ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerZhanling.py
@@ -27,6 +27,7 @@
import ItemControler
import IPY_GameWorld
import PlayerGubao
import PlayerCoin
import ChConfig
import time
@@ -144,6 +145,15 @@
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhanlingFinishTime % zhanlingType, 0)
    SyncZhanlingInfo(curPlayer, zhanlingType)
    # 顺便重置关联的充值ID
    resetCTGIDList = []
    zhanlingCTGIDDict = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 1)
    zhanlingCTGIDDictH = IpyGameDataPY.GetFuncEvalCfg("Zhanling", 3)
    resetCTGIDList += zhanlingCTGIDDict.get(str(zhanlingType), [])
    resetCTGIDList += zhanlingCTGIDDictH.get(str(zhanlingType), [])
    if resetCTGIDList:
        PlayerCoin.DoResetCTGCountByIDList(curPlayer, "ResetZhanling", resetCTGIDList)
    return
def __giveUngetAward(curPlayer, zhanlingType, backValue, activeState, activeStateH):