ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4663,6 +4663,7 @@ speed = int(speed * (ShareDefine.Def_MaxRateValue + buffSpeedPer) / float(ShareDefine.Def_MaxRateValue) + buffSpeed) GameWorld.DebugLog(" buff影响后速度值: speed=%s,buffSpeedPer=%s,buffSpeed=%s" % (speed, buffSpeedPer, buffSpeed)) speed = max(speed, 0) #防小于0错误 if GetSpeedValue(curPlayer) != speed: SetSpeedValue(curPlayer, speed) moveSpeed = eval(FormulaControl.GetCompileFormula("MoveSpeed", moveSpeedFormat))