| | |
| | | import PyGameData
|
| | | import CrossRealmPK
|
| | | import AuctionHouse
|
| | | import PyGameDataStruct
|
| | | import CommFunc
|
| | |
|
| | | def GetSavePyData():
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| | | result = PyGameData.g_pyGameDataManager.GetSaveData()
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| | | GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result)))
|
| | | pyGameDataMgr = GetPyGameDataManager()
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| | | result = pyGameDataMgr.GetSaveData()
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| | | GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
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| | | result = binascii.b2a_hex(result)
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| | | #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
|
| | | # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
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| | |
| | |
|
| | |
|
| | | def LoadPyGameData(gameBuffer, pos):
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| | | PyGameData.g_pyGameDataManager = PyGameDataManager()
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| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer)))
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| | | return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos)
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
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| | | return pyGameDataMgr.LoadGameData(gameBuffer, pos)
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| | |
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| | |
|
| | | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class PlayerViewCachePyManager(object):
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| | | |
| | | def __init__(self):
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| | | self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
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| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.playerViewCachePyDict.values():
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagPlayerViewCachePy()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | self.playerViewCachePyDict[dbData.PlayerID] = dbData
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| | | |
| | | return pos
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| | | |
| | | #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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| | | class AuctionRecordManager(object):
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| | | |
| | | def __init__(self):
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| | | self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...}
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| | | self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...}
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| | | self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...}
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| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
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| | | for recordList in recordDict.values():
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| | | for dbData in recordList:
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save AuctionRecord count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load AuctionRecord count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAuctionRecord()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | AuctionHouse.AddNewAuctionRecord(dbData)
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| | | |
| | | return pos
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| | | |
| | | #拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class AuctionAttentionManager(object):
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| | | |
| | | def __init__(self):
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| | | self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...}
|
| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.playerAttentionDict.values():
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save AuctionAttention count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load AuctionAttention count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAuctionAttention()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | self.playerAttentionDict[dbData.PlayerID] = dbData
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| | | AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
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| | | |
| | | return pos
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| | | |
| | | def __InitAuctionAttentionAttrEx(self, attentionData):
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| | | ## 初始化拍卖关注实例附加属性
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| | | setattr(attentionData, "AttentionItemIDList", [])
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| | | if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
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| | | attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
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| | | return
|
| | | |
| | | #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class AuctionItemManager():
|
| | | |
| | | def __init__(self):
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| | | self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...}
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| | | self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...]
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| | | self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
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| | | self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
|
| | | self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
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| | | self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
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| | | |
| | | self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
|
| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
|
| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
|
| | | |
| | | for dbData in self.allAuctionItemDict.values():
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save AuctionItem count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load AuctionItem count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAuctionItem()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | self.allAuctionItemDict[dbData.ItemGUID] = dbData
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| | | AuctionHouse.OnLoadAuctionItemDataEx(dbData)
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| | | |
| | | AuctionHouse.OnLoadAuctionItemDataOK()
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| | | return pos
|
| | | |
| | | # 个人社交相关表
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| | | # 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表
|
| | |
|
| | | class PyGameDataManager(object):
|
| | | def __init__(self):
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| | | self.AuctionRecord = AuctionHouse.AuctionRecordManager()
|
| | | self.AuctionItem = AuctionHouse.AuctionItemManager()
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| | | self.PlayerViewCachePyManager = PlayerViewCachePyManager()
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| | | self.AuctionAttentionManager = AuctionAttentionManager()
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| | | self.AuctionRecordManager = AuctionRecordManager()
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| | | self.AuctionItemManager = AuctionItemManager()
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| | | self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
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| | | self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
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| | | self.XMZZManager = PlayerXMZZ.XMZZManager()
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| | |
| | |
|
| | | def GetSaveData(self):
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| | | buff = ""
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| | | buff += self.AuctionRecord.GetSaveData()
|
| | | buff += self.AuctionItem.GetSaveData()
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| | | buff += self.PlayerViewCachePyManager.GetSaveData()
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| | | buff += self.AuctionAttentionManager.GetSaveData()
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| | | buff += self.AuctionRecordManager.GetSaveData()
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| | | buff += self.AuctionItemManager.GetSaveData()
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| | | buff += self.crossPKUnNotifyOverInfo.GetSaveData()
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| | | buff += self.crossPKBillboard.GetSaveData()
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| | | buff += self.XMZZManager.GetSaveData()
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| | |
| | | return buff
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| | |
|
| | | def LoadGameData(self, gameBuffer, pos):
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| | | pos = self.AuctionRecord.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.AuctionItem.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | |
| | | pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | return pos
|
| | | |
| | | def GetPyGameDataManager():
|
| | | ## py数据库表数据管理器
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| | | pyGameDataMgr = PyGameData.g_pyGameDataManager
|
| | | if not pyGameDataMgr:
|
| | | pyGameDataMgr = PyGameDataManager()
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| | | PyGameData.g_pyGameDataManager = pyGameDataMgr
|
| | | return pyGameDataMgr
|
| | |
|
| | | # 拍卖记录表
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| | | def GetAuctionRecordManager():
|
| | | return PyGameData.g_pyGameDataManager.AuctionRecord
|
| | | def GetPlayerViewCachePyManager():
|
| | | # 拍卖记录表
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| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.PlayerViewCachePyManager
|
| | |
|
| | | # 拍卖物品表
|
| | | def GetAuctionItemManager():
|
| | | return PyGameData.g_pyGameDataManager.AuctionItem
|
| | | ## 拍卖物品缓存数据管理
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| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.AuctionItemManager
|
| | |
|
| | | def GetAuctionAttentionManager():
|
| | | # 拍卖记录表
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| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.AuctionAttentionManager
|
| | |
|
| | | def GetAuctionRecordManager():
|
| | | # 拍卖记录表
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.AuctionRecordManager
|
| | |
|
| | | # 跨服竞技场未通知玩家的比赛结果
|
| | | def GetCrossPKUnNotifyOverInfoManager():
|
| | | return PyGameData.g_pyGameDataManager.crossPKUnNotifyOverInfo
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.crossPKUnNotifyOverInfo
|
| | |
|
| | | # 跨服竞技场排行榜管理
|
| | | def GetCrossPKBillboardManager():
|
| | | return PyGameData.g_pyGameDataManager.crossPKBillboard
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.crossPKBillboard
|
| | |
|
| | | # 仙魔之争管理
|
| | | def GetXMZZManager():
|
| | | return PyGameData.g_pyGameDataManager.XMZZManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.XMZZManager
|
| | |
|
| | | # 封魔坛结果管理
|
| | | def GetSealDemonRecordManager():
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| | | return PyGameData.g_pyGameDataManager.sealDemonManager
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| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.sealDemonManager
|
| | |
|
| | | # Boss关注记录管理
|
| | | def GetBossAttentionManager():
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| | | return PyGameData.g_pyGameDataManager.bossAttentionManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.bossAttentionManager
|
| | |
|
| | | # 交易所物品最近成交单价管理
|
| | | def GetBourseItemLastPriceManager():
|
| | | return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.bourseItemLastPriceManager
|
| | |
|
| | | # 交易所记录管理
|
| | | def GetBourseRecordManager():
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| | | return PyGameData.g_pyGameDataManager.bourseRecordManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.bourseRecordManager
|
| | |
|
| | | # 战盟仓库物品管理
|
| | | def GetFamilyStoreItemManager():
|
| | | return PyGameData.g_pyGameDataManager.familyStoreItemManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.familyStoreItemManager
|
| | |
|
| | | # 好友系统
|
| | | def GetFriendManager():
|
| | | return PyGameData.g_pyGameDataManager.friendManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.friendManager
|
| | |
|
| | | # 社交信息管理
|
| | | def GetPersonalSocialManager():
|
| | | return PyGameData.g_pyGameDataManager.socialInfoManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.socialInfoManager
|
| | |
|
| | | # 仇人系统
|
| | | def GetEnemyManager():
|
| | | return PyGameData.g_pyGameDataManager.enemyManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.enemyManager
|
| | |
|
| | | # 最近联系人系统
|
| | | def GetContactsManager():
|
| | | return PyGameData.g_pyGameDataManager.contactsManager
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.contactsManager
|
| | |
|
| | | # 黑名单系统
|
| | | def GetBlacklistManager():
|
| | | return PyGameData.g_pyGameDataManager.blacklistManager
|
| | |
|
| | | #===============================================================================
|
| | | # PyGameData.g_pyGameDataManager = PyGameDataManager()
|
| | | # |
| | | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4)
|
| | | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5)
|
| | | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6)
|
| | | # PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4)
|
| | | #===============================================================================
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.blacklistManager
|