| | |
| | | PYView_UseSkillPos(attacker, skillID, battleType, useSkillPosX, useSkillPosY, g_skillHurtList, False)
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| | |
|
| | | return
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| | |
|
| | | # 通知客户端表现封包 无其他作用
|
| | | def Sync_AttackResult(attacker, curSkill):
|
| | | global g_skillHurtList
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| | | g_skillHurtList.Clear()
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| | | |
| | | defender = None
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| | | if SkillShell.GetSkillFireAim(curSkill) == ChConfig.Def_UseSkillAim_Obj:
|
| | | useSkillTagID = attacker.GetUseSkillTagID()
|
| | | useSkillTagType = attacker.GetUseSkillTagType()
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| | | defender = GameWorld.GetObj(useSkillTagID, useSkillTagType)
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| | | |
| | | __Sync_AttackResult(attacker, defender, curSkill)
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| | |
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| | |
|
| | | ##############################主动攻击成功#############################
|
| | | ## 玩家攻击成功
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| | | # @param curPlayer 攻击Obj
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| | |
| | |
|
| | | tagFaintRate = PlayerControl.GetFaintDefRate(defender) if defender.GetGameObjType() == IPY_GameWorld.gotPlayer else 0
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| | |
|
| | | rate = max(PlayerControl.GetFaintRate(attacker) - tagFaintRate, 0)
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| | | # 添加最高60%击晕效果
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| | | rate = min(max(PlayerControl.GetFaintRate(attacker) - tagFaintRate, 0), 6000)
|
| | | if not GameWorld.CanHappen(rate):
|
| | | return
|
| | |
|