| | |
| | | #import EventReport
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| | | import IpyGameDataPY
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| | | import PassiveBuffEffMng
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| | | import OpenServerCampaign
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| | |
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| | | import random
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| | |
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| | |
| | | setFunc, notifyType = sceneEffectsDict[weaponType]
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| | | setFunc(curPlayer, lv)
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| | | curPlayer.SendPropertyRefresh(notifyType, lv, False)
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| | | |
| | | totalLV = 0
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
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| | | for gwType in xrange(1, maxType + 1):
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| | | totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
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| | | |
| | | # 开服活动数据
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| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
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| | | return
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| | |
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| | | ## 神器开启
|