ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -399,19 +399,26 @@
    # 多条产出记录的,按等级来
    lvIpyDataList = []
    for ipyData in awardIpyDataList:
        lvIpyDataList.append([ipyData.GetAwardLV(), ipyData])
        lvIpyDataList.append([ipyData.GetRealmLV(), ipyData.GetAwardLV(), ipyData])
    lvIpyDataList.sort() # 升序排序
    
    curLV = curPlayer.GetLV()
    minLV = lvIpyDataList[0][0]
    curRealmLV = curPlayer.GetOfficialRank()
    minRealmLV, minLV = lvIpyDataList[0][0], lvIpyDataList[0][1]
    if curLV < minLV:
        GameWorld.ErrLog("当前等级无法开启该宝箱!curLV=%s,minLV=%s,chestsItemID=%s" % (curLV, minLV, chestsItemID), curPlayer.GetPlayerID())
        GameWorld.ErrLog("当前等级无法开启该宝箱!curLV=%s < minLV=%s,chestsItemID=%s" % (curLV, minLV, chestsItemID), curPlayer.GetPlayerID())
        return
    if curRealmLV < minRealmLV:
        GameWorld.ErrLog("当前境界无法开启该宝箱!curRealmLV=%s < minRealmLV=%s,chestsItemID=%s" % (curRealmLV, minRealmLV, chestsItemID), curPlayer.GetPlayerID())
        return
    
    for i, lvIpyInfo in enumerate(lvIpyDataList[1:], 1):
        awardLV, ipyData = lvIpyInfo
        if curLV < awardLV:
            awardLV, ipyData = lvIpyDataList[i - 1]
            return ipyData
        realmLV, awardLV, ipyData = lvIpyInfo
        if realmLV: # 境界优先,二选一
            if curRealmLV < realmLV:
                return lvIpyDataList[i - 1][-1]
        else:
            if curLV < awardLV:
                return lvIpyDataList[i - 1][-1]
    return awardIpyDataList[-1]