| | |
| | | import PlayerFreeGoods
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| | | import ShopItemManage
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| | | import PlayerRecover
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| | | import Operate_EquipSuitCompose
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| | | import GameLogic_IceLode
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| | | import PlayerEquipDecompose
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| | | import PlayerCoat
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| | | import PlayerGreatMaster
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| | |
| | | #仙魔之争
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| | | GameLogic_XMZZ.OnXMZZLogin(curPlayer)
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| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
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| | | GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
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| | | #装备分解
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| | | PlayerEquipDecompose.PlayerLogin(curPlayer)
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| | | #防沉迷
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| | |
| | | # 功能开启奖励
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| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
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| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
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| | | # 冰晶矿脉星级奖励
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| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
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| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
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| | | |
| | | #
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| | | # # 充值豪礼奖励
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| | | # elif rewardType == ShareDefine.Def_RewardType_GoldGift:
|