hxp
2019-08-08 23a95e1146a41c751c80dc54f6821535cdbe74bb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -258,11 +258,12 @@
Def_ItemID_VIPExperience = 985               # VIP体验卡
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
Def_ItemID_FamilyActive = 28               # 直接给战盟活跃点
Def_ItemID_SP = 29               # 直接给sp
Def_ItemID_GoldPaper = 30               # 直接给绑玉
#Def_ItemID_GoldPaper = 30               # 直接给绑玉
Def_ItemID_RealmPoint = 24               # 直接给修行点
Def_ItemID_BossReborn = 21               # 直接给boss复活点
Def_ItemID_Ysog = 4306               # 直接给符印融合石
@@ -270,9 +271,11 @@
Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
Def_ItemID_SoulCore = 702               # 直接给核心环
Def_ItemID_Honor = 2141               # 直接给荣誉
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_XianyuanCoin = 2138               # 直接给仙缘币
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper,
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_XianyuanCoin]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -360,20 +363,7 @@
Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
Def_ItemType_ZXCloak = 128 # 诛仙披风
Def_ItemType_ZXMask = 129 # 诛仙面具
Def_ItemType_ZXGlove = 130 # 诛仙手套
Def_ItemType_ZXRuyi = 131 # 诛仙如意
Def_ItemType_ZXPendant = 132 # 诛仙吊坠
Def_ItemType_ZXRing = 133 # 诛仙戒指
Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
Def_ItemType_DogzStuff = 139 # 神兽材料
Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036          #坐骑
@@ -450,6 +440,9 @@
Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
Def_Effect_TouchMission = 252 #触发任务
Def_Effect_HorsePetSkinExp = 253 #骑宠觉醒值
Def_Effect_ItemGiveTreasureScore = 254      #使用道具给予寻宝积分
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -584,7 +577,8 @@
Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
Def_Skill_Effect_BuffTick = 9999    #BUFF的时间处理间隔
Def_Skill_Effect_BurnToAddHP = 1091    #buff中灼烧伤害转化吸血给 放灼烧者
Def_Skill_Effect_ChangeSkillTypeID = 1305    # 改变释放的技能ID
Def_Skill_Effect_AddExpRate = 1306    # 被技能杀死的 额外加经验
#写死的技能效果ID------------NPC专用
Def_Skill_Effect_AttackMove = 2100    # NPC位移战斗
@@ -729,6 +723,7 @@
Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级
Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主
Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
# 切地图需清除的buff
ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, 
@@ -778,13 +773,10 @@
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
#装备类型
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
#诛仙装备类型
Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [
@@ -805,11 +797,6 @@
#内网GM等级
Def_GM_LV_God = 90
#---------------------------------------------------------------------
#游戏中所有的金钱类型
Def_MoneyType_All = [IPY_GameWorld.TYPE_Price_Gold_Money,     # 元宝
                     IPY_GameWorld.TYPE_Price_Gold_Paper,     # 礼券
                     IPY_GameWorld.TYPE_Price_Silver_Money,   # 银子
                     ]
#客户端心跳响应封包间隔(毫秒)
Def_PlayerOnLineReply_ClientReply = 30000    #30000  
@@ -850,10 +837,6 @@
Def_PackCnt_DogzItem = 100
#初始化神兽装备格子数
Def_PackCnt_DogzEquip = 100
#初始化诛仙背包格子数
Def_PackCnt_ZhuXianItem = 100
#初始化诛仙装备格子数
Def_PackCnt_ZhuXianEquip = 12
#初始化装备栏2
Def_PackCnt_Equip2 = 0
#初始化回收站
@@ -1097,8 +1080,6 @@
                                    ShareDefine.rptPet,
                                    ShareDefine.rptDogzItem,
                                    ShareDefine.rptDogzEquip,
                                    ShareDefine.rptZhuXianItem,
                                    ShareDefine.rptZhuXianEquip,
                                    ]
#装备可强化背包列表
@@ -1247,7 +1228,7 @@
) = range( 0, Def_AutoAtkSkillType )
#技能类型
Def_SkillType_Count = 24
Def_SkillType_Count = 25
(
   Def_SkillType_Special      ,  #特殊技能   0        
   Def_SkillType_Atk          ,  #攻击类   1
@@ -1273,6 +1254,7 @@
   Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
   Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
   Def_SkillType_AttrSkillNoLearn,   # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
   Def_SkillType_PassiveLstPlsBuffAtk,  #被动持续攻击类BUFF 24
   
) = range( 0, Def_SkillType_Count )
@@ -1296,20 +1278,21 @@
                       Def_SkillType_PassiveActionBuff : IPY_GameWorld.bfActionBuff ,  #影响行为BUFF 14
                       Def_SkillType_PassiveLstPlsBuff: IPY_GameWorld.bfProcessBuff,  #被动触发持续增益类buff 3
                       Def_SkillType_PassiveLstDepBuff: IPY_GameWorld.bfProcessDeBuff,  #被动触发持续减益类buff 4
                       Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff   ,  #持续增益BUFF  3
                       
                     }
# 伤害型技能
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk]
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
#持续型技能列表
Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk,
Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                    Def_SkillType_PassiveLstPlsBuff, Def_SkillType_PassiveLstDepBuff ]
#对敌使用技能列表
Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk, 
                           Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk,
                           Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                           Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
#不利BUFF给NPC添加仇恨
@@ -1454,7 +1437,7 @@
#自动恢复计算间隔
Def_HPRestoreInterval = 5000
#允许重置的背包索引
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
#仓库分页个数
Def_ItemReset_WarehousePageCnt = 56
#玩家捡起物品的距离 8
@@ -1773,9 +1756,9 @@
Def_FBMapID_SealDemon = 52010
#单人封魔坛
Def_FBMapID_SealDemonEx = 52020
#诛仙BOSS
#诛仙BOSS/雷罚BOSS
Def_FBMapID_ZhuXianBoss = 31380
#天星塔
#天星塔/丹塔
Def_FBMapID_SkyTower = 31370
#仙魔之争
Def_FBMapID_XMZZ = 31010
@@ -1850,10 +1833,12 @@
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
# 无玩家时自动关闭的非自伸缩副本
Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
# 不可切换PK模式的地图
Def_CanNotChangeAtkModelMap = []
@@ -2974,6 +2959,7 @@
Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
#召唤地图NPC的玩家ID
Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
#NPC技能已使用次数
Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # 参数skillTypeID
#不死的boss
@@ -3383,6 +3369,7 @@
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s"  # 本周进入副本次数, 参数为副本ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
Def_Player_Dict_FbCntRegainOverTime = "FbCntRegainOverTime_%s" # 副本次数恢复超出的次数, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # 副本历史最高通关, 参数为副本ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # 刷新天书任务时的玩家等级
@@ -3468,6 +3455,7 @@
Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord"  # 历史累计充值奖励领取信息记录,按二进制位标示
Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG次数重置时间time值
Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
@@ -3509,8 +3497,8 @@
Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 已吃增幅丹个数,参数为果实物品id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 增幅丹增加上限数,参数为果实物品id
Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s"  # 增幅丹突破次数,参数为果实物品id
Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
@@ -3523,7 +3511,7 @@
Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通  2:找回了vip  3:2个都有找回
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
@@ -3607,10 +3595,6 @@
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
#诛仙塔
Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
#天星塔
Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor"  # 天星塔已通关层数
@@ -3766,7 +3750,9 @@
Def_PDict_Horser_LV = "Horser_LV_%d"  # 坐骑等级 0代表未激活 1代表1级
Def_PDict_Horser_Exp = "Horser_Exp_%d"  # 坐骑经验
Def_PDict_Horser_Multiple = "Horser_Multiple"  # 坐骑下次升阶暴击倍数
#骑宠觉醒
Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s"  #觉醒等级*100+外观索引  参数(类型,关联ID) 1-坐骑 2-灵宠
Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s"  #经验  参数(类型,关联ID) 1-坐骑 2-灵宠
# 符印
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState"  # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s"  # 符印镶嵌数据, 参数(第几孔)
@@ -3788,11 +3774,14 @@
# 每日活跃度
Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值(不可消耗)
Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # 当前总活跃值(可消耗)
Def_PDict_ActivityHistoryPoint = "ActivityHistoryPoint"  # 累积获得活跃值
Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # 当前活跃奖励阶段
Def_PDict_Activity_RealmPoint = "Activity_RealmPoint"  # 当前可领修行点
Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
# 每日活动
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
@@ -3826,7 +3815,8 @@
Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数
Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 当前连胜次数
Def_PDict_CrossPK_CLoseCount = "CrossPK_CLoseCount" # 当前连败次数
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
@@ -3885,6 +3875,7 @@
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次    参数丹药ID
Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
@@ -4071,6 +4062,9 @@
    
    #战斗线性
    ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
    ShareDefine.Def_Effect_MaxHP_ShenPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
    ShareDefine.Def_Effect_MaxHP_XianPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
    ShareDefine.Def_Effect_MaxHP_JiPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
    ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
    ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
    ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
@@ -4081,6 +4075,9 @@
    ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
    ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_Atk_ShenPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_Atk_XianPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_Atk_JiPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
    #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
@@ -4108,12 +4105,18 @@
    AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
    AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceAtk_ShenPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceAtk_XianPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceAtk_JiPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear],
    AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear],
    AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear],
    AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear],
    AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceDef_ShenPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceDef_XianPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceDef_JiPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear],
    AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
    AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
@@ -4300,8 +4303,14 @@
EquipBassAttrAddInfoSet = {
   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer:           [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer_ShenPin:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer_XianPin:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer_JiPin:     [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer:         [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_ShenPin: [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_XianPin: [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_JiPin:   [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
@@ -4342,14 +4351,14 @@
Def_CalcAttrFunc_Plus, # 装备位强化 5
Def_CalcAttrFunc_Stone, # 装备宝石 6
Def_CalcAttrFunc_Wash, # 洗练 7
Def_CalcAttrFunc_Wing, # 翅膀 8
Def_CalcAttrFunc_Wing, # 翅膀 - 废弃 8
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
Def_CalcAttrFunc_GodWeapon, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 15
Def_CalcAttrFunc_15,
Def_CalcAttrFunc_Success, # 成就属性 16
Def_CalcAttrFunc_VIP, # VIP属性 17
Def_CalcAttrFunc_Stove, # 炼丹炉 18(废弃)
@@ -4372,26 +4381,29 @@
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
Def_CalcAttrFunc_Coat, # ʱװ 36
Def_CalcAttrFunc_LingQi, # 灵器 37
) = range(38)
Def_CalcAttrFunc_LingQiAttr, # 灵器属性 38
Def_CalcAttrFunc_HorseSkin, # 坐骑觉醒 39
Def_CalcAttrFunc_PetSkin, # 灵宠觉醒 40
) = range(41)
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip]
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr]
#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip],
                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi],
                            ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_PetSkin],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill],
                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_HorseSkin],
                            ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
                            ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
                            ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
@@ -4494,7 +4506,14 @@
TriggerType_BurnDisappear,    # 灼烧消失触发 81
TriggerType_SkillValue,    # 增加技能伤害固定值 82
TriggerType_HitSuccess,        # 命中成功率 83
) = range(1, 84)
TriggerType_AddHP,        # 技能回血 84
TriggerType_ThumpHitSuckBloodPer,   # 重击百分比吸血, 85
TriggerType_SuperHitPer,  # 暴击伤害百分比 86
TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
) = range(1, 91)
#不可以佩戴翅膀的地图
@@ -4547,9 +4566,9 @@
}
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
#(
#
#) = range(0)
(
Def_VerFix_LingGenShow, #灵根特效外观
) = range(1)
##==================================================================================================
#游戏消费点类型定义
@@ -4601,6 +4620,8 @@
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数
Def_Cost_FBBuyBuff, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4613,7 +4634,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 58)
) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4693,6 +4714,8 @@
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
}
## -----------------------------------------------------
@@ -4787,7 +4810,8 @@
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
ItemGive_LuckyTreasure, #幸运鉴宝
) = range(1000, 1000 + 21)
ItemGive_LingQiEquipBreak, #灵器突破
) = range(1000, 1000 + 22)
# 物品获得类型对应信息 {类型:eventName, ...}
ItemGiveTypeDict = {
@@ -4812,6 +4836,7 @@
                    ItemGive_Chests:"Chests",
                    ItemGive_TrialExchange:"TrialExchange",
                    ItemGive_LuckyTreasure:"LuckyTreasure",
                    ItemGive_LingQiEquipBreak:"LingQiEquipBreak",
                    }
## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4853,10 +4878,12 @@
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
ItemDel_2037,
ItemDel_EquipStarUp, # 装备升星
ItemDel_EquipPlusEvolve, # 装备强化进化
) = range(2000, 2000 + 40)
ItemDel_LingQiEquipBreak, # 灵器突破
ItemDel_HorsePetAwake, # 骑宠觉醒
) = range(2000, 2000 + 42)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4897,9 +4924,10 @@
                   ItemDel_ChatBubbleBox:"ChatBubbleBox",
                   ItemDel_GatherSoul:"GatherSoul",
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                   ItemDel_LingQiEquipBreak:"LingQiEquipBreak",
                   ItemDel_HorsePetAwake:"HorsePetAwake",
                   }
##==================================================================================================
@@ -5001,8 +5029,8 @@
VIPPrivilege_18,    #18 洗炼副本购买次数 - 副本总表统一处理
VIPPrivilege_19,    #19 虚无禁地额外次数 - 副本总表统一处理
VIPPrivilege_20,    #20 暮光神庙购买次数
VIPPrivilege_21,    #21 恶魔深渊购买次数 - 副本总表统一处理
VIPPrivilege_22,    #22 黑暗之门购买次数
VIPPrivilege_21,    #21 仙界秘境 - 副本总表统一处理
VIPPrivilege_22,    #22 宗门试炼购买次数
VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
VIPPrivilege_BoursePwd,    #24 集市上架使用密码
VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
@@ -5016,7 +5044,9 @@
VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
) = range(1, 36)
VIPPrivilege_36,    #36 仙丹批量炼制
VIPPrivilege_BossHomeBuy,    #37 BOSS之家购买次数
) = range(1, 38)
(
@@ -5052,7 +5082,7 @@
(Def_SkillFuncType_Common, #0为通用技能
Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能
Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能
Def_SkillFuncType_FbSPSkill, #3为法宝功能获得的SP技能
Def_SkillFuncType_FbSPSkill, #3为法宝功能获得的SP技能 (专精)
Def_SkillFuncType_GiftSkill, #4为天赋技能
Def_SkillFuncType_HorseSkill, #5为坐骑技能
Def_SkillFuncType_PetSkill, #6为宠物技能
@@ -5063,7 +5093,9 @@
Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
Def_SkillFuncType_Dogz,     #12 神兽技能
Def_SkillFuncType_ZhuXian,     #13 诛仙技能
) = range(14)
Def_SkillFuncType_SuiteSkill,     #14 套装技能
Def_SkillFuncType_PassiveSkillWithSP,     #15 可有专精的被动技能
) = range(16)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新
@@ -5095,20 +5127,24 @@
                           Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
                           Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
                           Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
                           Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
                           }
# 投资理财类型
GoldInvestTypeList = (
GoldInvestType_Month, # 月卡投资
GoldInvestType_VIP, # vip投资
GoldInvestType_Gold, # 仙玉投资
GoldInvestType_Gold2, # 仙玉投资2
GoldInvestType_Gold3, # 仙玉投资3
) = range(1,5+1)
GoldInvestType_Month, # 旧月卡投资1(已废弃)
GoldInvestType_VIP, # vip投资2
GoldInvestType_Gold, # 仙玉投资3
GoldInvestType_Gold2, # 仙玉投资4
GoldInvestType_Gold3, # 仙玉投资5
GoldInvestType_Week, # 周卡投资6(已废弃)
GoldInvestType_NewMonth, # 至尊月卡投资7
GoldInvestType_Month1, # 新30元月卡投资8
) = range(1,8+1)
#可以循环投资的类型
CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
CanRepeatInvestType = [GoldInvestType_Week, GoldInvestType_Month, GoldInvestType_VIP, GoldInvestType_NewMonth, GoldInvestType_Month1]
#仙玉投资类型
InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
@@ -5185,7 +5221,8 @@
Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
Def_RewardType_FairyAdventuresAward, #缥缈奇遇领取27
)= range(28)
Def_RewardType_HistoryChargeAward, #历史累计充值领取28
)= range(29)
#boss复活相关活动定义
@@ -5207,7 +5244,7 @@
Def_BRAct_FamilyBoss,  #仙盟BOSS 15
) = range(1, 15+1)
#全民来嗨活动定义
#全民来嗨活动定义(仙界盛典)
PeoplePartyActIDList = (
Def_PPAct_Fireworks,  #购买烟花 1
Def_PPAct_Treasure,  #极品寻宝 2
@@ -5222,11 +5259,14 @@
Def_PPAct_Pray,  #祈愿 11
Def_PPAct_BossHome,  #boss之家 12
Def_PPAct_VIPBoss,  #vipBOSS 13
) = range(1, 13+1)
Def_PPAct_RunFamilyTask, #仙盟任务 14
Def_PPAct_FamilyBoss,  #仙盟Boss 15
Def_PPAct_FairyDomain,  #缥缈仙域 16
) = range(1, 16+1)
#周狂欢活动定义
#周狂欢活动定义(七天巡礼)
WeekPartyActIDList = (
Def_WPAct_RunTask, #师门悬赏 1
Def_WPAct_RunTask, #仙盟任务 1
Def_WPAct_XJMJ, #仙境秘境 2
Def_WPAct_KirinHome, #麒麟之府 3
Def_WPAct_QueenRelices, #娲皇遗迹 4
@@ -5239,7 +5279,7 @@
Def_WPAct_CrossPK, #跨服pk 11
Def_WPAct_Recharge, #充值X仙玉 12
Def_WPAct_GiftBag,  #购买限时礼包 13
Def_WPAct_FamilyRobBoss, #boss争夺战 14
Def_WPAct_HorsePetBoss, #骑宠争夺 14
Def_WPAct_SWRH, #守卫人皇 15
Def_WPAct_ElderBattlefield, #上古战场 16
Def_WPAct_ChaosDemon, #混乱妖域 17
@@ -5253,7 +5293,9 @@
Def_WPAct_GodWeapon,  #神兵总等级 25
Def_WPAct_Rune,  #穿戴某品质符印 26
Def_WPAct_Pray,  #祈愿 27
) = range(1, 27+1)
Def_WPAct_FamilyBoss,  #仙盟Boss 28
Def_WPAct_FairyDomain,  #缥缈仙域 29
) = range(1, 29+1)
#可提前完成的周狂欢活动
AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]