| | |
| | | DWORD CTGID; //对应充值ID
|
| | | DWORD GiftbagID; //对应限时礼包编号
|
| | | DWORD CoinExp; //对应转化经验
|
| | | float UsdMoney; //美元价格
|
| | | };
|
| | |
|
| | | //充值表
|
| | |
| | | BYTE DailyBuyCount; //每日限购次数
|
| | | BYTE WeekBuyCount; //每周限购次数
|
| | | BYTE MonthBuyCount; //每月限购次数
|
| | | WORD GainGold; //获得仙玉数
|
| | | WORD GainGoldPrize; //赠送仙玉数
|
| | | BYTE MoneyType; //获得货币类型
|
| | | WORD GainGold; //获得货币数
|
| | | WORD GainGoldPrize; //赠送货币数
|
| | | WORD FirstGoldPrize; //首次充值该档位赠送仙玉
|
| | | list GainItemList; //获得物品列表[[物品ID,个数,是否绑定], ...]
|
| | | dict ActWorldLVGainItemInfo; //根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
|
| | |
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | float SingleRechargeValue; //单笔充值额度
|
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | BYTE AwardIndex; //同个模板中不重复
|
| | | WORD AwardCountMax; //最大领奖次数,最大999次
|
| | | dict AwardItem; //返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
| | | //跨服Boss魔化之地分区地图表
|
| | |
|
| | | struct tagCrossDemonLandZoneMap
|
| | | {
|
| | | BYTE ZoneID; //分区ID
|
| | | DWORD _MapID; //场景地图ID
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //跨服分区地图逐鹿万界
|
| | |
|
| | | struct tagCrossFamilyFlagwarZoneMap
|
| | | {
|
| | | BYTE ZoneID; //分区ID
|
| | | DWORD _MapID; //场景地图ID
|
| | |
| | | BYTE _AwardID; //奖励ID 1~n
|
| | | list AwardItemList; //物品奖励[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //战令表
|
| | |
|
| | | struct tagZhanling
|
| | | {
|
| | | BYTE _ZhanlingType; //战令类型
|
| | | DWORD _NeedValue; //所需值
|
| | | BYTE RewardIndex; //奖励记录索引,0~n,同个战令类型不可重复
|
| | | list FreeRewardItemList; //免费奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemList; //战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|