| | |
| | | # @param curItemDict
|
| | | # @return IpyCompensationItem
|
| | | def MakeCompensationItem(curItemDict):
|
| | | if not __checkMailItemDict(curItemDict):
|
| | | return
|
| | | curItemData = IPY_GameServer.IpyCompensationItem()
|
| | | #curItemData.GUID = curItemDict['GUID']
|
| | | curItemData.ItemID = curItemDict['ItemID']
|
| | |
| | |
|
| | | def SendPersonalItemMailBatch(batchMailInfoList):
|
| | | ## 批量发送邮件
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList
|
| | |
|
| | | lenPlayerID = len(batchPlayerIDList)
|
| | | lenItem = len(batchAddItemList)
|
| | |
| | | silver = batchSilver[i] if lenSilver == lenPlayerID else 0
|
| | | detail = batchDetail[i] if lenDetail == lenPlayerID else ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
|
| | | return
|
| | |
|
| | | def __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
|
| | | ## 检查是否合法的邮件物品ID Count 数据
|
| | | if not (isinstance(itemID, int) or isinstance(itemID, long)):
|
| | | return
|
| | | if not (isinstance(itemCount, int) or isinstance(itemCount, long)):
|
| | | return
|
| | | if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)):
|
| | | return
|
| | | if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255:
|
| | | return
|
| | | return True
|
| | |
|
| | | def __checkMailItemDict(curItemDict):
|
| | | ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx}
|
| | | if not isinstance(curItemDict, dict):
|
| | | return
|
| | | if "ItemID" not in curItemDict or "Count" not in curItemDict:
|
| | | return
|
| | | itemID = curItemDict["ItemID"]
|
| | | itemCount = curItemDict["Count"]
|
| | | isAuctionItem = curItemDict.get("IsAuctionItem", 0)
|
| | | if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
|
| | | return
|
| | | return curItemDict
|
| | |
|
| | | def __checkMailItemList(addItemList):
|
| | | ## 检查是否合法的邮件物品列表
|
| | | addItemDictList = []
|
| | | for itemInfo in addItemList:
|
| | | if isinstance(itemInfo, dict):
|
| | | if not __checkMailItemDict(itemInfo):
|
| | | return False, []
|
| | | addItemDictList.append(itemInfo)
|
| | | continue
|
| | | |
| | | if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2):
|
| | | itemID, itemCount = itemInfo[:2]
|
| | | isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
|
| | | if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem):
|
| | | return False, []
|
| | | addItemDict = {}
|
| | | addItemDict['ItemID'] = itemID
|
| | | addItemDict['Count'] = itemCount
|
| | | addItemDict['IsAuctionItem'] = isAuctionItem
|
| | | addItemDictList.append(addItemDict)
|
| | | else:
|
| | | return False, []
|
| | | return True, addItemDictList
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
|
| | |
| | | if not curServerTime or curServerTime >= limitTime:
|
| | | GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime)
|
| | | return ""
|
| | | isOK, addItemDictList = __checkMailItemList(addItemList)
|
| | | if not isOK:
|
| | | GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s" |
| | | % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail))
|
| | | return
|
| | |
|
| | | addItemDictList = []
|
| | | for itemInfo in addItemList:
|
| | | if isinstance(itemInfo, dict):
|
| | | addItemDictList.append(itemInfo)
|
| | | continue
|
| | | |
| | | |
| | | if len(itemInfo) == 3:
|
| | | itemID, itemCnt, isAuctionItem = itemInfo
|
| | | else:
|
| | | continue
|
| | | |
| | | addItemDict = {}
|
| | | addItemDict['ItemID'] = itemID
|
| | | addItemDict['Count'] = itemCnt
|
| | | addItemDict['IsAuctionItem'] = isAuctionItem
|
| | | addItemDictList.append(addItemDict)
|
| | | |
| | | gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
|
| | | goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
|
| | | silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
|
| | | |
| | | perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
|
| | | mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品
|
| | | for i in xrange(mailCnt):
|
| | |
| | | if not mailTypeKey or getDays <= 0:
|
| | | return
|
| | |
|
| | | addItemDictList = []
|
| | | for itemInfo in addItemList:
|
| | | if isinstance(itemInfo, dict):
|
| | | addItemDictList.append(itemInfo)
|
| | | continue
|
| | | |
| | | if len(itemInfo) == 3:
|
| | | itemID, itemCnt, isAuctionItem = itemInfo
|
| | | else:
|
| | | continue
|
| | | |
| | | addItemDict = {}
|
| | | addItemDict['ItemID'] = itemID
|
| | | addItemDict['Count'] = itemCnt
|
| | | addItemDict['IsAuctionItem'] = isAuctionItem
|
| | | addItemDictList.append(addItemDict)
|
| | | |
| | | isOK, addItemDictList = __checkMailItemList(addItemList)
|
| | | if not isOK:
|
| | | GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" |
| | | % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource))
|
| | | return
|
| | | |
| | | gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
|
| | | goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
|
| | | silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
|
| | | |
| | | if not GUID:
|
| | | GUID = str(uuid.uuid1())
|
| | |
|
| | |
| | | #添加补偿包的所有物品
|
| | | for addItemDict in addItemDictList:
|
| | | curItemData = MakeCompensationItem(addItemDict)
|
| | | if not curItemData:
|
| | | return
|
| | | GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
|
| | |
|
| | | createTime = GameWorld.GetCurrentDataTimeStr()
|
| | |
|
| | | #添加全服领取补偿条件
|
| | | gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
|
| | | goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
|
| | | silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
|
| | | GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo,
|
| | | PlayerJob, Text, gold, goldPaper, silver, serverID)
|
| | | checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
|
| | |
| | | GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
|
| | | if delCount > 0:
|
| | | GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
|
| | | delGUIDList = GetPlayerDelMailGUIDList(PlayerID)
|
| | | #先取得要删除的GUID
|
| | | delGUIDs = []
|
| | | for i in xrange(delCount):
|
| | | curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
|
| | | delGUIDs.append(curIpyPersonalData.GUID)
|
| | | for _ in xrange(delCount):
|
| | | if not delGUIDList:
|
| | | break
|
| | | delGUID = delGUIDList.pop(0)
|
| | | curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID)
|
| | | if curIpyPersonalData.GUID == delGUID:
|
| | | delGUIDs.append(curIpyPersonalData.GUID)
|
| | |
|
| | | for guid in delGUIDs:
|
| | | ClearPersonalCompensation(PlayerID, guid)
|
| | | ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit")
|
| | | GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
|
| | |
|
| | | if curPlayer:
|
| | |
| | |
|
| | | #此处没有下发通知
|
| | | mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
|
| | | gold = min(gold, ShareDefine.Def_UpperLimit_DWord)
|
| | | goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord)
|
| | | silver = min(silver, ShareDefine.Def_UpperLimit_DWord)
|
| | | GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
|
| | | LimitTime, Text, mailType, gold, goldPaper, silver)
|
| | | if PlayerID in PyGameData.g_playerDelMailGUIDDict:
|
| | | guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID]
|
| | | guidList.append(GUID)
|
| | | return
|
| | |
|
| | | def GetPlayerDelMailGUIDList(playerID):
|
| | | ## 获取待删除的个人邮件GUID列表
|
| | | if playerID not in PyGameData.g_playerDelMailGUIDDict:
|
| | | |
| | | timeGUIDList = []
|
| | | curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID)
|
| | | for i in xrange(curPersonalCount):
|
| | | curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i)
|
| | | timeGUIDList.append([curMail.CreateTime, curMail.GUID])
|
| | | |
| | | timeGUIDList.sort() # 按创建时间升序排序
|
| | | delGUIDList = []
|
| | | for _, guid in timeGUIDList:
|
| | | if guid not in delGUIDList:
|
| | | delGUIDList.append(guid)
|
| | | PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList
|
| | | |
| | | return PyGameData.g_playerDelMailGUIDDict[playerID]
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 添加个人补偿
|
| | |
| | | #添加补偿包的所有物品
|
| | | for addItemDict in addItemDictList:
|
| | | curItemData = MakeCompensationItem(addItemDict)
|
| | | if not curItemData:
|
| | | return
|
| | | GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
|
| | |
|
| | | #offlinePlayerIDList = []
|
| | |
| | | return
|
| | |
|
| | | # 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品
|
| | | def ClearPersonalCompensation(curPlayerID, curGUID):
|
| | | def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""):
|
| | | GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
|
| | | GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
|
| | |
|
| | | #存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除
|
| | | if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
|
| | | GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
|
| | | |
| | | if curPlayerID in PyGameData.g_playerDelMailGUIDDict:
|
| | | guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID]
|
| | | if curGUID in guidList:
|
| | | guidList.remove(curGUID)
|
| | | if eventName:
|
| | | # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录
|
| | | DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName)
|
| | | return
|
| | |
|
| | | # 设置领取状态
|
| | |
| | | # @return None
|
| | | def ClearUpPersonalCompensation():
|
| | | #校验过期补偿
|
| | | tempSign = "<MailTemplate>"
|
| | | tempSignEnd = "</MailTemplate>"
|
| | | curTime = datetime.datetime.today()
|
| | | needClearGUIDList = []
|
| | | allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
|
| | | for i in xrange(allCnt):
|
| | | curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
|
| | | |
| | | mailText = curMail.Text
|
| | | # 通知类模板邮件,过天可直接删除
|
| | | if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID):
|
| | | tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)]
|
| | | notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1)
|
| | | if tempKey not in notClearMailKeyList:
|
| | | #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID))
|
| | | needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID)
|
| | | if player and player.GetInitOK():
|
| | | NotifyCompensationResult(player, curMail.GUID, 1)
|
| | | continue
|
| | | |
| | | # 超过接收邮件30天则完全删除此邮件
|
| | | limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
|
| | | if limitTime < curTime:
|
| | |
| | |
|
| | | #删除过期补偿信息, 没有主动通知在线玩家
|
| | | for playerID, GUID in needClearGUIDList:
|
| | | ClearPersonalCompensation(playerID, GUID)
|
| | | ClearPersonalCompensation(playerID, GUID, "Timeout")
|
| | | return
|
| | |
|
| | | ## 清理超时补偿, 个人邮件在超过上限后才会自动删除
|
| | |
| | | NotifyCompensationResult(curPlayer, GUID, 0)
|
| | | return
|
| | |
|
| | | ClearPersonalCompensation(curPlayerID, GUID)
|
| | | ClearPersonalCompensation(curPlayerID, GUID, "ClientDel")
|
| | | NotifyCompensationResult(curPlayer, GUID, 1)
|
| | | #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
|
| | | return
|