xdh
2019-06-22 20f6249c88812b2c00469e86d3adb2dfb4cd5d5b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -40,6 +40,7 @@
import FBHelpBattle
import SkillShell
import PyGameData
import PetControl
import NPCCommon
import time
@@ -481,57 +482,62 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
    ## 进入自定义场景状态
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        curMapID = PlayerControl.GetCustomMapID(curPlayer)
        curLineID = PlayerControl.GetCustomLineID(curPlayer)
        if mapID == curMapID and lineID == curLineID:
            GameWorld.Log("    玩家当前已经在自定义场景中!无需重新请求!", playerID)
            result = 1
        else:
            GameWorld.Log("    玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
                          % (curMapID, curLineID), playerID)
            result = 0
        StartCustomSceneResult(curPlayer, mapID, lineID, result)
        return
    
    #进入副本通用检查
    if mapID:
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
        if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
            resultPack.Result = 0
            NetPackCommon.SendFakePack(curPlayer, resultPack)
            StartCustomSceneResult(curPlayer, mapID, lineID, 0)
            return
    
    curPlayer.SetCanAttack(False)
    curPlayer.SetVisible(False)
    curPlayer.SetSight(0)
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(False)
    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
        
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
    NPCCommon.ClearPriWoodPile(curPlayer)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID:
        PetControl.DoLogic_PetLoadMapOK(curPlayer)
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
        
    #通知进入状态
    resultPack.Result = 1
    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
    return
def StartCustomSceneResult(curPlayer, mapID, lineID, result):
    if result != 1:
        DoExitCustomScene(curPlayer)
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    resultPack.Result = result
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    return
def DoExitCustomScene(curPlayer):
    ## 退出自定义场景状态
    curPlayer.SetCanAttack(True)
    curPlayer.SetVisible(True)
    curPlayer.SetSight(0)
    curPlayer.RefreshView()
    curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
    curPlayer.RefreshView()
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(True)
    mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
    lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
    PlayerControl.SetPlayerSightLevel(curPlayer, 0)
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
    if mapID and curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID)) == ChConfig.CustomSceneState_Over:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomSceneStartTime % (mapID, lineID), ChConfig.CustomSceneState_None)
    PlayerControl.SetCustomMap(curPlayer, 0, 0)
    if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
        FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
    NPCCommon.ClearPriWoodPile(curPlayer)
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return