |
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
|
| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
|
| | |
|
| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
|
| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
|
| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
|
| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
|
| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
|
| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
|
| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
|
| | |
|
| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
|
| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
|
| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
|
| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
|
| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
|
| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
|
| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
|
| | |
|
| | | ## 技能伤害百分比增加的 属性ID 列表
|
| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
|
| | | ## 技能伤害百分比减少的 属性ID 列表
|
| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
|
| | | |
| | | Def_Effect_Luck = 120 # 气运
|
| | | Def_Effect_LuckPer = 133 # 气运百分率
|
| | |
|
| | |
| | | Def_Effect_BurnValue = 146 # 灼烧固定伤害
|
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
|
| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
|
| | |
|
| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | |
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
|
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | ) = range(146, 215)
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | | CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2
|
| | | CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3
|
| | | CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4
|
| | | CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5
|
| | | CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220
|
| | | CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7
|
| | | CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1
|
| | | CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2
|
| | | CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3
|
| | | CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225
|
| | | CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5
|
| | | CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6
|
| | | CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7
|
| | | CDBPlayerRefresh_ExAttr17, # ExAttr17 |
| | | ) = range(146, 230)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | GameFuncID_Friend = 73 # 好友
|
| | | GameFuncID_SignDay = 81 # 签到
|
| | | GameFuncID_RefineStove = 87 # 炼丹炉
|
| | | GameFuncID_EquipWash = 91 # 洗练
|
| | | GameFuncID_Treasure = 99 # 寻宝
|
| | | GameFuncID_FirstGoldTip = 128 # 首充优势提示
|
| | | GameFuncID_EquipDecompose = 123 # 装备分解
|
| | |
| | | Def_UniversalGameRecType_27,
|
| | | Def_UniversalGameRecType_28,
|
| | | Def_UniversalGameRecType_BossInfo, # boss信息29
|
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息
|
| | | Def_UniversalGameRecType_31,
|
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30
|
| | | Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
|
| | | Def_UniversalGameRecType_32,
|
| | | Def_UniversalGameRecType_33,
|
| | | Def_UniversalGameRecType_34,
|
| | |
| | | Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
|
| | | Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
|
| | | Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | | Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
|
| | | Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...]
|
| | | Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神
|
| | | Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神
|
| | | Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙
|
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
|
| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
|
| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | |
| | | DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26
|
| | | DailyActionID_LeiFaBoss, # 雷罚boss 27
|
| | | DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
|
| | | ) = range(1, 28 + 1)
|
| | | DailyActionID_FamilyChuanGong, # 仙盟传功 29
|
| | | DailyActionID_FamilyParty, # 仙盟宴会 30
|
| | | ) = range(1, 30 + 1)
|
| | |
|
| | |
|
| | |
|