hxp
2019-02-13 215a4edca77b43f1a60cf43c07049eb0a133d43a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -64,6 +64,7 @@
import PlayerRune
import GameFuncComm
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerSpringSale
import PyGameData
@@ -199,7 +200,7 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
            
    
    SyncMysticalShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    SyncSuperGiftInfo(curPlayer)
    return
@@ -242,8 +243,14 @@
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def ShopItemOnCrossPKSeasonChange(curPlayer):
    ## 按跨服PK赛季重置
    refreshType = 8
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
    syncIndexList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetStoreCount()):
@@ -280,6 +287,49 @@
        syncIndexList.append(shopItem.GetID())
    if syncIndexList:
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    return
def MysticalShopOpen(curPlayer, befLV, aftLV):
    ##神秘限购开启
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    if not ipyDataList:
        return
    curTime = int(time.time())
    syncGoodsList = []
    for ipyData in ipyDataList:
        limitLV = ipyData.GetLimitLV()
        if befLV < limitLV and aftLV >= limitLV:
            goodsID = ipyData.GetID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, curTime)
            syncGoodsList.append(goodsID)
            GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
    if syncGoodsList:
        SyncMysticalShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
    ##神秘限购通知
    packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
    packData.ShopTimeList = []
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    curTime = int(time.time())
    for ipyData in ipyDataList:
        goodsID = ipyData.GetID()
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % goodsID)
        if not startTime:
            continue
        if curTime - startTime >= ipyData.GetLimitValue():
            #超时的重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShopItemStartTime % goodsID, 0)
        else:
            goodsTime = ChPyNetSendPack.tagMCMysticalShopTime()
            goodsTime.GoodsID = goodsID
            goodsTime.StartTime = startTime
            packData.ShopTimeList.append(goodsTime)
    if not packData.ShopTimeList:
        return
    packData.Count = len(packData.ShopTimeList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
## 回购物品
@@ -334,7 +384,10 @@
# @param tick 时间戳
# @return 返回值真, 逻辑运行成功
def BuyItem(curPlayer, tick):
    if GameWorld.IsCrossServer():
        return
    buyItemList = IPY_GameWorld.IPY_CBuyItemList()    
    itemIndex = buyItemList.GetBuyItemIndex()
    if itemIndex < 0:
@@ -355,7 +408,7 @@
        if not state:
            GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
        shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
        if not shopTypeList:
            return
        actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
@@ -369,7 +422,7 @@
        if not state:
            GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state)
        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0))
        if not shopTypeList:
            return
        actShopType = shopTypeList[0]
@@ -429,10 +482,10 @@
    jobItemList = ipyData.GetJobItem()
    totalItemList = []
    if itemID:
        jobItemID = __GetShopJobItem(job, itemID, jobItemList)
        jobItemID = GetShopJobItem(job, itemID, jobItemList)
        totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind])
    for itemIDEx, itemCountEx, isBindEx in itemListEx:
        jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList)
        jobItemID = GetShopJobItem(job, itemIDEx, jobItemList)
        totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx])
    #允许价钱配置0,用来免费购买
    if not totalItemList:
@@ -549,9 +602,12 @@
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    return
def __GetShopJobItem(job, itemID, jobItemList):
def GetShopJobItem(job, itemID, jobItemList):
    ## 获取商城物品对应的职业物品, 职业从1开始
    for jobItemIDList in jobItemList:
        if type(jobItemIDList) not in [list, tuple]:
@@ -593,9 +649,15 @@
    #烟花狂欢
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
        return not CheckSuperGiftBuy(curPlayer, itemIndex)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
#    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
#        return not CheckSuperGiftBuy(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())
        return not startTime or curTime - startTime >= limitValue
#    
#    limitPlusDict = {shopItem.GetLimitPlusType1():shopItem.GetLimitPlusValue1(),
#                     shopItem.GetLimitPlusType2():shopItem.GetLimitPlusValue2(),