xdh
2019-06-04 256e1c97cf082750fdfbf710d681e176dd19c66c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -1358,6 +1358,10 @@
    if curPlayer.GetHP() <= 0:
        return
    
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        #GameWorld.DebugLog("自定义场景中,不检查!")
        return True
    #===========================================================================
    # if curPlayer.IsMoving():
    #    GameWorld.DebugLog("移动中不可使用技能")
@@ -2060,6 +2064,8 @@
## 获取技能升级属性需求 rutrun attrID, attrvalue
def GetSkillUpNeedAttr(stateSkillLV):return stateSkillLV /100000, stateSkillLV%100000
## 获取技能专精类型
def GetSkillElementType(curSkill): return curSkill.GetStateSkillLV() /100000
#// A5 16 选择技能五行专精 #tagCMSelectSkillElement
#
@@ -2067,6 +2073,7 @@
#{
#    tagHead        Head;
#    DWORD    SkillTypeID;    // 专精技能ID
#    BYTE    DoType;    // 0-激活升级 1-使用
#};
def OnSelectSkillElement(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -2084,36 +2091,46 @@
    if not mainSkill:
        GameWorld.DebugLog('主技能未学习,无法选专精mainSkillID=%s'%mainSkillID)
        return
    doType = clientData.DoType
    curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
    activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % selectSkillID)
    #先判断是否可升级
    updSelectSkillLV = activeSkillLV
    nextSkill = GameWorld.GetGameData().FindSkillByType(selectSkillID, activeSkillLV + 1)
    if nextSkill:
        if CheckLearnSkillNeedAttr(curPlayer, nextSkill):
            updSelectSkillLV = activeSkillLV + 1
    isChangeSkill = False #是否变更生效的技能
    if updSelectSkillLV != activeSkillLV:
    updSelectSkillLV = activeSkillLV
    #先判断是否可升级
    if doType is 0:
        nextSkill = GameWorld.GetGameData().FindSkillByType(selectSkillID, activeSkillLV + 1)
        if not nextSkill:
            return
        if not CheckLearnSkillNeedAttr(curPlayer, nextSkill):
            return
        updSelectSkillLV = activeSkillLV + 1
        skillElementType = GetSkillElementType(nextSkill)
        #可升级则激活升一级
        EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, updSelectSkillLV)
        EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
        if curElementSkillID == selectSkillID:
            #正在使用的专精技能,则立即生效
            isChangeSkill = True
    elif selectSkillID != curElementSkillID:
#        if not curElementSkillID or curElementSkillID == selectSkillID:
#            #正在使用的专精技能,则立即生效
#            isChangeSkill = True
    else: # 使用
        if not activeSkillLV:
            #未激活不能使用
            return
        if selectSkillID == curElementSkillID:
            return
        isChangeSkill = True
    if isChangeSkill:
        #更换专精
        if not RefreshElementSkill(curPlayer, selectSkillID):
        if not RefreshElementSkill(curPlayer, selectSkillID)[1]:
            GameWorld.DebugLog('更换专精 不成功 selectSkillID=%s'%selectSkillID)
            return
        
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
        if curElementSkillID:
            if curElementSkillID != selectSkillID:
                #原技能删除
                skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
        if curElementSkillID and curElementSkillID != selectSkillID:
            #原技能删除
            skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
        
    
        # 重刷被动技能
@@ -2128,9 +2145,10 @@
def RefreshElementSkill(curPlayer, skillTypeID, isChangeLV=True):
    ##更新专精技能生效的等级
    isNotify, hasChangeLV = False, False
    __InitElementSkillInfo()
    if skillTypeID not in PyGameData.g_elemntSkillDict:
        return
        return isNotify, hasChangeLV
    baseAttrDict = {
                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
@@ -2150,15 +2168,16 @@
            break
    if activeSkillLV > updSkillLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % skillTypeID, updSkillLV)
        isNotify = True
    updSkillLV = min(updSkillLV, activeSkillLV) #不可超过激活的等级
    skillManager = curPlayer.GetSkillManager()
    curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
    curSkillLV = curSkill.GetSkillLV() if curSkill else 0
    #GameWorld.DebugLog('更新专精技能生效的等级 skillTypeID=%s,curSkillLV=%s,activeSkillLV=%s,updSkillLV=%s'%(skillTypeID, curSkillLV, activeSkillLV, updSkillLV))
    if not isChangeLV:
        return
        return isNotify, hasChangeLV
    if updSkillLV == curSkillLV:
        return
        return isNotify, hasChangeLV
    elif updSkillLV < curSkillLV:
        skillManager.DeleteSkillBySkillTypeID(skillTypeID)
        for _ in xrange(updSkillLV):
@@ -2167,10 +2186,11 @@
            ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID)
            mainSkillID = ipyData.GetMainSkillID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0)
            isNotify = True
    else:
        for _ in xrange(updSkillLV-curSkillLV):
            skillManager.LVUpSkillBySkillTypeID(skillTypeID)
    return True
    return isNotify, True
def RefreshElementSkillByAttr(curPlayer, attrIDList):
    #加点、丹药、境界、洗点 会影响灵根点
@@ -2195,9 +2215,12 @@
            needRefreshSkillIDDict[curElementSkillID] = curSelectSkillID == curElementSkillID
    
    #GameWorld.DebugLog('属性点变更 刷新专精attrIDList=%s,needRefreshSkillIDList=%s'%(attrIDList,needRefreshSkillIDList))
    isRefresh = False
    needNotify, isRefresh = False, False
    for skillID, isChangeLV in needRefreshSkillIDDict.items():
        if RefreshElementSkill(curPlayer, skillID, isChangeLV):
        isNotify, hasChangeLV = RefreshElementSkill(curPlayer, skillID, isChangeLV)
        if isNotify:
            needNotify = True
        if hasChangeLV:
            isRefresh = True
    if isRefresh:
        # 重刷被动技能
@@ -2206,11 +2229,14 @@
        curControl = PlayerControl.PlayerControl(curPlayer)
        curControl.RefreshAllSkill()
        curControl.RefreshPlayerAttrState()
    NotifyElementSkillInfo(curPlayer)
    if needNotify:
        NotifyElementSkillInfo(curPlayer)
    return
def GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV):
def GetElementSkillCnt(curPlayer, mainSkillIDList, activeLV, elementType=0):
    ##获取已选择的专精技能数量
    # @param elementType: 专精类型,对应灵根ID
    gameData = GameWorld.GetGameData()
    cnt = 0
    skillManager = curPlayer.GetSkillManager()
    for i in xrange(skillManager.GetSkillCount()):
@@ -2223,6 +2249,10 @@
            continue
        for ipyData in ipyDataList:
            elementSkillID = ipyData.GetElementSkillID()
            if elementType:
                elementSkillData = gameData.GetSkillBySkillID(elementSkillID)
                if GetSkillElementType(elementSkillData) != elementType:
                    continue
            curActiveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % elementSkillID)
            if curActiveLV >= activeLV:
                cnt += 1