ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActFamilyGCZ.py
@@ -110,10 +110,6 @@
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    if not playerActID and not playerZoneID:
        GameWorld.DebugLog("仙盟攻城战活动玩家没有活动数据不需要重置! playerZoneID=%s,playerActID=%s" % (playerZoneID, playerActID), playerID)
        if state:
            roundNum, _ = GetRoundState(state)
            if roundNum and roundNum != playerRoundNum:
                __doPlayerRoundChange(curPlayer, playerRoundNum, roundNum)
        return
    
    ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
@@ -121,6 +117,9 @@
    
    if state and playerActID == actID and playerZoneID == zoneID:
        GameWorld.DebugLog("仙盟攻城战活动玩家正常活动中不需要重置! playerZoneID=%s,playerActID=%s,state=%s" % (playerZoneID, playerActID, state), playerID)
        roundNum, _ = GetRoundState(state)
        if roundNum and roundNum != playerRoundNum:
            __doPlayerRoundChange(curPlayer, playerRoundNum, roundNum)
        return
    GameWorld.DebugLog("仙盟攻城战活动玩家重置End! zoneID=%s,actID=%s,playerZoneID=%s,playerActID=%s,state=%s" 
                       % (zoneID, actID, playerZoneID, playerActID, state), playerID)