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| | | Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
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| | | Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
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| | |
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| | | Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
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| | | #运营活动表名定义
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| | | OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
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| | | OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
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| | |
| | | Def_Effect_Fire = 204 # 火
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| | | Def_Effect_Earth = 205 # 土
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| | | #增加%d力量
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| | | Def_Effect_STR = 2 #1006 |
| | | Def_Effect_STR = 2 |
| | | #增加%d真元
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| | | Def_Effect_PNE = 5 #1009
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| | | Def_Effect_PNE = 5 |
| | | #增加%d筋骨
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| | | Def_Effect_PHY = 3 #1007
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| | | Def_Effect_PHY = 3 |
| | | #增加%d体魄
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| | | Def_Effect_CON = 4 #1008
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| | | Def_Effect_CON = 4 |
| | | #增加HP
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| | | Def_Effect_MaxHP = 6 #20000
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| | | Def_Effect_MaxHP = 6 |
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
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| | | Def_Effect_Atk = 7 #1087
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| | | Def_Effect_Atk = 7 |
| | | #增加%d防御值
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| | | Def_Effect_Def = 8 #1004
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| | | Def_Effect_Def = 8 |
| | | #命中(A值为具体值)
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| | | Def_Effect_Hit = 9 #20012
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| | | Def_Effect_Hit = 9 |
| | | #闪避(A值为具体值)
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| | | Def_Effect_Miss = 10 #20014
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| | | Def_Effect_Miss = 10 |
| | | #攻击速度(A值为具体值)
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| | | Def_Effect_AtkSpeed = 11 #20019
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| | | Def_Effect_AtkSpeed = 11
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| | | #暴击伤害(a值为固定值,直接加上)
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| | | Def_Effect_SuperHit = 13 #20022
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| | | #暴击伤害减免(暴击伤害抗性) A值为万分率
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| | | Def_Effect_SuperHit = 13 |
| | | #暴击伤害减少固定值
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| | | Def_Effect_SuperHitReduce = 14
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| | | #暴击率(A值为万分率, 永恒为具体数值)
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| | | Def_Effect_SuperHitRate = 12 #20013
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| | | # 幸运一击几率, a值为万分率
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| | | Def_Effect_SuperHitRate = 12 |
| | | # 会心一击概率
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| | | Def_Effect_LuckyHitRate = 15
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| | | # 幸运一击倍数(a值为万分率,直接加上)
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| | | Def_Effect_LuckyHit = 16 #20028
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| | | # 会心一击固定伤害
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| | | Def_Effect_LuckyHit = 16
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| | | # 会心一击抗性(抗概率), a值为万分率
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| | | Def_Effect_LuckyHitRateReduce = 17
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| | | # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
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| | | Def_Effect_SkillAtkRate = 18 #20032
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| | | Def_Effect_SkillAtkRate = 18 |
| | | # PVP固定伤害
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| | | Def_Effect_DamagePVP = 19
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| | | # PVP固定减伤
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| | |
| | | #生命回复固定值(A值固定值)
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| | | Def_Effect_HPRestore = 21
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| | | #反伤百分比(A值固定值)
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| | | Def_Effect_DamBackPer = 22 #2840
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| | | Def_Effect_DamBackPer = 22 |
| | | #移动速度(A值固定值)
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| | | Def_Effect_Speed = 23
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| | | #宠物攻击(A值固定值)
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| | |
| | | #宠物伤害比例提升(A值万分率)
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| | | Def_Effect_PetDamPer = 25
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| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
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| | | Def_Effect_IceAtk = 26 #20005
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| | | Def_Effect_IceAtk = 26 |
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
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| | | Def_Effect_IceDef = 27 #20010
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| | | Def_Effect_IceDef = 27 |
| | | #无视防御几率提升
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| | | Def_Effect_IgnoreDefRate = 28 #20021
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| | | Def_Effect_IgnoreDefRate = 28 |
| | | #无视防御抗性, 受击时减少对方的无视防御属性
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| | | Def_Effect_IgnoreDefRateReduce = 29
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| | | #玩家每次被攻击有20%的几率减少伤害比率
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| | |
| | | Def_Effect_FaintRate = 33
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| | | #有几率使即将受到的眩晕效果不生效
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| | | Def_Effect_FaintDefRate = 34
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| | | # 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
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| | | # 附加伤害
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| | | Def_Effect_FinalHurt = 35
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| | | # 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
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| | | # 附加减伤
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| | | Def_Effect_FinalHurtReduce = 36
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| | | # 伤害加成 - PVP, 技能百分比外层
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| | | # PVP技能加成 百分比
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| | | Def_Effect_DamagePerPVP = 37
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| | | # 伤害减少 - PVP
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| | | # PVP技能减免 百分比
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| | | Def_Effect_DamagePerPVPReduce = 38
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| | | # 连击几率(默认100%技能伤害)
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| | | Def_Effect_ComboRate = 39
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| | |
| | | Def_Effect_MaxAtk = 68 # 最大攻击
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| | |
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| | | #增加%d防御值(A值填万分率)
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| | | Def_Effect_DefPer = 69 #20024
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| | | Def_Effect_DefPer = 69 |
| | | #暴击伤害倍率(a值为万分率,直接加上)
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| | | Def_Effect_SuperHitPer = 70
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| | | #移动速度百分比(A值万分率)
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| | |
| | | Def_Effect_FabaoHurt = 136 # 法宝技能增伤
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| | | Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
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| | |
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| | | Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
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| | | Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
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| | | Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
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| | | Def_Effect_DamagePVE = 141 # PVE固定伤害
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| | | Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
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| | | Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
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| | |
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| | | #增加%d物理伤害值,其中a值为伤害值
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| | | Def_Effect_AddAtk = 1005
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| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
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| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
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| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
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| | | CDBPlayerRefresh_SuperHitPer, # 暴击伤害加成 210
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| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 |
| | | CDBPlayerRefresh_LuckyHitPer, # 会心一击伤害加成 |
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
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| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
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| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
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| | | ) = range(146, 215)
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| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | ) = range(146, 213)
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| | |
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
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| | | Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
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| | | Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
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| | | Def_UniversalGameRecType_13,
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| | | Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
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| | | Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
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| | | Def_UniversalGameRecType_15,
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| | | Def_UniversalGameRecType_16,
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| | |
| | | CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
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| | | CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
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| | | CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
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| | | CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录
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| | | CrossServerMsg_SendMail = "SendMail" # 发送邮件
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| | | CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步
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| | |
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| | | # 子服发送跨服信息定义
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| | | ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
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| | |
| | | #跨服广播类型定义
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| | | CrossNotify_World = "World"
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| | | CrossNotify_Family = "Family"
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| | | CrossNotify_Player = "Player"
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| | |
|
| | | #角色改名结果
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| | | (
|