| | |
| | | Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数
|
| | |
|
| | | Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
|
| | | Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令
|
| | |
|
| | | Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
|
| | | Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品
|
| | |
|
| | | Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
|
| | | Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
|
| | |
| | |
|
| | | Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState" #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
|
| | |
|
| | | Def_Notify_WorldKey_ManorWar = 'ManorWar' # 领地争夺活动状态
|
| | | Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s' # 领地争夺获胜战盟id,%s地图id
|
| | | Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s' # 领地争夺占领的战盟盟主id,%s地图id
|
| | | Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s' # 领地争夺活动中临时占领的战盟id,%s地图id
|
| | | Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id
|
| | | Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
|
| | |
|
| | | Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID
|
| | |
|
| | | Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型
|
| | | Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型
|
| | |
|
| | | Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
|
| | | Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
|
| | |
|
| | | Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
|
| | | #运营活动表名定义
|
| | | OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
|
| | | OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
|
| | |
| | | Def_ViewExpType_Sit , #打坐获取经验 3
|
| | | Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4
|
| | | Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5
|
| | | Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6
|
| | | ) = range(0, 7)
|
| | | Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6
|
| | | Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7
|
| | | Def_ViewExpType_LYZS, #烈焰战神 特殊特效
|
| | | ) = range(0, 9)
|
| | |
|
| | |
|
| | | #物品相关操作类型
|
| | |
| | | Def_SkillID_AutoTruck = 62220 # 自动运镖buff
|
| | |
|
| | | #---写死的物品属性效果ID---
|
| | | Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
|
| | | Def_Effect_Metal = 201 # 金
|
| | | Def_Effect_Wood = 202 # ľ
|
| | | Def_Effect_Water = 203 # ˮ
|
| | | Def_Effect_Fire = 204 # 火
|
| | | Def_Effect_Earth = 205 # 土
|
| | | #增加%d力量
|
| | | Def_Effect_STR = 2 #1006 |
| | | Def_Effect_STR = 2 |
| | | #增加%d真元
|
| | | Def_Effect_PNE = 5 #1009
|
| | | Def_Effect_PNE = 5 |
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = 3 #1007
|
| | | Def_Effect_PHY = 3 |
| | | #增加%d体魄
|
| | | Def_Effect_CON = 4 #1008
|
| | | Def_Effect_CON = 4 |
| | | #增加HP
|
| | | Def_Effect_MaxHP = 6 #20000
|
| | | Def_Effect_MaxHP = 6
|
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
|
| | | Def_Effect_Atk = 7 #1087
|
| | | Def_Effect_Atk = 7
|
| | | #增加%d防御值
|
| | | Def_Effect_Def = 8 #1004
|
| | | Def_Effect_Def = 8 |
| | | #命中(A值为具体值)
|
| | | Def_Effect_Hit = 9 #20012
|
| | | Def_Effect_Hit = 9 |
| | | #闪避(A值为具体值)
|
| | | Def_Effect_Miss = 10 #20014
|
| | | Def_Effect_Miss = 10 |
| | | #攻击速度(A值为具体值)
|
| | | Def_Effect_AtkSpeed = 11 #20019
|
| | | Def_Effect_AtkSpeed = 11
|
| | | #暴击伤害(a值为固定值,直接加上)
|
| | | Def_Effect_SuperHit = 13 #20022
|
| | | #暴击伤害减免(暴击伤害抗性) A值为万分率
|
| | | Def_Effect_SuperHit = 13 |
| | | #暴击伤害减少固定值
|
| | | Def_Effect_SuperHitReduce = 14
|
| | | #暴击率(A值为万分率, 永恒为具体数值)
|
| | | Def_Effect_SuperHitRate = 12 #20013
|
| | | # 幸运一击几率, a值为万分率
|
| | | Def_Effect_SuperHitRate = 12 |
| | | # 会心一击概率
|
| | | Def_Effect_LuckyHitRate = 15
|
| | | # 幸运一击倍数(a值为万分率,直接加上)
|
| | | Def_Effect_LuckyHit = 16 #20028
|
| | | # 会心一击固定伤害
|
| | | Def_Effect_LuckyHit = 16
|
| | | # 会心一击抗性(抗概率), a值为万分率
|
| | | Def_Effect_LuckyHitRateReduce = 17
|
| | | # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
|
| | | Def_Effect_SkillAtkRate = 18 #20032
|
| | | # 伤害加成, 技能百分比外层
|
| | | Def_Effect_DamagePer = 19
|
| | | # 伤害吸收(A值为具体值)
|
| | | Def_Effect_DamReducePer = 20
|
| | | Def_Effect_SkillAtkRate = 18 |
| | | # PVP固定伤害
|
| | | Def_Effect_DamagePVP = 19
|
| | | # PVP固定减伤
|
| | | Def_Effect_DamagePVPReduce = 20
|
| | | #生命回复固定值(A值固定值)
|
| | | Def_Effect_HPRestore = 21
|
| | | #反伤百分比(A值固定值)
|
| | | Def_Effect_DamBackPer = 22 #2840
|
| | | Def_Effect_DamBackPer = 22 |
| | | #移动速度(A值固定值)
|
| | | Def_Effect_Speed = 23
|
| | | #宠物攻击(A值固定值)
|
| | |
| | | #宠物伤害比例提升(A值万分率)
|
| | | Def_Effect_PetDamPer = 25
|
| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceAtk = 26 #20005
|
| | | Def_Effect_IceAtk = 26
|
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceDef = 27 #20010
|
| | | Def_Effect_IceDef = 27
|
| | | #无视防御几率提升
|
| | | Def_Effect_IgnoreDefRate = 28 #20021
|
| | | Def_Effect_IgnoreDefRate = 28 |
| | | #无视防御抗性, 受击时减少对方的无视防御属性
|
| | | Def_Effect_IgnoreDefRateReduce = 29
|
| | | #玩家每次被攻击有20%的几率减少伤害比率
|
| | |
| | | Def_Effect_FaintRate = 33
|
| | | #有几率使即将受到的眩晕效果不生效
|
| | | Def_Effect_FaintDefRate = 34
|
| | | # 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
|
| | | # 附加伤害
|
| | | Def_Effect_FinalHurt = 35
|
| | | # 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
|
| | | # 附加减伤
|
| | | Def_Effect_FinalHurtReduce = 36
|
| | | # 伤害加成 - PVP, 技能百分比外层
|
| | | # PVP技能加成 百分比
|
| | | Def_Effect_DamagePerPVP = 37
|
| | | # 伤害减少 - PVP
|
| | | # PVP技能减免 百分比
|
| | | Def_Effect_DamagePerPVPReduce = 38
|
| | | # 连击几率(默认100%技能伤害)
|
| | | Def_Effect_ComboRate = 39
|
| | |
| | | Def_Effect_MaxAtk = 68 # 最大攻击
|
| | |
|
| | | #增加%d防御值(A值填万分率)
|
| | | Def_Effect_DefPer = 69 #20024
|
| | | Def_Effect_DefPer = 69 |
| | | #暴击伤害倍率(a值为万分率,直接加上)
|
| | | Def_Effect_SuperHitPer = 70
|
| | | #移动速度百分比(A值万分率)
|
| | |
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
|
| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
|
| | |
|
| | | Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比
|
| | | Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比
|
| | | Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比
|
| | | Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比
|
| | | Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比
|
| | | Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比
|
| | |
|
| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
|
| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
|
| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
|
| | |
| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
|
| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
|
| | |
|
| | | Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
|
| | | Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
|
| | | Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
|
| | | Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
|
| | | ## 技能伤害百分比增加的 属性ID 列表
|
| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
|
| | | ## 技能伤害百分比减少的 属性ID 列表
|
| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
|
| | | |
| | | Def_Effect_Luck = 120 # 气运
|
| | | Def_Effect_LuckPer = 133 # 气运百分率
|
| | |
|
| | | Def_Effect_NormalHurt = 134 # 普通攻击增伤 |
| | | Def_Effect_NormalHurtPer = 135 # 普通攻击加成 |
| | | Def_Effect_FabaoHurt = 136 # 法宝技能增伤 |
| | | Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 |
| | |
|
| | | Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
|
| | | Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
|
| | | Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
|
| | | Def_Effect_DamagePVE = 141 # PVE固定伤害
|
| | | Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
|
| | | Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
|
| | | Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
|
| | | Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
|
| | | Def_Effect_BurnValue = 146 # 灼烧固定伤害
|
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
|
| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
|
| | |
|
| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | |
| | | Def_Effect_AddMAtk = 20020
|
| | | #增加内防
|
| | | Def_Effect_MagicDef = 20001
|
| | | #暴击率抗性(A值为万分率, 永恒为具体数值)
|
| | | Def_Effect_SuperHitRateReduce = 20030
|
| | | #减技能CD(A值固定值)
|
| | | Def_Effect_ReduceSkillCD = 20031
|
| | | # 卓越一击倍数(a值为万分率,直接加上)
|
| | |
| | | Def_BT_Campaign_Recharge, #累计充值(开服活动榜)
|
| | | Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
|
| | |
|
| | | Def_BT_ZhuXianTower, #诛仙塔榜
|
| | | Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典)
|
| | | |
| | | Def_BT_HighLadder, #天梯竞技场排行
|
| | | Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
|
| | | Def_BT_Campaign_LingGen, #灵根总点(开服活动榜)
|
| | | Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25
|
| | |
|
| | | Def_BT_Max, #排行榜最大类型
|
| | | ) = range(0, 26 + 2) |
| | | ) = range(0, 25 + 2) |
| | |
|
| | | #职业对应战力排行榜类型
|
| | | JobFightPowerBillboardDict = {
|
| | |
| | | #排行榜Value1存储境界信息的榜单列表
|
| | | BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
|
| | | Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
|
| | | Def_BT_FBHelpBattle, Def_BT_ZhuXianTower,
|
| | | Def_BT_FBHelpBattle,
|
| | | ]
|
| | |
|
| | | ##---比率---
|
| | |
| | | Def_Cheater_CharArg = 200 #字符参数
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #玩家回归开关 1开
|
| | | Def_Player_Recall_Open = 1
|
| | |
|
| | | #---竞技场---
|
| | | #竞技场房间状态
|
| | | Def_VsRoom_State = range(0,3)
|
| | |
| | |
|
| | | # 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
|
| | | (
|
| | | CDBPlayerRefresh_SuperHitReduce, # 暴击抗性 146
|
| | | CDBPlayerRefresh_LuckyHitRateReduce, # 幸运一击抗概率
|
| | | CDBPlayerRefresh_SuperHitReduce, # 暴击固定值减少 146
|
| | | CDBPlayerRefresh_LuckyHitRateReduce, # 会心一击抗概率
|
| | | CDBPlayerRefresh_SkillAtkRateReduce, # 技能减伤
|
| | | CDBPlayerRefresh_DamagePer, # 增加伤害
|
| | | CDBPlayerRefresh_DamagePVP, # PVP固定伤害
|
| | | CDBPlayerRefresh_SpeedValue, # 移动速度值 150
|
| | | CDBPlayerRefresh_151, # |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
|
| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
|
| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
|
| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | |
| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
|
| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
|
| | | CDBPlayerRefresh_191, # 废弃 191
|
| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
|
| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | | CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
|
| | | CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
|
| | |
| | | CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
|
| | | CDBPlayerRefresh_SoulCore, # 核心环 198
|
| | | CDBPlayerRefresh_Honor, # 荣誉 199
|
| | | CDBPlayerRefresh_ZhuxianRate, # 诛仙一击概率 200
|
| | | CDBPlayerRefresh_ZhuxianHurtPer, # 诛仙一击伤害百分比 201
|
| | | ) = range(146, 202)
|
| | | CDBPlayerRefresh_200, # 200
|
| | | CDBPlayerRefresh_Mater, # 金
|
| | | CDBPlayerRefresh_Wood, # ľ
|
| | | CDBPlayerRefresh_Water, # ˮ
|
| | | CDBPlayerRefresh_Fire, # 火
|
| | | CDBPlayerRefresh_Earth, # 土 205
|
| | | CDBPlayerRefresh_NormalHurt, # 属性普通攻击增伤:普通攻击附加的固定值伤害 206
|
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 |
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | | CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2
|
| | | CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3
|
| | | CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4
|
| | | CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5
|
| | | CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220
|
| | | CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7
|
| | | CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1
|
| | | CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2
|
| | | CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3
|
| | | CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225
|
| | | CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5
|
| | | CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6
|
| | | CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7
|
| | | CDBPlayerRefresh_ExAttr17, # ExAttr17 |
| | | ) = range(146, 230)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | |
|
| | | #以下是旧的金钱类型
|
| | | TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
|
| | | TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分
|
| | | TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石)
|
| | | TYPE_Price_GongXun = 105 # 功勋点
|
| | | TYPE_Price_ArrestPoint = 110 # 悬赏积分
|
| | |
|
| | | # 物品兑换
|
| | | TYPE_Price_ItemExchangeList = [TYPE_Price_HighLadder_Signet,
|
| | | ]
|
| | |
|
| | | # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
|
| | | TYPE_Price_CurrencyDict = {
|
| | |
| | | Def_Battle_Query # 查询
|
| | | ) = range(1, 4)
|
| | |
|
| | |
|
| | | #区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
|
| | | (
|
| | | gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
|
| | | ) = range(5, 6) |
| | |
|
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
|
| | | GameFuncID_Wing = 3 # 翅膀
|
| | | GameFuncID_Pet = 6 # 宠物,灵宠
|
| | |
| | | GameFuncID_Friend = 73 # 好友
|
| | | GameFuncID_SignDay = 81 # 签到
|
| | | GameFuncID_RefineStove = 87 # 炼丹炉
|
| | | GameFuncID_EquipWash = 91 # 洗练
|
| | | GameFuncID_Treasure = 99 # 寻宝
|
| | | GameFuncID_FirstGoldTip = 128 # 首充优势提示
|
| | | GameFuncID_EquipDecompose = 123 # 装备分解
|
| | |
| | | GameFuncID_FreeGoods = 130 # 极品白拿
|
| | | GameFuncID_OSSail = 132 # 开服特惠
|
| | | GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
|
| | | GameFuncID_AddPoint = 145 # 加点功能
|
| | | GameFuncID_AddPoint = 145 # 加点功能/灵根功能
|
| | | GameFuncID_LittleHelper = 146 # 小助手
|
| | | GameFuncID_TJG = 147 # 脱机挂
|
| | | GameFuncID_SuperGift = 150 # 超值礼包
|
| | |
| | | rptPet, # 宠物背包(用物品存储宠物的数据) 31
|
| | | rptDogzItem, # 神兽物品背包 32
|
| | | rptDogzEquip, # 神兽装备背包 33
|
| | | rptZhuXianItem, # 诛仙物品背包 34
|
| | | rptZhuXianEquip, # 诛仙装备背包 35
|
| | | rptMax, # 最大背包类型数量,放在最后一个
|
| | | ) = range(28, 28 + 9) #C++定义的枚举到27
|
| | | ) = range(28, 28 + 7) #C++定义的枚举到27
|
| | |
|
| | | #虚拟背包类型, 从255递减
|
| | | Def_VPack_TypeList = (
|
| | |
| | | Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
|
| | | Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
|
| | | Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
|
| | | Def_UniversalGameRecType_13,
|
| | | Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
|
| | | Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
|
| | | Def_UniversalGameRecType_15,
|
| | | Def_UniversalGameRecType_16,
|
| | |
| | | Def_UniversalGameRecType_27,
|
| | | Def_UniversalGameRecType_28,
|
| | | Def_UniversalGameRecType_BossInfo, # boss信息29
|
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息
|
| | | Def_UniversalGameRecType_31,
|
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30
|
| | | Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
|
| | | Def_UniversalGameRecType_32,
|
| | | Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33
|
| | | Def_UniversalGameRecType_33,
|
| | | Def_UniversalGameRecType_34,
|
| | | Def_UniversalGameRecType_35,
|
| | | Def_UniversalGameRecType_36,
|
| | |
| | | #家族相关活动类型定义
|
| | | Def_FamActivityList = (
|
| | | Def_FamActivity_War, # 战盟争霸
|
| | | Def_FamActivity_Manor, # 领地争夺
|
| | | ) = range(2)
|
| | |
|
| | | #副本通关类型
|
| | | (
|
| | | Def_PassType_Individual, # 单人
|
| | | Def_PassType_Team, # 组队
|
| | | ) = range(0, 2)
|
| | | ) = range(1)
|
| | |
|
| | | #运骠
|
| | | (
|
| | |
| | | Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
|
| | | Def_Campaign_Type_Recharge, # 累计充值排行 9
|
| | | Def_Campaign_Type_PetLV, # 灵宠等级排行 10
|
| | | ) = range(1, 1 + 10)
|
| | | Def_Campaign_Type_LingGen, # 灵根点数排行 11
|
| | | Def_Campaign_Type_StarLV, # 升星等级排行 12
|
| | | ) = range(1, 1 + 12)
|
| | |
|
| | | # 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
|
| | | Def_Campaign_Billboard_Dict = {
|
| | |
| | | Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
|
| | | Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
|
| | | Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
|
| | | Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
|
| | | Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
|
| | | }
|
| | |
|
| | | # 活动数据状态
|
| | | (
|
| | | Def_CampaignDataState_None, # 无
|
| | | Def_CampaignDataState_Save, # 数据可更新
|
| | | Def_CampaignDataState_Over, # 数据结束更新
|
| | | ) = range(3)
|
| | |
|
| | | # 活动领奖状态
|
| | | (
|
| | | Def_CampaignAwardState_None, # 无
|
| | | Def_CampaignAwardState_Allow, # 允许领奖
|
| | | Def_CampaignAwardState_Over, # 领奖结束
|
| | | ) = range(3)
|
| | |
|
| | | #队伍最大人数
|
| | | Def_Team_MaxPlayerCount = 4
|
| | |
| | | CrossServerMsg_RebornRet = "RebornRet" # 复活结果
|
| | | CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息
|
| | | CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
|
| | | CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
|
| | | CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
|
| | | CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
|
| | | CrossServerMsg_SendMail = "SendMail" # 发送邮件
|
| | | CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步
|
| | |
|
| | | # 子服发送跨服信息定义
|
| | | ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
|
| | |
| | | ClientServerMsg_GMCMD = "GMCMD" # GM命令
|
| | | ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
|
| | | ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
|
| | | ClientServerMsg_PKRobotOver = "PKRobotOver" # 跨服PK机器人结算
|
| | | ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
|
| | | ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
|
| | | ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
|
| | |
| | | ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息
|
| | | ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
|
| | | ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
|
| | | ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本
|
| | | ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF
|
| | |
|
| | | #跨服广播类型定义
|
| | | CrossNotify_World = "World"
|
| | | CrossNotify_Family = "Family"
|
| | | CrossNotify_Player = "Player"
|
| | |
|
| | | #角色改名结果
|
| | | (
|
| | |
| | | Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
|
| | | Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
|
| | | Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
|
| | | Def_IudetOutOfPrintAttrID = 21 # 物品绝版属性ID列表
|
| | | Def_IudetOutOfPrintAttrValue = 23 # 物品绝版属性值列表
|
| | | Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
|
| | | Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
|
| | | Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
|
| | | Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
|
| | | Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | | Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
|
| | | Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...]
|
| | | Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神
|
| | | Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神
|
| | | Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙
|
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
|
| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
|
| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | |
| | | Def_IudetPet_QualityLV = 206 # 品质
|
| | | Def_IudetPet_Exp = 208 # 经验
|
| | | Def_IudetPet_Skill = 201 # 技能列表
|
| | |
|
| | | Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
|
| | | # ----------------------------------------------------
|
| | |
|
| | | # 宠物物品数据状态
|
| | |
| | | Item_Source_VirtualItemDrop,# 虚拟掉落 4
|
| | | ) = range(5)
|
| | |
|
| | | # 玩家在线奖励类型
|
| | | (
|
| | | Def_OnlinePrizeType_NewGuy,
|
| | | Def_OnlinePrizeType_ByDay,
|
| | | Def_OnlinePrizeType_Max,
|
| | | ) = range(3)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | # 玩家字典按数位存储数据个数
|
| | | Def_PDictDigitCnt = 9
|
| | |
|
| | | # 副本评分类型
|
| | | (
|
| | | ScoreType_TimeConsume, # 耗时结算类型
|
| | | ScoreType_KillStat, # 击杀怪物统计
|
| | | ScoreType_NewGuySuperShow, # 击杀怪物统计
|
| | | ScoreType_GetItem, # 获得物品奖励统计
|
| | | ScoreType_RedFortReward, # 打开客户端frmRedFortReward
|
| | | )=range(5)
|
| | |
|
| | | ScoreTypeName = "TScore"
|
| | |
|
| | | Def_QQPlatVIPTypeList = (
|
| | | Def_QQPlatVIP_Yellow, #黄钻
|
| | | Def_QQPlatVIP_Blue, #蓝钻
|
| | | ) = range(1, 3)
|
| | |
|
| | | # VIP类型定义
|
| | | (
|
| | |
| | | )=range(5)
|
| | |
|
| | | # 战斗力模块类型
|
| | | Def_MFPType_Max = 44
|
| | | Def_MFPType_Max = 26
|
| | | ModuleFightPowerTypeList = (
|
| | | Def_MFPType_Role, # 角色 0
|
| | | Def_MFPType_Equip, # 装备(基本装备位) 1 - 废弃
|
| | | Def_MFPType_Equip, # 装备(装备本身) 1
|
| | | Def_MFPType_Plus, # 强化 2
|
| | | Def_MFPType_Stone, # 宝石 3
|
| | | Def_MFPType_Suit, # 套装 4 - 废弃
|
| | | Def_MFPType_Wing, # 翅膀 5
|
| | | Def_MFPType_LingGen, # 灵根 4
|
| | | Def_MFPType_LingQi, # 灵器 5
|
| | | Def_MFPType_Wash, # 洗练 6
|
| | | Def_MFPType_Pet, # 灵宠 7
|
| | | Def_MFPType_Horse, # 坐骑 8
|
| | |
| | | Def_MFPType_GodWeapon, # 神兵 10
|
| | | Def_MFPType_Dienstgrad, #称号 11
|
| | | Def_MFPType_Rune, # 符印 12
|
| | | Def_MFPType_13, #
|
| | | Def_MFPType_Star, # 升星 13
|
| | | Def_MFPType_MagicWeapon1, # 人族法宝 14
|
| | | Def_MFPType_StoveYao, # 炼丹炉丹药 15
|
| | | Def_MFPType_MagicWeapon2, # 魔族法宝 16
|
| | | Def_MFPType_MagicWeapon3, # 仙族法宝 17
|
| | | Def_MFPType_PetSoul, # 灵宠魂石 18
|
| | | Def_MFPType_HorseSoul, # 坐骑魂石 19
|
| | | Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 - 废弃
|
| | | Def_MFPType_20,
|
| | | Def_MFPType_Dogz, # 神兽 21
|
| | | Def_MFPType_GatherSoul, # 聚魂 22
|
| | | Def_MFPType_MagicWeapon4, # 王者法宝 23
|
| | | Def_MFPType_Coat, # ʱװ 24
|
| | | Def_MFPType_ZhuXian, # 诛仙 25 - 废弃
|
| | | Def_MFPType_Equip1, # 境界装备1阶 26
|
| | | Def_MFPType_Equip2, # 境界装备2阶 27
|
| | | Def_MFPType_Equip3, # 境界装备3阶 28
|
| | | Def_MFPType_Equip4, # 境界装备4阶 29
|
| | | Def_MFPType_Equip5, # 境界装备5阶 30
|
| | | Def_MFPType_Equip6, # 境界装备6阶 31
|
| | | Def_MFPType_Equip7, # 境界装备7阶 32
|
| | | Def_MFPType_Equip8, # 境界装备8阶 33
|
| | | Def_MFPType_Equip9, # 境界装备9阶 34
|
| | | Def_MFPType_Equip10, # 境界装备10阶 35
|
| | | Def_MFPType_Equip11, # 境界装备11阶 36
|
| | | Def_MFPType_Equip12, # 境界装备12阶 37
|
| | | Def_MFPType_Equip13, # 境界装备13阶 38
|
| | | Def_MFPType_Equip14, # 境界装备14阶 39
|
| | | Def_MFPType_Equip15, # 境界装备15阶 40
|
| | | Def_MFPType_Other, # 其他
|
| | |
|
| | | #以下暂时没用到,改时再处理
|
| | | Def_MFPType_Passive, #被动技能
|
| | | Def_MFPType_ClothesCoat, #衣服时装
|
| | | ) = range(Def_MFPType_Max)
|
| | |
|
| | | #事件汇报用户行为-----------------------------------------------------------
|
| | |
| | | DailyActionID_EquipPlus, # 强化
|
| | | DailyActionID_FieldFight, # 野外挂机
|
| | | DailyActionID_OfflineFight, # 脱机挂机
|
| | | DailyActionID_RefineStove, # 炼丹材料消耗 6
|
| | | DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
|
| | | DailyActionID_Dice, # 我要太极
|
| | | DailyActionID_Pray, # 祈愿
|
| | | DailyActionID_WorldBOSS, # 世界BOSS
|
| | |
| | | DailyActionID_IceLode, # 冰晶矿脉
|
| | | DailyActionID_HelpBattleCheckIn, # 助战登记 20
|
| | | DailyActionID_CrossReamPK, # 跨服PK 21
|
| | | DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22
|
| | | DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23
|
| | | ) = range(1, 23 + 1)
|
| | | DailyActionID_FamilyBoss1, # 仙盟BOSS 22
|
| | | DailyActionID_SkyTower, # 天星塔 23
|
| | | DailyActionID_HorsePetBoss, # 骑宠BOSS 24
|
| | | DailyActionID_FairyDomain, # 缥缈仙域 25
|
| | | DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26
|
| | | DailyActionID_LeiFaBoss, # 雷罚boss 27
|
| | | DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
|
| | | DailyActionID_FamilyChuanGong, # 仙盟传功 29
|
| | | DailyActionID_FamilyParty, # 仙盟宴会 30
|
| | | ) = range(1, 30 + 1)
|
| | |
|
| | |
|
| | |
|
| | |
| | | dogzetClaw, # 神兽兽爪
|
| | | dogzetScute, # 神兽鳞甲
|
| | | ) = range(101, 101 + 5)
|
| | |
|
| | | # 诛仙装备位定义
|
| | | ZhuXianEquipPlace = (
|
| | | zxetCloak, # 诛仙披风 121
|
| | | zxetMask, # 诛仙面具 122
|
| | | zxetGlove, # 诛仙手套 123
|
| | | zxetGlove2, # 诛仙手套 124
|
| | | zxetRuyi, # 诛仙如意 125
|
| | | zxetPendant, # 诛仙吊坠 126
|
| | | zxetRing, # 诛仙戒指 127
|
| | | zxetRing2, # 诛仙戒指 128
|
| | | zxetWeapon1, # 诛仙剑1 129
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| | | zxetWeapon2, # 诛仙剑2 130
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| | | zxetWeapon3, # 诛仙剑3 131
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| | | zxetWeapon4, # 诛仙剑4 132
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| | | ) = range(121, 121 + 12)
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| | |
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| | | # 共享通用装备位,可装备同一类型装备
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| | | ShareEquipPlace = [
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| | | [zxetGlove, zxetGlove2],
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| | | [zxetRing, zxetRing2],
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| | | ]
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| | |
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| | | # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
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| | | EnterFBAskResult = (
|