|  |  | 
 |  |  | import PlayerActivity
 | 
 |  |  | import PlayerControl
 | 
 |  |  | import IpyGameDataPY
 | 
 |  |  | import SkillCommon
 | 
 |  |  | import PyGameData
 | 
 |  |  | import BuffSkill
 | 
 |  |  | import PlayerTJG
 | 
 |  |  | import NPCCommon
 | 
 |  |  | import ChConfig
 | 
 |  |  | import GameObj
 | 
 |  |  | 
 |  |  |         g_familyOwnerBossHurt = FamilyOwnerBossHurt()
 | 
 |  |  |     return g_familyOwnerBossHurt
 | 
 |  |  | 
 | 
 |  |  | def OnPlayerLogin(curPlayer):
 | 
 |  |  |     if GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
 | 
 |  |  |         __DoCheckHorsePetRobBossKillCntBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def IsHorsePetRobBoss(bossID):
 | 
 |  |  |     ## 是否骑宠争夺bossID
 | 
 |  |  |     return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
 | 
 |  |  | 
 |  |  | def OnPlayerHurtFamilyOwnerBoss(curPlayer, curBoss, hurtValue):
 | 
 |  |  |     ## 仙盟玩家对仙盟归属boss造成伤害
 | 
 |  |  |     
 | 
 |  |  |     GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
 | 
 |  |  |     if hurtValue <= 0:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     if NPCCommon.GetDropOwnerType(curBoss) != ChConfig.DropOwnerType_Family:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     GameWorld.DebugLog("OnPlayerHurtFamilyOwnerBoss hurtValue=%s" % hurtValue)
 | 
 |  |  |     lineID = GameWorld.GetGameWorld().GetLineID()
 | 
 |  |  |     objID = curBoss.GetID()
 | 
 |  |  |     bossID = curBoss.GetNPCID()
 | 
 |  |  | 
 |  |  |     npcHisHurtPlayerList.sort(cmp=CmpFamilyOwnerBossHurtSort)
 | 
 |  |  |     
 | 
 |  |  |     # 归属仙盟前x名玩家额外奖励,算历史伤血
 | 
 |  |  |     batchPlayerIDList, batchAddItemList, batchParamList = [], [], []
 | 
 |  |  |     batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
 | 
 |  |  |     ownerFamilyPlayerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBoss", 1, {})
 | 
 |  |  |     curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
 | 
 |  |  |     maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
 | 
 |  |  | 
 |  |  |         batchPlayerIDList.append([hurtPlayer.objID])
 | 
 |  |  |         batchAddItemList.append(awardItemList)
 | 
 |  |  |         batchParamList.append([bossID, curOrder])
 | 
 |  |  |         batchDetailList.append({"BossID":bossID, "Order":curOrder})
 | 
 |  |  |         orderPlayerNameList.append(hurtPlayer.name)
 | 
 |  |  |         GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
 | 
 |  |  |         if curOrder >= maxOrder:
 | 
 |  |  |             break
 | 
 |  |  |     if batchPlayerIDList:
 | 
 |  |  |         PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
 | 
 |  |  |         orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
 | 
 |  |  |         PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
 | 
 |  |  |         PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
 | 
 |  |  |         for order, orderPlayerName in enumerate(orderPlayerNameList, 1):
 | 
 |  |  |             PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID, order])
 | 
 |  |  |             if order >= 3:
 | 
 |  |  |                 break
 | 
 |  |  |         
 | 
 |  |  |     # 参与仙盟历史伤血奖励, 算历史伤血
 | 
 |  |  |     joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
 | 
 |  |  | 
 |  |  |             continue
 | 
 |  |  |         joinAwardPlayerIDList += familyPlayerIDList
 | 
 |  |  |     if joinAwardPlayerIDList:
 | 
 |  |  |         PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer])
 | 
 |  |  |         PlayerControl.SendMailByKey("FairyGrabBoss1", joinAwardPlayerIDList, curNPCJoinFamilyAwardList, [bossID, joinAwardNeedHurtHPPer], detail={"BossID":bossID})
 | 
 |  |  |         
 | 
 |  |  |     # 同步最终结果给所有参与过的玩家
 | 
 |  |  |     hurtPack = __GetFamilyOwnerBossHurtPack(hurtMgr, key, objID, bossID, 0)
 | 
 |  |  | 
 |  |  |     hurtMgr = GetFamilyHurtMgr()
 | 
 |  |  |     
 | 
 |  |  |     # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
 | 
 |  |  |     familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
 | 
 |  |  |     if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
 | 
 |  |  |     if IsHorsePetRobBoss(bossID):
 | 
 |  |  |         familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
 | 
 |  |  |         syncMsg = str([bossID, familyHurtPlayerIDListDict])
 | 
 |  |  |         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
 | 
 |  |  |         
 | 
 |  |  | 
 |  |  |     return hurtPack
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | def OnFamilyKillHorsePetRobBossCntChange(tick):
 | 
 |  |  |     ## 仙盟击杀骑宠boss个数变更
 | 
 |  |  |      | 
 |  |  |     playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |     for i in xrange(playerManager.OnlineCount()):
 | 
 |  |  |         curPlayer = playerManager.OnlineAt(i)
 | 
 |  |  |         if curPlayer.IsEmpty():
 | 
 |  |  |             continue
 | 
 |  |  |         __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick)
 | 
 |  |  |          | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __DoCheckHorsePetRobBossKillCntBuff(curPlayer, tick):
 | 
 |  |  |     familyID = curPlayer.GetFamilyID()
 | 
 |  |  |     if not familyID:
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if PlayerTJG.GetIsTJG(curPlayer):
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     killCount = PyGameData.g_familyKillHorsePetRobBossCntDict.get(familyID, 0)
 | 
 |  |  |     skillTypeID = ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff
 | 
 |  |  |      | 
 |  |  |     skillInfo = SkillCommon.FindBuffByID(curPlayer, skillTypeID)
 | 
 |  |  |     findBuff, buffManager, buffType, findSkill = skillInfo
 | 
 |  |  |     if not findSkill:
 | 
 |  |  |         return
 | 
 |  |  |     killLV = min(killCount, findSkill.GetSkillMaxLV())
 | 
 |  |  |      | 
 |  |  |     if findBuff:
 | 
 |  |  |         buffSkill = findBuff.GetSkill()
 | 
 |  |  |         if not buffSkill:
 | 
 |  |  |             return
 | 
 |  |  |         curBuffLV = buffSkill.GetSkillLV()
 | 
 |  |  |         if curBuffLV == killLV:
 | 
 |  |  |             #GameWorld.DebugLog("骑宠怨念buff等级不变: familyID=%s,killLV=%s,curBuffLV=%s" % (familyID, killLV, curBuffLV), curPlayer.GetPlayerID())
 | 
 |  |  |             return
 | 
 |  |  |          | 
 |  |  |     elif not killLV:
 | 
 |  |  |         #GameWorld.DebugLog("无骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if not killLV:
 | 
 |  |  |         #GameWorld.DebugLog("删除骑宠怨念buff: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
 | 
 |  |  |         BuffSkill.DelBuffBySkillID(curPlayer, skillTypeID, tick)
 | 
 |  |  |     else:
 | 
 |  |  |         #GameWorld.DebugLog("变更骑宠怨念buff等级: familyID=%s,killLV=%s" % (familyID, killLV), curPlayer.GetPlayerID())
 | 
 |  |  |         curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, killLV)
 | 
 |  |  |         BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, curSkill, tick, [], curPlayer)
 | 
 |  |  |          | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | 
 |