| | |
| | | import PlayerControl
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| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import PlayerCompensation
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| | | import GameWorldBoss
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| | | import CrossRealmPK
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| | | import PlayerQuery
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| | |
| | | if msgType == ShareDefine.ClientServerMsg_PKMatch:
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| | | CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
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| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
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| | | CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_PKCancel:
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| | | CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
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| | |
|
| | |
| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
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| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_EnterFB:
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| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
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| | | PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
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| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
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| | | MapServer_CrossSetPlayerAttrValue(msgData)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_AddBuff:
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| | | MapServer_CrossAddBuff(msgData)
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| | |
|
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
|
| | |
| | | player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
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| | | return
|
| | |
|
| | | def MapServer_CrossAddBuff(msgData):
|
| | | ## 收到子服信息,添加buff
|
| | | tagPlayerID = msgData.get("PlayerID")
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| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | buffID = msgData.get("buffID")
|
| | | if not buffID:
|
| | | return
|
| | | sendMsg = str(buffID)
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| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
|
| | | return
|
| | | ## ================================================================================================
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
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| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
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| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_SendMail:
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| | | PlayerCompensation.CrossServerMsg_SendMail(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
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| | | PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
|
| | | ShareDefine.CrossServerMsg_NPCAttackCount]:
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| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
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| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
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| | |
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|
| | | ## 收到跨服服务器信息,需要发送到地图服务器处理
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| | |
|
| | | if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
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| | | curServerGroupID = GameWorld.GetServerGroupID()
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| | | for tagPlayerID, msgInfo in msgData.items():
|
| | | if not msgInfo:
|
| | | continue
|
| | | serverGroupID = msgInfo[0]
|
| | | if curServerGroupID != serverGroupID:
|
| | | continue
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | continue
|
| | | msgInfo = str([msgType, msgInfo[1:]])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | |
| | | return
|
| | | |
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | | tagPlayerID = msgData.get("PlayerID")
|