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| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
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| | | #跨服地图
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| | | Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
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| | | #跨服对应分区配置表名
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| | | Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
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| | | }
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| | |
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| | | #副本关闭时未拾取的物品邮件发放给玩家
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| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
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| | |
| | | Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
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| | | Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
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| | | Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
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| | |
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| | | Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
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| | | Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
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| | |
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| | | Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示
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| | | Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示
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| | |
| | | Def_RebornPos_Area_Range = 3
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| | |
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| | | #复活类型(需要和C++统一)
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| | | RebornTypeCount = 8
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| | | RebornTypeCount = 6
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| | | Def_RebornTypeList = [
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| | | rebornType_City, #回城虚弱复活
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| | | rebornType_Skill, #技能复活
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| | | rebornType_Health, #原地健康复活
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| | | rebornType_UseItem, #使用还阳咒复活
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| | | rebornType_FBGold, #副本元宝复活
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| | | rebornType_FBUseItem, #副本使用道具复活
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| | | rebornType_City, #回城虚弱复活 0
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| | | rebornType_Skill, #技能复活 1
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| | | rebornType_Health, #原地健康复活 2
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| | | rebornType_UseItem, #使用道具复活 3
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| | | rebornType_MainCity, #回主城复活
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| | | rebornType_System, #系统复活
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| | | ] = range(0, RebornTypeCount)
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| | |
| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
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| | | Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
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| | |
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| | | Def_PlayerKey_CrossRegisterType = "CrossRegisterType" #跨服注册活动类型
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| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
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| | |
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| | | Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
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| | |
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| | | Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
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| | |
| | | Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X
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| | | Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID
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| | |
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| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
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| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
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| | |
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| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
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| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
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| | |
| | | Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数
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| | | Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动
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| | | Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
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| | | Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID
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| | | Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部
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| | | Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
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| | | Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
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| | |
| | | Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID
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| | | Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
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| | | Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
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| | | Def_PDict_BRActionWorldLV = "BRActionWorldLV_%s" #BOSS复活活动开启时世界等级
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| | |
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| | | #仙界盛典
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| | | Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
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| | |
| | | GoldInvestType_Month, # 月卡投资
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| | | GoldInvestType_VIP, # vip投资
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| | | GoldInvestType_Gold, # 仙玉投资
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| | | ) = range(1,3+1)
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| | | GoldInvestType_Gold2, # 仙玉投资2
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| | | GoldInvestType_Gold3, # 仙玉投资3
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| | | ) = range(1,5+1)
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| | |
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| | | #可以循环投资的类型
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| | | CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
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| | |
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| | | #仙玉投资类型
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| | | InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
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| | |
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| | | #前端特殊新手引导存储标记
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| | | GuideState_BZZDShow = 202
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| | |
| | | Def_WPAct_ChaosDemon, #混乱妖域 17
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| | | Def_WPAct_XMZZ, #仙魔之争 18
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| | | Def_WPAct_FamilyWar, #仙魔联赛 19
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| | | ) = range(1, 19+1)
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| | | Def_WPAct_Login, #每日登录 20
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| | | ) = range(1, 20+1)
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| | |
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| | | # 套装枚举,普通套装,强化套装
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| | | (EquipSuitType_Normal,
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