|  |  |  | 
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|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
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|  |  |  |  | 
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|  |  |  | packTagMapID = clientData.TagMapID | 
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|  |  |  | # 发2时代表助战匹配 | 
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|  |  |  | if packTagMapID == 2: | 
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|  |  |  | __DoMatchHelpFightTeam(curPlayer, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | tagMapEx = clientData.TagMapEx | 
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|  |  |  | tagMapID = packTagMapID | 
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|  |  |  | curMapID = curPlayer.GetMapID() | 
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|  |  |  | 
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|  |  |  | PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed") | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def __DoMatchHelpFightTeam(curPlayer, tick): | 
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|  |  |  | ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍 | 
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|  |  |  | 按以下优先级加入: | 
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|  |  |  | 大境界渡劫    > 所有宗门试炼  > 所有娲皇遗迹  > 混乱妖域 | 
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|  |  |  | 自己有队伍时发送助战喊话不执行此逻辑 | 
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|  |  |  | ''' | 
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|  |  |  | curTeam = curPlayer.GetTeam() | 
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|  |  |  | if curTeam: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | matchingTeamDict = PyGameData.g_matchingTeamDict | 
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|  |  |  | GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID()) | 
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|  |  |  | if not matchingTeamDict: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | playerLV = curPlayer.GetLV() | 
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|  |  |  | matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon] | 
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|  |  |  |  | 
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|  |  |  | teamMgr = GameWorld.GetTeamManager() | 
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|  |  |  | for matchMapID in matchMapIDList: | 
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|  |  |  | matchTeamInfoList = [] | 
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|  |  |  | for key, teamIDList in matchingTeamDict.items(): | 
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|  |  |  | tagMapID, tagMapEx = key | 
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|  |  |  | if tagMapID != matchMapID: | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | for teamID in teamIDList: | 
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|  |  |  | team = teamMgr.FindTeam(teamID) | 
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|  |  |  | if not team: | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | reqMinLV = team.GetReqMinLV() | 
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|  |  |  | reqMaxLV = team.GetReqMaxLV() | 
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|  |  |  |  | 
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|  |  |  | if not (reqMinLV <= playerLV <= reqMaxLV): | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | onLineCount = CheckTeamOnLineCount(team) | 
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|  |  |  | # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ... | 
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|  |  |  | matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team]) | 
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|  |  |  |  | 
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|  |  |  | if not matchTeamInfoList: | 
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|  |  |  | GameWorld.DebugLog("    没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID)) | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | matchTeamInfoList.sort(reverse=True) # 倒序排 | 
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|  |  |  | GameWorld.DebugLog("    匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList)) | 
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|  |  |  |  | 
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|  |  |  | joinTeamID = 0 | 
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|  |  |  | for teamInfo in matchTeamInfoList: | 
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|  |  |  | team = teamInfo[-1] | 
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|  |  |  | if not team: | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | leader = GetTeamLeader(team) | 
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|  |  |  | if not leader: | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False): | 
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|  |  |  | joinTeamID  = team.GetTeamID() | 
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|  |  |  | break | 
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|  |  |  |  | 
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|  |  |  | GameWorld.DebugLog("        joinTeamID=%s" % joinTeamID) | 
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|  |  |  | if joinTeamID: | 
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|  |  |  | break | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam | 
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|  |  |  | # | 
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