ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -20,29 +20,39 @@
import ShareDefine
import PlayerControl
import DataRecordPack
import IPY_GameWorld
import ItemControler
import IpyGameDataPY
import NetPackCommon
import ChPyNetSendPack
import SkillCommon
import PyGameData
import ChConfig
import random
def GetZhuXianEquipIndexByPlace(equipPlace):
    ## 获取诛仙装备位对应的索引
    return equipPlace - 1 - 120
def GetZhuXianEquipPlaceByIndex(equipIndex):
    ## 获取诛仙装备索引对应装备位
    return equipIndex + 1 + 120
def GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, equipPlaceIndex):
    ## 获取诛仙装备位是否解锁
    # @param equipPlaceIndex: 注意传入的参数是装备位索引
    equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex)
    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
    placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {})  # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
    if str(equipPlace) not in placeUnlockDict:
        return True
    needTowerLV = placeUnlockDict[str(equipPlace)]
    curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数
    curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV)  # 已过关的诛仙塔层数
    return curTowerLV >= needTowerLV
def CheckLearnZhuXianSkill(curPlayer, skillID):
    ## 检查诛仙装备位装备阶数
@@ -68,6 +78,7 @@
                return
            
    return True
#// A3 30 装备诛仙装备 #tagCMEquipZhuXianItem
#
@@ -127,6 +138,7 @@
    RefreshZhuXianAttr(curPlayer)   
    return
#// A3 31 卸下诛仙装备 #tagCMUnEquipZhuXianItem
#
#struct    tagCMUnEquipZhuXianItem
@@ -157,10 +169,12 @@
    RefreshZhuXianAttr(curPlayer)
    return
def RefreshZhuXianAttr(curPlayer):
    CalcZhuXianAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() 
    return
def CalcZhuXianAttr(curPlayer):
    ## 刷新诛仙属性
@@ -170,14 +184,14 @@
    
    allAttrList = [{} for _ in range(4)]
    allAttrListZXSuit = [{} for _ in range(4)]
    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
    equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
    equipScoreTotal = 0  #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    equipPlaceClassLVDict = {}  #装备位对应装备阶 {装备位:阶, ...}
    equipPlaceBaseAttrDict = {}  #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
    
    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
    attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {})  # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
    addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
    reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
    zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
    zxSkillPlusAttrDict = {}  # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
    
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    equipPackCount = zhuXianEquipPack.GetCount()
@@ -309,6 +323,7 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
    return
def GetZhuXianEquipSkillAddPer(playerID, skillTypeID):
    ## 获取诛仙装备伤害百分比提升值
    if playerID not in PyGameData.g_zhuXianSkillAddPerDict:
@@ -317,6 +332,7 @@
    if skillTypeID not in skillAddPerDict:
        return 0
    return skillAddPerDict[skillTypeID]
def GetZhuXianEquipSkillReducePer(playerID, skillTypeID):
    ## 获取诛仙装备减伤百分比提升值
@@ -327,3 +343,84 @@
        return 0
    return skillReducePerDict[skillTypeID]
#// A3 32 诛仙装备分解 #tagCMZhuXianEquipDecompose
#
#struct    tagCMZhuXianEquipDecompose
#{
#    tagHead        Head;
#    BYTE        Count;        //材料所在背包索引的数量
#    WORD        IndexList[Count];    //材料所在背包索引列表
#    DWORD        ItemIDList[Count];    //材料所在背包物品ID列表
#    BYTE        IsAuto;        //是否自动分解
#};
## 诛仙装备分解
#  @param playerIndex 玩家索引
#  @param clientData 客户端封包
#  @param tick 时间
#  @return None
def OnZhuXianEquipDecompose(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not clientData.Count:
        return
    playerID = curPlayer.GetID()
    eatIndexList = clientData.IndexList
    eatItemIDList = clientData.ItemIDList
    isAuto = clientData.IsAuto
    giveItemDict = {} #分解得到物品
    itemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
    for i, index in enumerate(eatIndexList):
        eatItem = itemPack.GetAt(index)
        if not eatItem or eatItem.IsEmpty():
            continue
        eatItemID = eatItem.GetItemTypeID()
        if eatItemID != eatItemIDList[i]:
            GameWorld.Log('诛仙装备分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
            continue
        if eatItem.GetType() not in ChConfig.Def_ZhuXianEquiipType:
            GameWorld.Log('诛仙装备分解 发的物品不是诛仙装备  eatItemID=%s' % eatItemID, playerID)
            continue
        itemClassLV = ItemCommon.GetItemClassLV(eatItem)
        ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianEquipDecompose', itemClassLV)
        if not ipyData:
            GameWorld.DebugLog('ZhuXianEquipDecompose 未配置该阶级分解itemClassLV=%s' % itemClassLV, playerID)
            continue
        decomposeInfoDict = ipyData.GetDecomposeInfo()
        getItemDict = {}
        for itemIDList, rateList in decomposeInfoDict.items():
            giveitemCnt = GameWorld.GetResultByRandomList(rateList, 0)
            if not giveitemCnt:
                continue
            if isinstance(itemIDList, tuple):
                itemID = random.choice(itemIDList)
            else:
                itemID = itemIDList
            giveItemDict[itemID] = giveItemDict.get(itemID, 0) + giveitemCnt
            getItemDict[itemID] = getItemDict.get(itemID, 0) + giveitemCnt
        saveDataDict = {'getItemDict':getItemDict, 'isAuto':isAuto}
        ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, saveDataDict)
    if giveItemDict:
        needSpace = len(giveItemDict)
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
        if packSpace < needSpace:
            prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemDict.items()]
            PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
        else:
            for giveItemID, itemCnt in giveItemDict.items():
                ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, True, [IPY_GameWorld.rptItem], True)
    #通知结果
    packData = ChPyNetSendPack.tagMCZhuXianDecomposeResult()
    packData.Clear()
    packData.ItemList = []
    for itemID, itemCnt in giveItemDict.items():
        itemInfo = ChPyNetSendPack.tagMCZhuXianDecomposeItem()
        itemInfo.ItemID = itemID
        itemInfo.ItemCnt = itemCnt
        itemInfo.IsBind = 1
        packData.ItemList.append(itemInfo)
    packData.Cnt = len(packData.ItemList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return