| | |
| | | # @change: "2014-02-27 12:00" hxp 增加世界boss逻辑
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| | | # @change: "2014-04-26 19:30" hxp 增加领地战活动
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| | | # @change: "2014-06-21 15:20" hxp 增加特惠活动
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| | | # @change: "2014-08-04 17:30" xmnathan 天梯每日更新
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| | | # @change: "2014-08-15 17:00" xmnathan 修改OnDay函数内的执行顺序
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| | | # @change: "2014-10-08 10:30" xmnathan add 定时清理过期补偿
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| | | # @change: "2014-10-29 22:00" hxp MapServerInitOK增加扩展key状态通知
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| | |
| | | import GameWorldAverageLv
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| | | import PlayerDBOper
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| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | import PlayerCompensation
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| | | import ReadChConfig
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| | |
| | | import CrossRealmPK
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| | | import CrossRealmMsg
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| | | import CrossRealmPlayer
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| | | import CrossActionControl
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| | | import PlayerFBHelpBattle
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| | | import PlayerFamilyRedPacket
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| | | import PlayerFairyDomain
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| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import GameWorldFamilyWar
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| | | import GameWorldArena
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| | | import AuctionHouse
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| | | import PlayerXMZZ
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| | | import PlayerTeam
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| | | import PyGameData
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| | | import CrossBoss
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| | | import ChPlayer
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| | | #---------------------------------------------------------------------
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| | |
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| | |
| | | GameLogInfo.Set_Server_Hour()
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| | |
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| | | PlayerFamily.FamilyOnHour()
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| | | ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
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| | | return
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| | |
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| | | ## 触发每日事件(参数 -> 当前时间)
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| | |
| | | #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
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| | | #清理过期补偿
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| | | PlayerCompensation.ClearUpTimeOutCompensation()
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| | | PlayerGeTui.ClearFMTGeTuiLimit()
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| | | #PlayerGeTui.ClearFMTGeTuiLimit()
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| | | import PlayerBourse
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| | | PlayerBourse.OverTimeItemsDeal()
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| | | # 仙盟联赛
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| | |
| | |
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| | | #仙魔之争
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| | | PlayerXMZZ.XMZZOndayEx()
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| | | #boss复活
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| | | GameWorldBoss.BossRebornOnDayEx()
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| | | return
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| | |
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| | | ## 触发每周事件(参数 -> 当前时间)
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| | |
| | | CrossRealmPK.OnPKMatchProcess(tick)
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| | |
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| | | GameWorldBoss.DoCheckWorldBossReborn(tick)
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| | | GameWorldBoss.ProcessBossGeTui(tick)
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| | | PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
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| | | #GameWorldBoss.ProcessBossGeTui(tick)
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| | | #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
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| | | #组队副本版本
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| | | PlayerTeam.DoTeamProcess(tick)
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| | |
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| | |
| | | PlayerDBOper.PyDBProccess(tick)
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| | |
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime)
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
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| | |
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| | | #每整分钟处理一次
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| | | curDateTime = datetime.datetime.today()
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| | |
| | | GameWorldAverageLv.OpenWorldAverageLv()
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| | | #倒计时离队处理
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| | | PlayerTeam.DoCountdownLeaveTeamLogic(tick)
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| | | #副本助战
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| | | PlayerFBHelpBattle.OnMinuteProcess()
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| | | #红包
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| | | PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemMinuteProcess(tick)
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| | | #每5分钟触发一次仙盟总战力更新
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| | | if curMinute % 5 == 0:
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| | | PlayerFamily.UpdFamilyTotalFightPower()
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| | | PlayerFamilyRedPacket.CheckDelRedpacketData()
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| | | |
| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
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| | | #初始化游戏时钟
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| | | GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
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| | | #转移运营活动旧db记录key value 到 新记录
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| | | GameWorldActionControl.TransferOperationActDBKeyValue()
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| | | #初始话开服时间、星期几
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| | | initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
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| | | openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
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| | |
| | | ChPlayer.LoadPlayerLVData()
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| | | #加载助战信息
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| | | PlayerFBHelpBattle.OnServerStart()
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| | | #本服竞技场
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| | | GameWorldArena.OnServerStart()
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| | | #跨服PK
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| | | CrossRealmPK.OnGameServerInitOK()
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| | | #红包
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| | | PlayerFamilyRedPacket.OnServerStart()
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| | | #世界boss被杀次数重置
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| | | #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
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| | |
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| | |
| | | GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
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| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
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| | |
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| | | AuctionHouse.OnGameServerInitOK()
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| | | # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
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| | | CrossRealmMsg.OnGameServerInitOK()
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| | | return
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| | |
| | | universalRecMgr.Delete(recType)
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| | | if recordCount:
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| | | GameWorld.Log("DeleteRecData recType=%s, count=%s" % (recType, recordCount))
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| | | |
| | | CrossBoss.g_bossRecDataDict = {} # 需要清除,不然会导致跨服boss通用记录缓存对象错误
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| | | |
| | | #清 家族
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| | | familyList = []
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| | | familyMgr = GameWorld.GetFamilyManager()
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| | |
| | |
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| | | # 仙盟联赛
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| | | GameWorldFamilyWar.OnMapServerInitOK()
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| | | # 领地争夺战
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| | | #PlayerManorWar.OnMapServerInitOK()
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| | |
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| | | # 跨服服务器状态
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| | | isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
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| | |
| | |
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| | | # 跨服PK
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| | | CrossRealmPK.OnMapServerInitOK()
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| | | # 本服竞技场
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| | | GameWorldArena.SendMapServerArenaInfo()
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| | |
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| | | SendAllMapGlobalDropInfo() # 全局掉落控制
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| | |
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| | | SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
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| | | #随机假仙盟
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| | | PlayerFamily.RandomFakeFamily()
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| | | |
| | | #缥缈仙域
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| | | PlayerFairyDomain.OnMapServerInitOK()
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| | | # 记录服务器是否正常开启完毕
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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| | |
| | | if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
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| | | # 记录服务器是否正常开启完毕, 避免重复发送
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| | | GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
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| | | SendGameError("MapError")
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| | | GameWorld.SendGameError("MapError")
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| | |
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| | | curMap.SetState(mapServerPack.GetState())
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| | | curMap.SetRefreshTick(tick)
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| | |
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| | | return
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| | |
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| | |
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| | | def SendGameError(state):
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
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| | | groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
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| | | userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
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| | | getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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| | |
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| | | ## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
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| | | # @param tick 当前时间
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| | |
| | | curMap.SetState(IPY_GameServer.mssNone)
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| | | if not isSendMapClose:
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| | | # 避免多地图发送过多邮件, 如关服的时候
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| | | SendGameError("MapDisconnect") # 状态报告
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| | | GameWorld.SendGameError("MapDisconnect") # 状态报告
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| | | isSendMapClose = True
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| | |
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| | | return
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| | |
| | | PlayerTeam.OnServerClose(tick)
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| | | ChPlayer.SavePlayerLVData()
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| | | PlayerFBHelpBattle.OnServerClose()
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| | | CrossActionControl.OnServerClose()
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| | | PlayerFamilyRedPacket.OnServerClose()
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| | | GameWorldArena.OnServerClose()
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| | | GameWorld.Log("通知C++关服!")
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| | | GameWorld.GetGameWorld().OnServerClose()
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| | |
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| | |
| | | def ChangeGameServerState(state):
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| | | # 只接收大于等于mssPyError
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| | | GameWorld.DebugLog("ChangeGameServerState:%s"%state)
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| | | SendGameError("GameServerError")
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| | | GameWorld.SendGameError("GameServerError")
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