ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -283,6 +283,7 @@ # 间隔未到 if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000: return FBHelpBattle.RefershTeamFBMemRelation(tick) __RefreshChaosDemonNextNPC() playerManager = GameWorld.GetMapCopyPlayerManager() for i in range(playerManager.GetPlayerCount()):