|  |  |  | 
|---|
|  |  |  | import PlayerActivity | 
|---|
|  |  |  | import PlayerTeHui | 
|---|
|  |  |  | import FBCommon | 
|---|
|  |  |  | import HighLadderTube | 
|---|
|  |  |  | import PlayerBindJadeWheel | 
|---|
|  |  |  | import BossHurtMng | 
|---|
|  |  |  | import PlayerAction | 
|---|
|  |  |  | import PlayerWishingWell | 
|---|
|  |  |  | import PlayerAttrFruit | 
|---|
|  |  |  | import PlayerSuccess | 
|---|
|  |  |  | import PlayerDienstgrad | 
|---|
|  |  |  | 
|---|
|  |  |  | import PlayerFreeGoods | 
|---|
|  |  |  | import ShopItemManage | 
|---|
|  |  |  | import PlayerRecover | 
|---|
|  |  |  | import Operate_EquipSuitCompose | 
|---|
|  |  |  | import GameLogic_IceLode | 
|---|
|  |  |  | import PlayerEquipDecompose | 
|---|
|  |  |  | import PlayerCoat | 
|---|
|  |  |  | import PlayerQQ | 
|---|
|  |  |  | import PlayerGreatMaster | 
|---|
|  |  |  | import PlayerCostVIP | 
|---|
|  |  |  | import PlayerMergeKing | 
|---|
|  |  |  | import PlayerMergePK | 
|---|
|  |  |  | 
|---|
|  |  |  | import PlayerTJG | 
|---|
|  |  |  | import GameLogic_XMZZ | 
|---|
|  |  |  | import GameLogic_SealDemon | 
|---|
|  |  |  | import GameLogic_Dogz | 
|---|
|  |  |  | import PlayerFlashSale | 
|---|
|  |  |  | import PlayerFlashGiftbag | 
|---|
|  |  |  | import PlayerCostRebate | 
|---|
|  |  |  | import PlayerActTotalRecharge | 
|---|
|  |  |  | import PlayerSpringSale | 
|---|
|  |  |  | import PlayerFairyCeremony | 
|---|
|  |  |  | import ChNetSendPack | 
|---|
|  |  |  | 
|---|
|  |  |  | Operate_EquipStone.OnLogin(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #大师 | 
|---|
|  |  |  | #PlayerGreatMaster.MasterOnLogin(curPlayer) | 
|---|
|  |  |  | PlayerGreatMaster.MasterOnLogin(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #֪ͨVIP | 
|---|
|  |  |  | PlayerVip.DoOnLogin(curPlayer, tick) | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #消费返利 | 
|---|
|  |  |  | PlayerCostRebate.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | #累计充值 | 
|---|
|  |  |  | PlayerActTotalRecharge.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | #限时特惠 | 
|---|
|  |  |  | PlayerSpringSale.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | #限时礼包 | 
|---|
|  |  |  | PlayerFlashGiftbag.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #限时抢购 | 
|---|
|  |  |  | PlayerFlashSale.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | #    # 消费VIP | 
|---|
|  |  |  | #    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick) | 
|---|
|  |  |  | # | 
|---|
|  |  |  | 
|---|
|  |  |  | #仙魔之争 | 
|---|
|  |  |  | GameLogic_XMZZ.OnXMZZLogin(curPlayer) | 
|---|
|  |  |  | PlayerOnlinePrize.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | GameLogic_SealDemon.NotifyFMTDouble(curPlayer) | 
|---|
|  |  |  | #装备分解 | 
|---|
|  |  |  | PlayerEquipDecompose.PlayerLogin(curPlayer) | 
|---|
|  |  |  | #防沉迷 | 
|---|
|  |  |  | 
|---|
|  |  |  | GameFuncComm.DoFuncOpenLogic(curPlayer) | 
|---|
|  |  |  | # 神兽 | 
|---|
|  |  |  | PlayerDogz.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  | # 神兽副本 | 
|---|
|  |  |  | GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID()) | 
|---|
|  |  |  | # 骑宠 | 
|---|
|  |  |  | FamilyRobBoss.OnPlayerLogin(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 绑玉转盘 | 
|---|
|  |  |  | PlayerBindJadeWheel.OnLogin(curPlayer) | 
|---|
|  |  |  | # 许愿池 | 
|---|
|  |  |  | PlayerWishingWell.OnLogin(curPlayer) | 
|---|
|  |  |  | # 上线查询一次充值订单 | 
|---|
|  |  |  | curPlayer.SendDBQueryRecharge() | 
|---|
|  |  |  | # 小助手 | 
|---|
|  |  |  | SyncLittleHelper(curPlayer) | 
|---|
|  |  |  | # 聊天气泡框 | 
|---|
|  |  |  | SyncChatBubbleBoxState(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curPlayer.SetState(0)   # 脱机挂恢复为正常上线 | 
|---|
|  |  |  | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线 | 
|---|
|  |  |  | 
|---|
|  |  |  | itemManager = curPlayer.GetItemManager() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList: | 
|---|
|  |  |  | itemManager.GetPack(packIndex).Sync_Refresh() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | rolePack = itemManager.GetPack(packIndex) | 
|---|
|  |  |  | rolePack.Sync_Refresh() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 | 
|---|
|  |  |  | for i in xrange(rolePack.GetCount()): | 
|---|
|  |  |  | curItem = rolePack.GetAt(i) | 
|---|
|  |  |  | if curItem.IsEmpty(): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | newScore = ItemCommon.CalcEquipGS(curItem) | 
|---|
|  |  |  | hisScore = ItemCommon.GetEquipGearScore(curItem) | 
|---|
|  |  |  | if hisScore != newScore: | 
|---|
|  |  |  | ItemCommon.SetEquipGearScore(curItem, newScore) | 
|---|
|  |  |  | GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" | 
|---|
|  |  |  | % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): | 
|---|
|  |  |  | ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | #这里只做初始化逻辑 | 
|---|
|  |  |  | #在玩家切换场景的时候, 不会调用到这里 | 
|---|
|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
|---|
|  |  |  | InitLoginPlayer(curPlayer, tick) | 
|---|
|  |  |  | DoPlayerLogin(curPlayer, tick) | 
|---|
|  |  |  | try: | 
|---|
|  |  |  | InitLoginPlayer(curPlayer, tick) | 
|---|
|  |  |  | DoPlayerLogin(curPlayer, tick) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #锁住玩家, 等到读取地图成功, 再解锁 | 
|---|
|  |  |  | curPlayer.SetCanMove(False) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #登陆发图形验证码 | 
|---|
|  |  |  | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) | 
|---|
|  |  |  | except: | 
|---|
|  |  |  | curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) | 
|---|
|  |  |  | import traceback | 
|---|
|  |  |  | GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) | 
|---|
|  |  |  | if GameWorld.GetGameWorld().GetDebugLevel(): | 
|---|
|  |  |  | raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #锁住玩家, 等到读取地图成功, 再解锁 | 
|---|
|  |  |  | curPlayer.SetCanMove(False) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #登陆发图形验证码 | 
|---|
|  |  |  | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  | ##C++封包触发, 玩家切换地图的时候, 在本地图登录 | 
|---|
|  |  |  | 
|---|
|  |  |  | import traceback | 
|---|
|  |  |  | GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) | 
|---|
|  |  |  | if GameWorld.GetGameWorld().GetDebugLevel(): | 
|---|
|  |  |  | raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc()) | 
|---|
|  |  |  | raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #调用底层使玩家下线 | 
|---|
|  |  |  | curPlayer.DoDisconnect(tick) | 
|---|
|  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curPlayer.SetSetting(setting) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox | 
|---|
|  |  |  | # | 
|---|
|  |  |  | #struct    tagCMSetChatBubbleBox | 
|---|
|  |  |  | #{ | 
|---|
|  |  |  | #    tagHead         Head; | 
|---|
|  |  |  | #    BYTE        BubbleBoxType;    //气泡框类型 | 
|---|
|  |  |  | #}; | 
|---|
|  |  |  | def OnSetChatBubbleBox(index, clientData, tick): | 
|---|
|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
|---|
|  |  |  | useBoxID = clientData.BubbleBoxType | 
|---|
|  |  |  | GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID) | 
|---|
|  |  |  | if not ipyData: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID) | 
|---|
|  |  |  | if not curBoxState: | 
|---|
|  |  |  | needLV = ipyData.GetNeedLV() | 
|---|
|  |  |  | if needLV and curPlayer.GetLV() < needLV: | 
|---|
|  |  |  | GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用 | 
|---|
|  |  |  | if needVIPLVGift: | 
|---|
|  |  |  | record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord) | 
|---|
|  |  |  | hasBuy = record & pow(2, needVIPLVGift) | 
|---|
|  |  |  | if not hasBuy: | 
|---|
|  |  |  | GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | PlayerControl.SetChatBubbleBox(curPlayer, useBoxID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def DoActivateChatBubbleBox(curPlayer, boxID): | 
|---|
|  |  |  | ## 激活聊天气泡框 | 
|---|
|  |  |  | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID) | 
|---|
|  |  |  | if not ipyData: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1) | 
|---|
|  |  |  | SyncChatBubbleBoxState(curPlayer) | 
|---|
|  |  |  | return True | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def SyncChatBubbleBoxState(curPlayer): | 
|---|
|  |  |  | ## 同步聊天气泡框状态 | 
|---|
|  |  |  | boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0) | 
|---|
|  |  |  | if not boxState: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState() | 
|---|
|  |  |  | boxStatePack.BoxState = boxState | 
|---|
|  |  |  | NetPackCommon.SendFakePack(curPlayer, boxStatePack) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #// A2 29 设置小助手 #tagCMSetLittleHelper | 
|---|
|  |  |  | # | 
|---|
|  |  |  | #struct    tagCMSetLittleHelper | 
|---|
|  |  |  | #{ | 
|---|
|  |  |  | #    tagHead         Head; | 
|---|
|  |  |  | #    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义 | 
|---|
|  |  |  | #    DWORD        Value1;    // 自定义值1 | 
|---|
|  |  |  | #    DWORD        Value2;    // 自定义值2 | 
|---|
|  |  |  | #    DWORD        Value3;    // 自定义值3 | 
|---|
|  |  |  | #    DWORD        Value4;    // 自定义值4 | 
|---|
|  |  |  | #    DWORD        Value5;    // 自定义值5 | 
|---|
|  |  |  | #    DWORD        Value6;    // 自定义值6 | 
|---|
|  |  |  | #}; | 
|---|
|  |  |  | def OnSetLittleHelper(index, clientData, tick): | 
|---|
|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
|---|
|  |  |  | setNum = clientData.SetNum | 
|---|
|  |  |  | if setNum > ChConfig.LittleHelperSetNumCount: | 
|---|
|  |  |  | GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | for i in xrange(1, ChConfig.LittleHelperValueCount + 1): | 
|---|
|  |  |  | if not hasattr(clientData, "Value%s" % i): | 
|---|
|  |  |  | GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | value = getattr(clientData, "Value%s" % i) | 
|---|
|  |  |  | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value) | 
|---|
|  |  |  | GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def SyncLittleHelper(curPlayer): | 
|---|
|  |  |  | ## 同步小助手设置,仅有值的同步 | 
|---|
|  |  |  | funcSetList = [] | 
|---|
|  |  |  | for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1): | 
|---|
|  |  |  | funcSet = None | 
|---|
|  |  |  | for i in xrange(1, ChConfig.LittleHelperValueCount + 1): | 
|---|
|  |  |  | value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i)) | 
|---|
|  |  |  | if not value: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if not funcSet: | 
|---|
|  |  |  | funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet() | 
|---|
|  |  |  | funcSet.SetNum = setNum | 
|---|
|  |  |  | if hasattr(funcSet, "Value%s" % i): | 
|---|
|  |  |  | setattr(funcSet, "Value%s" % i, value) | 
|---|
|  |  |  | if funcSet: | 
|---|
|  |  |  | funcSetList.append(funcSet) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not funcSetList: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | setPack = ChPyNetSendPack.tagMCLittleHelperSet() | 
|---|
|  |  |  | setPack.FuncSetList = funcSetList | 
|---|
|  |  |  | setPack.FuncSetCount = len(setPack.FuncSetList) | 
|---|
|  |  |  | NetPackCommon.SendFakePack(curPlayer, setPack) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #// A2 22 设置引导成功 #tagCMSetGuideOK | 
|---|
|  |  |  | 
|---|
|  |  |  | #@return 返回值无意义 | 
|---|
|  |  |  | #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB | 
|---|
|  |  |  | def __Func_ExitFB(curPlayer, tick): | 
|---|
|  |  |  | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull: | 
|---|
|  |  |  | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID()) | 
|---|
|  |  |  | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E") | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #=============================================================================== | 
|---|
|  |  |  | #    isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID) | 
|---|
|  |  |  | #    if not PlayerControl.IsPlayerInFight(curPlayer): | 
|---|
|  |  |  | # | 
|---|
|  |  |  | #        if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff): | 
|---|
|  |  |  | #            #传送支付处理 | 
|---|
|  |  |  | # | 
|---|
|  |  |  | #            if not PayForTransport(curPlayer, transportType, isAutoBuy): | 
|---|
|  |  |  | #                return | 
|---|
|  |  |  | #=============================================================================== | 
|---|
|  |  |  | #是任务传送,VIP等级不够,且传送符不足,不处理 | 
|---|
|  |  |  | if transportType == ChConfig.Def_Transport_Type_Mission and \ | 
|---|
|  |  |  | not TransportVipLvRestrict(curPlayer, transportType) and \ | 
|---|
|  |  |  | 
|---|
|  |  |  | #  @param transportType 传送类型 | 
|---|
|  |  |  | #  @return 是否vip等级限制 | 
|---|
|  |  |  | def TransportVipLvRestrict(curPlayer, transportType): | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #大地图标记传送不能体验无限飞buff功能 | 
|---|
|  |  |  | if transportType != ChConfig.Def_Transport_Type_BigMap: | 
|---|
|  |  |  | if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID): | 
|---|
|  |  |  | #有无限飞buff | 
|---|
|  |  |  | return True | 
|---|
|  |  |  | return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport) | 
|---|
|  |  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | # 领取消费返利奖励 | 
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|  |  |  | elif rewardType == ChConfig.Def_RewardType_CostRebate: | 
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|  |  |  | PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx) | 
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|  |  |  | # 领取累计充值奖励 | 
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|  |  |  | elif rewardType == ChConfig.Def_RewardType_TotalRecharge: | 
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|  |  |  | PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx) | 
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|  |  |  | # 领取boss复活活动奖励 | 
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|  |  |  | elif rewardType == ChConfig.Def_RewardType_BossReborn: | 
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|  |  |  | PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx) | 
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|  |  |  | 
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|  |  |  | # 领取分包下载奖励 | 
|---|
|  |  |  | elif rewardType == ChConfig.Def_RewardType_DownLoad: | 
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|  |  |  | GetDownloadAward(curPlayer, dataEx) | 
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|  |  |  | # 领取许愿池奖励 | 
|---|
|  |  |  | elif rewardType == ChConfig.Def_RewardType_WishingWell: | 
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|  |  |  | PlayerWishingWell.DoGetWishingAward(curPlayer) | 
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|  |  |  | # 功能开启奖励 | 
|---|
|  |  |  | elif rewardType == ChConfig.Def_RewardType_OpenFunc: | 
|---|
|  |  |  | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx) | 
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|  |  |  | # 冰晶矿脉星级奖励 | 
|---|
|  |  |  | elif rewardType == ChConfig.Def_RewardType_IceLodeStar: | 
|---|
|  |  |  | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx) | 
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|  |  |  |  | 
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|  |  |  | # | 
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|  |  |  | #    # 充值豪礼奖励 | 
|---|
|  |  |  | #    elif rewardType == ShareDefine.Def_RewardType_GoldGift: | 
|---|