hxp
2019-08-08 23a95e1146a41c751c80dc54f6821535cdbe74bb
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -23,10 +23,13 @@
import PyGameData
import CrossRealmPK
import AuctionHouse
import PyGameDataStruct
import CommFunc
def GetSavePyData():
    result = PyGameData.g_pyGameDataManager.GetSaveData()
    GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result)))
    pyGameDataMgr = GetPyGameDataManager()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    result = binascii.b2a_hex(result)
    #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
    # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -35,18 +38,179 @@
def LoadPyGameData(gameBuffer, pos):
    PyGameData.g_pyGameDataManager = PyGameDataManager()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer)))
    return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos)
    pyGameDataMgr = GetPyGameDataManager()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
    def __init__(self):
        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.playerViewCachePyDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagPlayerViewCachePy()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.playerViewCachePyDict[dbData.PlayerID] = dbData
        return pos
#拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class AuctionRecordManager(object):
    def __init__(self):
        self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...}
        self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...}
        self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
            for recordList in recordDict.values():
                for dbData in recordList:
                    cnt += 1
                    savaData += dbData.getBuffer()
        GameWorld.Log("Save AuctionRecord count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionRecord count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionRecord()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            AuctionHouse.AddNewAuctionRecord(dbData)
        return pos
#拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class AuctionAttentionManager(object):
    def __init__(self):
        self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.playerAttentionDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save AuctionAttention count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionAttention count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionAttention()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.playerAttentionDict[dbData.PlayerID] = dbData
            AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
        return pos
    def __InitAuctionAttentionAttrEx(self, attentionData):
        ## 初始化拍卖关注实例附加属性
        setattr(attentionData, "AttentionItemIDList", [])
        if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
            attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
        return
#拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class AuctionItemManager():
    def __init__(self):
        self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...}
        self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...]
        self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
        self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
        self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
        self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
        self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
        self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
        self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
        self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.allAuctionItemDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save AuctionItem count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionItem count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionItem()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.allAuctionItemDict[dbData.ItemGUID] = dbData
            AuctionHouse.OnLoadAuctionItemDataEx(dbData)
        AuctionHouse.OnLoadAuctionItemDataOK()
        return pos
# 个人社交相关表
# 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表
class PyGameDataManager(object):
    def __init__(self):
        self.AuctionRecord = AuctionHouse.AuctionRecordManager()
        self.AuctionItem = AuctionHouse.AuctionItemManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
        self.AuctionItemManager = AuctionItemManager()
        self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
        self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
        self.XMZZManager = PlayerXMZZ.XMZZManager()
@@ -64,8 +228,10 @@
    def GetSaveData(self):
        buff = ""
        buff += self.AuctionRecord.GetSaveData()
        buff += self.AuctionItem.GetSaveData()
        buff += self.PlayerViewCachePyManager.GetSaveData()
        buff += self.AuctionAttentionManager.GetSaveData()
        buff += self.AuctionRecordManager.GetSaveData()
        buff += self.AuctionItemManager.GetSaveData()
        buff += self.crossPKUnNotifyOverInfo.GetSaveData()
        buff += self.crossPKBillboard.GetSaveData()
        buff += self.XMZZManager.GetSaveData()
@@ -82,8 +248,10 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.AuctionRecord.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionItem.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -98,72 +266,96 @@
        pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        return pos
def GetPyGameDataManager():
    ## py数据库表数据管理器
    pyGameDataMgr = PyGameData.g_pyGameDataManager
    if not pyGameDataMgr:
        pyGameDataMgr = PyGameDataManager()
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
# 拍卖记录表
def GetAuctionRecordManager():
    return PyGameData.g_pyGameDataManager.AuctionRecord
def GetPlayerViewCachePyManager():
    # 拍卖记录表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerViewCachePyManager
# 拍卖物品表
def GetAuctionItemManager():
    return PyGameData.g_pyGameDataManager.AuctionItem
    ## 拍卖物品缓存数据管理
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionItemManager
def GetAuctionAttentionManager():
    # 拍卖记录表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionAttentionManager
def GetAuctionRecordManager():
    # 拍卖记录表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionRecordManager
# 跨服竞技场未通知玩家的比赛结果
def GetCrossPKUnNotifyOverInfoManager():
    return PyGameData.g_pyGameDataManager.crossPKUnNotifyOverInfo
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKUnNotifyOverInfo
# 跨服竞技场排行榜管理
def GetCrossPKBillboardManager():
    return PyGameData.g_pyGameDataManager.crossPKBillboard
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKBillboard
# 仙魔之争管理
def GetXMZZManager():
    return PyGameData.g_pyGameDataManager.XMZZManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.XMZZManager
# 封魔坛结果管理
def GetSealDemonRecordManager():
    return PyGameData.g_pyGameDataManager.sealDemonManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.sealDemonManager
# Boss关注记录管理
def GetBossAttentionManager():
    return PyGameData.g_pyGameDataManager.bossAttentionManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bossAttentionManager
# 交易所物品最近成交单价管理
def GetBourseItemLastPriceManager():
    return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseItemLastPriceManager
# 交易所记录管理
def GetBourseRecordManager():
    return PyGameData.g_pyGameDataManager.bourseRecordManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseRecordManager
# 战盟仓库物品管理
def GetFamilyStoreItemManager():
    return PyGameData.g_pyGameDataManager.familyStoreItemManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.familyStoreItemManager
# 好友系统
def GetFriendManager():
    return PyGameData.g_pyGameDataManager.friendManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.friendManager
# 社交信息管理
def GetPersonalSocialManager():
    return PyGameData.g_pyGameDataManager.socialInfoManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.socialInfoManager
# 仇人系统
def GetEnemyManager():
    return PyGameData.g_pyGameDataManager.enemyManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.enemyManager
# 最近联系人系统
def GetContactsManager():
    return PyGameData.g_pyGameDataManager.contactsManager
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.contactsManager
# 黑名单系统
def GetBlacklistManager():
    return PyGameData.g_pyGameDataManager.blacklistManager
#===============================================================================
# PyGameData.g_pyGameDataManager = PyGameDataManager()
#
# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4)
# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5)
# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6)
# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4)
#===============================================================================
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.blacklistManager