hxp
2018-11-25 277715f147476b807ce46a3e839aa41b08ef2fc4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -31,6 +31,7 @@
import EventReport
import ChPyNetSendPack
import NetPackCommon
import BuffSkill
import random
import datetime
@@ -218,6 +219,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
    return
##玩家主动离开副本.
@@ -227,6 +229,12 @@
def DoPlayerLeaveFB(curPlayer, tick):
    return
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
    tick = GameWorld.GetGameWorld().GetTick()
    for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    return
def OnPickUpItem(curPlayer, curItem, tick):
    return
@@ -448,12 +456,7 @@
        return False
    return True
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
#  @param curNPC 被杀的怪
#  @param tick 当前时间
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
def __OnKillNPC(attacker, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    npcid = curNPC.GetNPCID()
    npcCfg = GetIceLodeNPCCfg()
@@ -468,8 +471,22 @@
    remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
    gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
    
    if remainNPCCnt <=0:
    if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
        __DoIceLodeOver(True)
    return
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __OnKillNPC(attacker, curNPC, tick)
    return
## 执行副本杀怪逻辑
#  @param curPlayer 杀怪的人
#  @param curNPC 被杀的怪
#  @param tick 当前时间
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __OnKillNPC(curPlayer, curNPC, tick)
    
#    addPoint = GetPointByNPCID(npcid)
#    if not addPoint:
@@ -521,15 +538,15 @@
    lineID = FBCommon.GetFBPropertyMark()
    star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
    mapID = ChConfig.Def_FBMapID_IceLode
    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
    #更新星级
    lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    if isPass and star > lastStar:
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
        if not lastStar: #每日活动
        if not lastStar and not isInFBOnDay: #每日活动
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
    isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
        CheckIceLodeStarAwardMail(curPlayer)
#    exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
@@ -540,30 +557,32 @@
    if not costTime:
        costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
    itemList = FBCommon.GetFBLineReward(mapID, lineID)
    # 给物品
    needSpace = len(itemList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
    else:
        for itemID, itemCount, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
    overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
    if isPass:
        itemList = FBCommon.GetFBLineReward(mapID, lineID)
        # 给物品
        needSpace = len(itemList)
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
        if needSpace > packSpace:
            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
        else:
            for itemID, itemCount, isBind in itemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
        
    jsonItemList = FBCommon.GetJsonItemList(itemList)
        jsonItemList = FBCommon.GetJsonItemList(itemList)
        overDict[FBCommon.Over_itemInfo] = jsonItemList
    # 通知结果
    __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
    __SendIceLodeOverInfo(curPlayer, overDict)
    
    # 进入离开阶段
    FBCommon.SetFBStep(FB_Step_Over, tick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
    
    # 清怪,关闭刷怪
    FBCommon.ClearFBNPC()
    npcCfg = GetIceLodeNPCCfg()
    for npcInfo in npcCfg:
        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
#    FBCommon.ClearFBNPC()
#    npcCfg = GetIceLodeNPCCfg()
#    for npcInfo in npcCfg:
#        NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
    
    return
@@ -588,6 +607,9 @@
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
        GameWorld.DebugLog('冰晶矿脉扫荡  副本里不能扫荡 ')
        return
    #战力判断
    LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
    reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
@@ -629,7 +651,7 @@
    addCnt = 0
    starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
    for lineid in lineList:
        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
        curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
        if curStar == 0:
            addCnt += 1
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])