hxp
2019-11-19 2494fee14a4cadb85ef89e3d4a48ddbe77cb4fea
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,6 +20,7 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
import PlayerCompensation
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
@@ -67,6 +68,9 @@
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKCancel:
            CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
            
@@ -92,10 +96,13 @@
            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_EnterFB:
            PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
            PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
            MapServer_CrossSetPlayerAttrValue(msgData)
        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
            MapServer_CrossAddBuff(msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -155,6 +162,20 @@
        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
    return
def MapServer_CrossAddBuff(msgData):
    ## 收到子服信息,添加buff
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    buffID = msgData.get("buffID")
    if not buffID:
        return
    sendMsg = str(buffID)
    tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
    return
## ================================================================================================
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -253,8 +274,15 @@
        elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
            PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_SendMail:
            PlayerCompensation.CrossServerMsg_SendMail(msgData)
        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
                         ShareDefine.CrossServerMsg_NPCAttackCount]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
@@ -273,6 +301,22 @@
def MapServer_ClientServerReceiveMsg(msgType, msgData):
    ## 收到跨服服务器信息,需要发送到地图服务器处理
    
    if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
        curServerGroupID = GameWorld.GetServerGroupID()
        for tagPlayerID, msgInfo in msgData.items():
            if not msgInfo:
                continue
            serverGroupID = msgInfo[0]
            if curServerGroupID != serverGroupID:
                continue
            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
            if not tagPlayer:
                continue
            msgInfo = str([msgType, msgInfo[1:]])
            tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
        return
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")