| | |
| | | import ShareDefine
|
| | | #import PlayerExam
|
| | | import PlayerDBGSEvent
|
| | | import MergeBroadcast
|
| | | #import PlayerManorWar
|
| | | #import GameWorldShopItem
|
| | | #import GameWorldActionTeHui
|
| | | import GameWorldAverageLv
|
| | | #import GameWorldMergeBoss
|
| | | #import GameWorldMergeKing
|
| | | #import GameWorldMergePK
|
| | | import CrossRealmPK
|
| | | import GameWorldFamilyWar
|
| | | import PlayerFamilyParty
|
| | | import IpyGameDataPY
|
| | | import PlayerXMZZ
|
| | | import PlayerFamilySWRH
|
| | | import GameWorldBoss
|
| | | import PlayerFamilyRedPacket
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerUniversalGameRec
|
| | | import GameWorldProcess
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import PlayerStore
|
| | |
|
| | | from types import IntType
|
| | | import time
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | MaxCustomServerDay = 14 # 最大定制开服天数
|
| | |
|
| | | #年月日时间格式
|
| | | Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
|
| | |
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
|
| | | |
| | | # 新仙界盛典活动进行中
|
| | | if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
|
| | | # 多倍修行点活动进行中
|
| | | if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
|
| | | if ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData, curPlayer)
|
| | | # 节日红包活动进行中
|
| | | if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
|
| | | # 幸运鉴宝活动进行中
|
| | | if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
|
| | | PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
|
| | | return
|
| | |
|
| | | def SendMapServerOperationActionState():
|
| | |
| | | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
|
| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
|
| | | customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
|
| | | operationActionDict = {}
|
| | | mapServerOperationActionDict = {}
|
| | | serverID = GameWorld.GetServerID()
|
| | |
| | | startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
|
| | | endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
|
| | | GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
|
| | | elif actName not in ShareDefine.FeastOperationActionNameList:
|
| | | if openServerDay <= customMaxServerDay:
|
| | | GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
|
| | | curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, |
| | | customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
|
| | | if curStartDateTime <= customMaxServerDateTime:
|
| | | GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
|
| | | continue
|
| | |
|
| | | elif openServerDay <= customMaxServerDay:
|
| | | GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | |
| | | if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
|
| | | startHMStrList = ipyData.GetStartTimeList()
|
| | | endHMStrList = ipyData.GetEndTimeList()
|
| | |
| | |
|
| | | notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
|
| | | notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
|
| | | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key]
|
| | | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
|
| | |
|
| | | if len(startHMStrList) != len(endHMStrList):
|
| | | GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
|
| | |
| | | if resetType == 1:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
|
| | | elif resetType == 2:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) |
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | | else:
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | |
| | | isActivity = False # 有需要处理开关时间的(开始、结束)
|
| | | isNotify = False
|
| | | isAdvanceNotice = False
|
| | | isEnd = False
|
| | | # 没配置时分的代表全天, 只要开始或结束时分没配都算
|
| | | if not startHMStrList or not endHMStrList:
|
| | | startDateTime = startDayDate
|
| | |
| | | needStartList.append(startDateTime)
|
| | | needEndList.append(endDateTime)
|
| | | isActivity = True
|
| | | isEnd = (curDateTime == endDayDate)
|
| | |
|
| | | # 每天按时段开启的,支持多时段
|
| | | else:
|
| | | if startDayDate <= curDateTime <= endDayDate:
|
| | | isEnd = (curDateTime == endDayDate)
|
| | | for hmIndex, startHMStr in enumerate(startHMStrList):
|
| | | endHMStr = endHMStrList[hmIndex]
|
| | | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
|
| | |
| | | isNotify = True
|
| | |
|
| | | # 广播 - 循环广播
|
| | | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2:
|
| | | loopMinutes, loopNotifyKey = notifyInfoLoopInfo
|
| | | notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持
|
| | | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
|
| | | loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
|
| | | loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
|
| | | notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
|
| | | loopCount, loopMaxCount = 0, 100
|
| | | while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
|
| | | loopCount += 1
|
| | |
| | | if not isActivity and not isNotify and not isAdvanceNotice:
|
| | | continue
|
| | |
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
|
| | | if isActivity or isAdvanceNotice:
|
| | | if not activityIpyData or ipyData.GetStartDate() < activityIpyData.GetStartDate():
|
| | | if not activityIpyData or (isActivity and not isEnd):
|
| | | activityIpyData = ipyData
|
| | | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
|
| | |
|
| | |
| | | def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
|
| | | ## 获取运营活动本服务器对应的配置数据列表
|
| | |
|
| | | if not hasattr(ipyDataMgr, "Get%sCount" % actName):
|
| | | GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
|
| | | return []
|
| | | |
| | | # 所有配置先按活动标识归组
|
| | | platform = GameWorld.GetPlatform()
|
| | | actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
|
| | | actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
|
| | | for cfgIndex in xrange(actCfgCount):
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
|
| | | actMark = ipyData.GetActMark()
|
| | | platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
|
| | | if platformList and platform not in platformList:
|
| | | GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
|
| | | continue
|
| | | serverIDTuple = tuple(ipyData.GetServerIDList())
|
| | |
|
| | | serverIpyDataDict = actGroupDict.get(actMark, {})
|
| | |
| | |
|
| | | dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
|
| | | if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | #记录开启时世界等级
|
| | |
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerFairyCeremony.ResetFairyCeremony()
|
| | | |
| | | |
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerNewFairyCeremony.ResetNewFairyCeremony()
|
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | #重置节日红包
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
|
| | | elif actName == ShareDefine.OperationActionName_FlashSale:
|
| | | #限时抢购重置购买次数 本次活动每场不能重复
|
| | | #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | PlayerStore.ResetFlashSaleBuyCnt(ipyData)
|
| | |
|
| | | if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
|
| | | sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
|
| | |
|
| | |
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
|
| | | if preState != state and state == 0:
|
| | | PlayerFairyCeremony.OnFairyCeremonyEnd()
|
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | if isReload and ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
|
| | | if preState != state and state == 0:
|
| | | PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
|
| | | |
| | | elif actName == ShareDefine.OperationActionName_RealmPoint:
|
| | | if isReload and ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | if isReload and ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
|
| | |
|
| | |
| | | multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
|
| | | multiRealmPointInfo.Multiple = ipyData.GetMultiple()
|
| | | multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
|
| | | multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | |
| | | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
|
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | |
| | | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
|
| | | return []
|
| | |
|
| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
|
| | | return
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数
|
| | | # @param tick 当前时间 |
| | | # @return None
|
| | | def Dispose_Action_GoOn_ByDay(tick):
|
| | | #已固定在每整分钟触发,故暂不需要时间间隔控制
|
| | | #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
|
| | | # #间隔未到
|
| | | # return
|
| | | |
| | | if GameWorld.IsMergeServer():
|
| | | return
|
| | | |
| | | Dispose_ActionGoOnByDayKey()
|
| | | return
|
| | |
|
| | |
|
| | | ## 设定上次开启活动时间距离现在天数事件
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ServerLastOpenActionDay():
|
| | | |
| | | #是跨服服务器
|
| | | if GameWorld.IsMergeServer():
|
| | | if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
|
| | | return
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | |
| | | #通知子服务器天数
|
| | | SendBroadcastMergeOpenActionDay()
|
| | | return
|
| | | |
| | | DoLogic_ActionByDayKeyOnDay()
|
| | | |
| | | #上次开启活动时间距离现在天数
|
| | | lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
|
| | | if openServerDay < initDayList[0]:
|
| | | #开服时间未超过30天
|
| | | return
|
| | | |
| | | #新一轮活动从头开始
|
| | | if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
|
| | | NewRingOpenActionDay()
|
| | | return
|
| | |
|
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | return
|
| | | |
| | |
|
| | | ## 新一轮活动开始
|
| | | # @param None: |
| | | # @return: |
| | | def NewRingOpenActionDay():
|
| | | |
| | | #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
|
| | | |
| | | # 活动天数重设
|
| | | OpenActionDay_Reset() |
| | | return
|
| | | |
| | | #------------------------------------------------------------------------------
|
| | | ## 活动天数重设
|
| | | # @param None
|
| | | # @return None
|
| | | def OpenActionDay_Reset(): |
| | | # 设置国王战开始
|
| | | #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
|
| | | return
|
| | |
|
| | | ### 检查key是否处理
|
| | | #def __CheckIsProcessDictName(dictName):
|
| | | # |
| | | # # 非跨服服务器不处理某些key
|
| | | # if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
|
| | | # return False
|
| | | # |
| | | # return True
|
| | |
|
| | | ## 当前时间与指定时间比较
|
| | | # @param curTime 当前服务器时间
|
| | | # @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
|
| | |
| | | # #领地争夺战
|
| | | # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
|
| | | # PlayerManorWar.ManorWar_ChangeState(isOpen)
|
| | | # #跨服boss
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
|
| | | # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
|
| | | # #跨服PK
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
|
| | | # GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
|
| | | # #跨服王者争霸
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
|
| | | # GameWorldMergeKing.OnMergeKingStateChange(isOpen)
|
| | | # #答题活动
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
|
| | | # PlayerExam.Exam_ChangeState(isOpen)
|
| | |
| | | #骑宠争夺
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
|
| | | GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
|
| | | return
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | ## 通知子服务器天数
|
| | | # @param param: None
|
| | | # @return: None
|
| | | def SendBroadcastMergeOpenActionDay():
|
| | | mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
|
| | | #跨服PK
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
|
| | | CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
|
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | ## 根据活动开启的活动事件OnDay
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ActionByDayKeyOnDay():
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
|
| | | startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
|
| | | # 不是循环阶段 |
| | | if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
|
| | | GameWorld.Log("没有正式进入周期循环,不处理!")
|
| | | return
|
| | | |
| | | Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
|
| | | Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
|
| | | |
| | | # 强制更新一次世界等级
|
| | | GameWorldAverageLv.OpenWorldAverageLv()
|
| | | |
| | | repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
|
| | | repeatOrder = "" if not repeatOrder else str(repeatOrder)
|
| | | preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
|
| | | preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
|
| | | worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
|
| | | GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" |
| | | % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
|
| | | |
| | | # 开始循环
|
| | | if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
|
| | | repeatOrder = ""
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | repeatOrder = "%s%s" % (repeatOrder, i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
|
| | | |
| | | # 还没全部开始循环,则判断是否有动态新插入的循环
|
| | | elif len(repeatOrder) < len(repeatList):
|
| | | GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | if str(i) in repeatOrder: # 已经在循环里的不处理
|
| | | continue
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | |
| | | # 插入新循环
|
| | | if preRepeatNum in repeatOrder:
|
| | | insertIndex = repeatOrder.index(preRepeatNum)
|
| | | repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
|
| | | else:
|
| | | repeatOrder = str(i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
|
| | | break
|
| | | |
| | | if not repeatOrder:
|
| | | GameWorld.Log(" 没有可循环的活动!")
|
| | | return
|
| | | |
| | | # 进入下一天循环编号
|
| | | if preRepeatNum and preRepeatNum in repeatOrder:
|
| | | nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
|
| | | nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
|
| | | else:
|
| | | nextRepeatIndex = 0
|
| | | nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
|
| | | if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
|
| | | GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
|
| | | return
|
| | | |
| | | GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | nextRepeatDict = repeatList[nextRepeatNum - 1][1]
|
| | | for dictName, signID in nextRepeatDict.items():
|
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | | |
| | | # 默认当前的0点开始到当天的23点59分
|
| | | curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
|
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数key
|
| | | # @param None
|
| | | # @return None
|
| | | def Dispose_ActionGoOnByDayKey():
|
| | | if GameWorld.IsMergeServer():
|
| | | return
|
| | | GameWorld.DebugLog("处理特惠状态信息...")
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
|
| | | |
| | | if not isMixServer:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
|
| | | else:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 按天开启可循环活动检查
|
| | | # @param controlList: |
| | | # @return: None
|
| | | def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
|
| | | curTime = GameWorld.GetServerTime()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for goOnControl in goOnList:
|
| | | beginDay, beginH, beginM = goOnControl[0]
|
| | | endDay, endH, endM = goOnControl[1]
|
| | | if curDay < beginDay or curDay > endDay:
|
| | | #活动不在这一时间段
|
| | | #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" |
| | | # % (curDay,beginDay,endDay))
|
| | | continue
|
| | | |
| | | dictName = goOnControl[2] # 字典名
|
| | | signID = goOnControl[3] # 标记
|
| | | |
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | |
|
| | | beginTime = ['-', '-', '-', '-', beginH, beginM]
|
| | | endTime = ['-', '-', '-', '-', endH, endM]
|
| | | #还没开始
|
| | | if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
|
| | | #GameWorld.DebugLog("还没开始...")
|
| | | continue
|
| | | |
| | | #已经结束
|
| | | if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
|
| | | #GameWorld.DebugLog("已经结束...")
|
| | | continue
|
| | | |
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | | def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | # 计算开始及结束日期
|
| | | beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | actionID = int(time.time())
|
| | | GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' |
| | | % (dictName, signID, beginTime, endTime, actionID))
|
| | | |
| | | #潜规则:在ChConfig活动相关设置中,提取了字典名
|
| | | gameWorld.SetDict(dictName, signID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
|
| | | # 标记活动唯一id
|
| | | actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
|
| | | gameWorld.SetDict(actionIDKey, actionID)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
|
| | | GameWorld.SendMapServerMsgEx(dictName, signID)
|
| | | |
| | | #处理GameServer活动逻辑
|
| | | __DoLogic_GameServer_ActionState(dictName, signID)
|
| | | return
|
| | |
|
| | | ## 获取开启结束时间
|
| | | # @param tick |
| | | # @return None
|
| | | def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | beginDiffDays = max(0, curDay - beginDay)
|
| | | beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
|
| | | beginDateTimeStr = str(beginDateTime).split(".")[0]
|
| | | beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
|
| | | beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | endDiffDays = max(0, endDay - curDay)
|
| | | endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
|
| | | endDateTimeStr = str(endDateTime).split(".")[0]
|
| | | endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
|
| | | endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | | return beginTimeNum, endTimeNum
|
| | |
|
| | |
|