xdh
2019-05-22 22c0a62a2b77f5e9fff6faa1164216d310e73404
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
@@ -204,14 +204,12 @@
        # 剧情任务完成处理
        OnStoryMissionFinish(curPlayer, missionID)
        
        # 完成任务事件
        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
    
    # 镖车完成特殊处理
    elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
#    # 镖车完成特殊处理
#    elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
#        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
#        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
        
    return