xdh
2019-04-24 275ef806a444880883a5725d7c87f433537da02f
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -37,25 +37,23 @@
import PlayerBillboard
import PlayerExam
import PlayerControl
import PlayerRecall
import PlayerFamilyAction
import PlayerUniversalGameRec
import PlayerFamily
import GameWorldOpenServerCampaign
import ShareDefine
import GameDataRecord
import GameWorldShopItem
import PlayerCompensation
import PlayerFB
import UpdatePlayerName
import PlayerFamilyBoss
import PlayerManorWar
import GameWorldBoss
import GameWorldFamilyWar
#import PlayerFamilyTech
import PlayerFamilyRedPacket
import PlayerFBHelpBattle
import PlayerFamilyStore
import PlayerHorsePetBoss
#import PlayerFamilyStore
import PlayerFamilySWRH
import GameWorldProcess
import PlayerLVAward
@@ -74,6 +72,7 @@
import ChPyNetSendPack
import NetPackCommon
import AuctionHouse
import PlayerFairyDomain
import time
import datetime
@@ -331,16 +330,25 @@
            SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
            return
        
    serverGroupID = GameWorld.GetServerGroupID()
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    # 本服缓存超时,发送跨服服务器查询
    playerID = curPlayer.GetPlayerID()
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
    dataMsg = {"PlayerID":playerID, "ZoneID":zoneID, "MapID":mapID, "NPCIDList":npcIDList}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, dataMsg)
    return
def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
    ## 收到子服请求查看跨服地图NPC个数信息
    
    zoneID = msgData["ZoneID"]
    mapID = msgData["MapID"]
    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(mapID, serverGroupID)
    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneMapIpyData(zoneID, mapID)
    if not zoneIpyData:
        return
    realMapID = zoneIpyData.GetMapID()
@@ -514,6 +522,14 @@
        PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
        return
    
    if callName == "DynamicLineMapStateChange":
        PlayerFB.OnCrossDynamicLineStateChange(eval(resultName))
        return
    if callName == "DynamicLineMapInitOK":
        PlayerFB.OnCrossDynamicMapReset(eval(resultName))
        return
    if callName == "CommMapServerInitOK":
        dataMapID, lineID, realMapID, copyMapID = eval(resultName)
        PyGameData.g_commMapLineInfo[(dataMapID, lineID)] = (realMapID, copyMapID)
@@ -531,14 +547,6 @@
        PlayerFamily.MapServer_PyAddFamilyInfoValue(curPlayer, eval(resultName))
        return
    
    if callName == 'UpdRechargeRankBillboard':     #地图服务器更新玩家通知特惠累计充值排行榜
        PlayerBillboard.MapServer_UpdateRechargeRankBillboard(eval(resultName))
        return
    if callName == 'UpdCostRankBillboard':     #地图服务器更新玩家通知特惠累计消费排行榜
        PlayerBillboard.MapServer_UpdateCostRankBillboard(eval(resultName))
        return
    if callName == 'UpdateTotalRechargeBillboard':    #地图服务器更新玩家充值总数排行榜
        PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName))
        return
@@ -553,11 +561,6 @@
        msg, msgList = eval(resultName)
        
        PlayerControl.TeamNotify(teamID, msg, msgList)
        return
    if callName == 'ReveiveRecallAward':
        #召回奖励领取情况
        PlayerRecall.ReveiveRecallAwardResult(srcPlayerID, resultName)
        return
    
    if callName == "NotifyTruckDestroy":
@@ -666,16 +669,6 @@
                
        return
    
    # 领地争夺战拔旗消耗
    if callName =="ManorWarGetFlagCost":
        PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
        return
    # 领地争夺战获胜战盟
    if callName =="ManorWarWinner":
        PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
        return
    # 战盟副本boss开始、被击杀
    if callName =="FamilyBossFBState":
        PlayerFamilyBoss.FamilyBossOnKilled(eval(resultName), tick)
@@ -720,22 +713,6 @@
        GameWorldProcess.UpdGlobalKillCount(eval(resultName))
        return
    
    # 自定义商店全服限购次数清空
    if callName =="ShopItemClearBuyCnt":
        shopID = eval(resultName)[0]
        GameWorldShopItem.DoShopItemClearBuyCnt(shopID)
        return
    # 新手指导员天数
    if callName =="FreshmanGuiderDay":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        guiderDay = eval(resultName)[0]
        PlayerControl.SetFreshmanGuiderDay(curPlayer, guiderDay)
        return
    #生成仙盟红包
    if callName == "MapServer_CreatRedPacket":
        PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName))
@@ -761,6 +738,10 @@
    #境界渡劫副本结束
    if callName =="DuJieFBOver":
        PlayerDuJie.DoDuJieFBOver(eval(resultName))
        return
    #境界提升全服buff
    if callName =="RealmUpAddBuff":
        PlayerDuJie.DoRealmUpAddBuff(resultName)
        return
    
    # 组队副本队长请求进入询问结果
@@ -851,6 +832,18 @@
    if callName =="AddBossRebornPoint":
        GameWorldBoss.AddBossRebornPoint(eval(resultName))
        return
    #多仙盟BOSS结束
    if callName =="AllFamilyBossOver":
        PlayerFamilyBoss.AllFamilyBossKilled()
        return
    #骑宠BOSS结束
    if callName =="HorsePetBossOver":
        PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
        return
    #缥缈仙域事件出现
    if callName =="AddFairyDomainEvent":
        PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
        return
    
#---return分割线-----------------------------------------------------------------
@@ -895,10 +888,6 @@
            return
        resultName = '%s' % ret
        
    if callName == 'SendInviteCode':
        #邀请码验证回复
        resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
    if callName == 'OpenServerCampaignAward':
        #可否领取开服活动奖励
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
@@ -921,25 +910,12 @@
            return
        resultName = '%s' % ret
        
    # 战盟仓库
    if callName == "FamilyStore":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
    # 自定义商店物品
    if callName == "ShopItem":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        resultName = '%s' % GameWorldShopItem.DoShopItemQueryResult(curPlayer, eval(resultName))
    # 玩家天梯奖励
    if callName == "HighLadderReward":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        import HighLadder
        needResult, resultName = HighLadder.MapServer_HighLadderReward(curPlayer, eval(resultName))
        if not needResult:
            return
#    # 战盟仓库
#    if callName == "FamilyStore":
#        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
#        if not curPlayer:
#            return
#        resultName = '%s' % PlayerFamilyStore.DoMapServerFamilyStore(curPlayer, eval(resultName), tick)
        
    srcPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)