| | |
| | | import EventReport
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import BuffSkill
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| | |
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| | | import random
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| | | import datetime
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| | |
| | | # @param tick 时间戳
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| | | # @return 无意义
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| | | def DoExitFB(curPlayer, tick):
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| | | |
| | | return
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| | |
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| | | ##玩家主动离开副本.
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| | |
| | | def DoPlayerLeaveFB(curPlayer, tick):
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| | | return
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| | |
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| | | ##玩家切换地图
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| | | def DoPlayerChangeMapLogic(curPlayer):
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| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | for buffID in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial', 2):
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| | | BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
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| | | return
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| | |
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| | | def OnPickUpItem(curPlayer, curItem, tick):
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| | | return
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| | |
| | | return False
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| | | return True
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| | |
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| | | ## 执行副本杀怪逻辑
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| | | # @param curPlayer 杀怪的人
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| | | # @param curNPC 被杀的怪
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| | | # @param tick 当前时间
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| | | # @return None
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| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
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| | | def __OnKillNPC(attacker, curNPC, tick):
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| | | gameFB = GameWorld.GetGameFB()
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| | | npcid = curNPC.GetNPCID()
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| | | npcCfg = GetIceLodeNPCCfg()
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| | |
| | | remainNPCCnt = max(0, gameFB.GetGameFBDictByKey(FBPlayerDict_RemainNPCCnt) - 1)
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| | | gameFB.SetGameFBDict(FBPlayerDict_RemainNPCCnt, remainNPCCnt)
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| | |
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| | | if remainNPCCnt <=0:
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| | | if remainNPCCnt <=0 or npcid in IpyGameDataPY.GetFuncEvalCfg('IceLodeSpecial'):
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| | | __DoIceLodeOver(True)
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| | | return
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| | |
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| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
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| | | __OnKillNPC(attacker, curNPC, tick)
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| | | return
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| | |
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| | | ## 执行副本杀怪逻辑
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| | | # @param curPlayer 杀怪的人
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| | | # @param curNPC 被杀的怪
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| | | # @param tick 当前时间
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| | | # @return None
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| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
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| | | __OnKillNPC(curPlayer, curNPC, tick)
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| | | |
| | |
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| | | # addPoint = GetPointByNPCID(npcid)
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| | | # if not addPoint:
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| | |
| | | lineID = FBCommon.GetFBPropertyMark()
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| | | star = GameWorld.GetGameFB().GetGameFBDictByKey(FBPlayerDict_FBStar)
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| | | mapID = ChConfig.Def_FBMapID_IceLode
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| | | |
| | | isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
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| | | #更新星级
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| | | lastStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
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| | | if isPass and star > lastStar:
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
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| | | FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
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| | | if not lastStar: #每日活动
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| | | if not lastStar and not isInFBOnDay: #每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
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| | | isInFBOnDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IceLodeIsInFBOnDay)
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| | | |
| | | if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
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| | | CheckIceLodeStarAwardMail(curPlayer)
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| | | # exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
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| | |
| | | if not costTime:
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| | | costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
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| | | #jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
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| | | itemList = FBCommon.GetFBLineReward(mapID, lineID)
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| | | # 给物品
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| | | needSpace = len(itemList)
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| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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| | | if needSpace > packSpace:
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| | | PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
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| | | else:
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| | | for itemID, itemCount, isBind in itemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
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| | | overDict = {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
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| | | if isPass:
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| | | itemList = FBCommon.GetFBLineReward(mapID, lineID)
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| | | # 给物品
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| | | needSpace = len(itemList)
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| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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| | | if needSpace > packSpace:
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| | | PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
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| | | else:
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| | | for itemID, itemCount, isBind in itemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
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| | |
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| | | |
| | | jsonItemList = FBCommon.GetJsonItemList(itemList)
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| | | jsonItemList = FBCommon.GetJsonItemList(itemList)
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| | | overDict[FBCommon.Over_itemInfo] = jsonItemList
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| | | # 通知结果
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| | | __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})
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| | | __SendIceLodeOverInfo(curPlayer, overDict)
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| | |
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| | | # 进入离开阶段
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| | | FBCommon.SetFBStep(FB_Step_Over, tick)
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| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)
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| | |
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| | | # 清怪,关闭刷怪
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| | | FBCommon.ClearFBNPC()
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| | | npcCfg = GetIceLodeNPCCfg()
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| | | for npcInfo in npcCfg:
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| | | NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
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| | | # FBCommon.ClearFBNPC()
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| | | # npcCfg = GetIceLodeNPCCfg()
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| | | # for npcInfo in npcCfg:
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| | | # NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)
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| | |
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| | | return
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| | |
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| | |
| | |
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| | | ## 可否扫荡
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| | | def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
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| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_IceLode:
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| | | GameWorld.DebugLog('冰晶矿脉扫荡 副本里不能扫荡 ')
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| | | return
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| | | #战力判断
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| | | LVIpyData = PlayerControl.GetPlayerLVIpyData(curPlayer.GetLV())
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| | | reFightPower = 0 if not LVIpyData else LVIpyData.GetIceLodeFightPower() # 当前等级参考战力
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| | |
| | | addCnt = 0
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| | | starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
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| | | for lineid in lineList:
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| | | curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
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| | | curStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, False, [mapID])
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| | | if curStar == 0:
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| | | addCnt += 1
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
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