ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -78,6 +78,7 @@
import GameLogic_TrialTower
import GameLogic_FamilyWar
import PlayerBossReborn
import PlayerWeekParty
import Operate_EquipWash
import PlayerTreasure
import GameLogic_GodArea
@@ -100,6 +101,7 @@
import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerFairyCeremony
import CrossRealmPlayer
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
@@ -107,6 +109,7 @@
import PlayerCoin
import PlayerGeTui
import PlayerDogz
import PlayerCoat
import datetime
import time
@@ -177,7 +180,8 @@
    #先发送所有任务, 再刷新日期, 否则会有2个相同的任务在玩家身上
    #把玩家当前的所有任务发送给客户端
    #GameWorld.Log('EventShell.NotifyAllQuestDetail')
    EventShell.NotifyAllQuestDetail(curPlayer, True)
    if not GameWorld.IsCrossServer():
        EventShell.NotifyAllQuestDetail(curPlayer, True)
    
    #刷新人物日期状态
    #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
@@ -220,6 +224,128 @@
    
    return
#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
#
#struct tagCMRefreshMainServerRole
#{
#    tagHead        Head;
#};
def OnRefreshMainServerRole(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_DBPlayer(curPlayer)
    # 强刷一次属性,刷之前重置还没同步过所有属性
    curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.ReCalcAllState()
    if PlayerControl.GetCrossRealmState(curPlayer):
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
    return
def Sync_DBPlayer(curPlayer):
    ## 同步DBPlayer信息,同0102封包
    dbPlayer = ChPyNetSendPack.tagMCDBPlayer()
    dbPlayer.AccID = curPlayer.GetAccID()
    dbPlayer.PlayerID = curPlayer.GetPlayerID()
    dbPlayer.PlayerName = curPlayer.GetPlayerName()
    dbPlayer.AccState = curPlayer.GetAccState()
    dbPlayer.GMLevel = curPlayer.GetGMLevel()
    dbPlayer.Sex = curPlayer.GetSex()
    dbPlayer.Job = curPlayer.GetJob()
    dbPlayer.ReincarnationLv = curPlayer.GetReincarnationLv()
    dbPlayer.LV = curPlayer.GetLV()
    dbPlayer.LVEx = curPlayer.GetLVEx()
    dbPlayer.LV2 = curPlayer.GetLV2()
    dbPlayer.ExpPoint = curPlayer.GetExpPoint()
    dbPlayer.TotalExp = curPlayer.GetTotalExp()
    dbPlayer.Family = curPlayer.GetFamilyID()
    dbPlayer.FamilyName = curPlayer.GetFamilyName()
    dbPlayer.TeamHornor = curPlayer.GetTeamHornor()
    dbPlayer.FamilyHornor = curPlayer.GetFamilyHornor()
    dbPlayer.FamilyActiveValue = curPlayer.GetFamilyActiveValue()
    dbPlayer.LastWeekFamilyActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
    dbPlayer.CountryHornor = curPlayer.GetCountryHornor()
    dbPlayer.CountryLastWeekHornor = curPlayer.GetCountryLastWeekHornor()
    dbPlayer.Mate = curPlayer.GetMate()
    dbPlayer.Gold = curPlayer.GetGold()
    dbPlayer.GoldPaper = curPlayer.GetGoldPaper()
    dbPlayer.Silver = curPlayer.GetSilver()
    dbPlayer.SilverPaper = curPlayer.GetSilverPaper()
    dbPlayer.FightPoint = curPlayer.GetFightPoint()
    dbPlayer.HappyPoint = curPlayer.GetHappyPoint()
    dbPlayer.LineID = curPlayer.GetLineID()
    dbPlayer.MapID = curPlayer.GetMapID() # 玩家身上的 GetMapID 返回的就是 GetDataMapID
    dbPlayer.PosX = curPlayer.GetPosX()
    dbPlayer.PosY = curPlayer.GetPosY()
    dbPlayer.RebornMapID = curPlayer.GetRebornMapID()
    dbPlayer.RebornPosX = curPlayer.GetRebornPosX()
    dbPlayer.RebornPosY = curPlayer.GetRebornPosY()
    dbPlayer.State = curPlayer.GetState()
    dbPlayer.HP = curPlayer.GetHP()
    dbPlayer.XP = curPlayer.GetXP()
    dbPlayer.HPRestoreSetting = curPlayer.GetHPRestoreSetting()
    dbPlayer.MPRestoreSetting = curPlayer.GetMPRestoreSetting()
    dbPlayer.FreePoint = curPlayer.GetFreePoint()
    dbPlayer.FreeSkillPoint = curPlayer.GetFreeSkillPoint()
    dbPlayer.BaseSTR = curPlayer.GetBaseSTR()
    dbPlayer.BasePNE = curPlayer.GetBasePNE()
    dbPlayer.BasePHY = curPlayer.GetBasePHY()
    dbPlayer.BaseCON = curPlayer.GetBaseCON()
    dbPlayer.STR = curPlayer.GetSTR()
    dbPlayer.PNE = curPlayer.GetPNE()
    dbPlayer.PHY = curPlayer.GetPHY()
    dbPlayer.CON = curPlayer.GetCON()
    #dbPlayer.Setting = curPlayer.GetSetting() # 没有
    dbPlayer.PKValue = curPlayer.GetPKValue()
    #dbPlayer.ActiveValue = curPlayer.GetActiveValue() # 没有
    dbPlayer.BackpackLV = curPlayer.GetBackpackLV()
    dbPlayer.WarehouseLV = curPlayer.GetWarehouseLV()
    dbPlayer.TeamID = curPlayer.GetTeamID()
    dbPlayer.UseGoldType = curPlayer.GetUseGoldType()
    dbPlayer.UseSilverType = curPlayer.GetUseSilverType()
    dbPlayer.AttackMode = curPlayer.GetAttackMode()
    dbPlayer.LastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
    dbPlayer.FBID = curPlayer.GetClientLineID()
    dbPlayer.FamilyLV = curPlayer.GetFamilyLV()
    dbPlayer.FriendFavor = curPlayer.GetFriendFavor()
    dbPlayer.Energy = curPlayer.GetEnergy()
    dbPlayer.EquipShowSwitch = curPlayer.GetEquipShowSwitch()
    dbPlayer.LuckValue = curPlayer.GetLuckValue()
    dbPlayer.ExAttr1 = curPlayer.GetExAttr1()
    dbPlayer.ExAttr2 = curPlayer.GetExAttr2()
    dbPlayer.ExAttr3 = curPlayer.GetExAttr3()
    dbPlayer.ExAttr4 = curPlayer.GetExAttr4()
    dbPlayer.ExAttr5 = curPlayer.GetExAttr5()
    dbPlayer.Faction = curPlayer.GetFaction()
    dbPlayer.InfamyValue = curPlayer.GetInfamyValue()
    dbPlayer.OfficialRank = curPlayer.GetOfficialRank()
    dbPlayer.ChangeCoinPointTotal = curPlayer.GetChangeCoinPointTotal()
    dbPlayer.VIPLv = curPlayer.GetVIPLv()
    dbPlayer.VIPLvForPhone = curPlayer.GetVIPLvForPhone()
    dbPlayer.ExAttr6 = curPlayer.GetExAttr6()
    dbPlayer.ExAttr7 = curPlayer.GetExAttr7()
    dbPlayer.ExAttr8 = curPlayer.GetExAttr8()
    dbPlayer.ExAttr9 = curPlayer.GetExAttr9()
    dbPlayer.ExAttr10 = curPlayer.GetExAttr10()
    dbPlayer.ModelMark = curPlayer.GetModelMark()
    dbPlayer.ExAttr11 = curPlayer.GetExAttr11()
    dbPlayer.ExAttr12 = curPlayer.GetExAttr12()
    dbPlayer.ExAttr13 = curPlayer.GetExAttr13()
    dbPlayer.ExAttr14 = curPlayer.GetExAttr14()
    dbPlayer.OperateInfo = curPlayer.GetOperateInfo()
    dbPlayer.Operate = curPlayer.GetOperate()
    dbPlayer.ServerID = curPlayer.GetServerID()
    dbPlayer.ExAttr15 = curPlayer.GetExAttr15()
    dbPlayer.ExAttr16 = curPlayer.GetExAttr16()
    dbPlayer.ExAttr17 = curPlayer.GetExAttr17()
    dbPlayer.ExAttr18 = curPlayer.GetExAttr18()
    dbPlayer.ExAttr19 = curPlayer.GetExAttr19()
    dbPlayer.ExAttr20 = curPlayer.GetExAttr20()
    NetPackCommon.SendFakePack(curPlayer, dbPlayer)
    return
#---------------------------------------------------------------------
##玩家登陆游戏逻辑处理
@@ -244,21 +370,54 @@
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
    
    SyncGuideState(curPlayer)
    __DoPlayerLoginServer(curPlayer, tick)
    
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
    return
def __DoPlayerLoginServer(curPlayer, tick):
    ''' 玩家登录需要处理的内容,本服及跨服服务器分开
    '''
    #设置上线时间
    curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
    #初始化玩家背包
    InitPlayerPack(curPlayer)
    #通知玩家物品信息
    __Sync_PackDetel(curPlayer)
    if GameWorld.IsCrossServer():
        SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
        # 重置所有技能CD
        DoPlayerLoginInMap(curPlayer, tick)
        DataRecordPack.DR_PlayerLogin(curPlayer)
        EventReport.WriteEvent_login(curPlayer)
        #---玩家上线, 宠物逻辑处理---
        PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
        #通知运行成功
        curPlayer.BalanceServer_PlayerLoginInitOK()
        return
    SyncGuideState(curPlayer)
    #上线检查一次装备属性
    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
    #上线检查加点属性点
    PlayerControl.FixOldAddPoint(curPlayer)
    
    #更新服务器组ID
    PlayerControl.UpdPlayerServerGroupID(curPlayer)
    
    #上线学习技能
    SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
    SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
    
    #刷新技能CD
    SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
@@ -279,12 +438,10 @@
    
    #初始化现实时间物品
    InitRealityTimeItem(curPlayer, tick)
    #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
    DoPlayerLoginInMap(curPlayer, tick)
    
    #设置上线时间
    curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
    #PlayerControl.SyncOnLineTimeTotal(curPlayer)
    #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
    PlayerGodWeapon.OnLogin(curPlayer)
@@ -476,7 +633,7 @@
    PlayerRecover.RecoverOnLogin(curPlayer)
#
#    # ʱװ
#    PlayerCoat.OnLogin_Coat(curPlayer)
    PlayerCoat.OnLogin_Coat(curPlayer)
    
    # 跨服PK
    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
@@ -536,6 +693,8 @@
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
    PlayerBossReborn.OnLogin(curPlayer)
    # 周狂欢活动
    PlayerWeekParty.OnLogin(curPlayer)
    # 仙界盛典活动
    PlayerFairyCeremony.OnLogin(curPlayer)
    # 分支下载奖励记录通知
@@ -569,13 +728,6 @@
    # 如果被禁言的,上线同步前端
    if curPlayer.GetGMForbidenTalk():
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
    return
@@ -856,11 +1008,20 @@
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
            
    #刷新玩家的视野
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
        GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
    else:
        PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    #刷新所有状态
    playerControl.ReCalcAllState()
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
    
    #刷新已分钟单位消耗的物品(不让玩家一上线就掉耐久)
    curPlayer.SetProcessEquipDurgTick(tick)
@@ -1201,8 +1362,11 @@
    firstMission = QuestCommon.GetCommonMission(curPlayer)
    if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
        #刷新自己的视野
        curPlayer.RefreshView()
        curPlayer.SetVisible(True)
        if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
        else:
            curPlayer.RefreshView()
            curPlayer.SetVisible(True)
    
    #如果玩家hp为0,设置玩家为死亡状态
    if curPlayer.GetHP() <= 0:
@@ -1299,6 +1463,8 @@
        #如果玩家上线后死亡,回程复活
        isLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LoadMapIsLogin)
        rebornType = ChConfig.rebornType_City if isLogin else ChConfig.rebornType_System
        if GameWorld.IsCrossServer():
            rebornType  = ChConfig.rebornType_System
        PlayerRebornByType(curPlayer, rebornType, tick)
        
    elif curMap.CanMove(posX, posY) != True:
@@ -1353,6 +1519,7 @@
    
    PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
    ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
    #EndLoadMap需放在最后
    curPlayer.EndLoadMap()
    return True
@@ -3230,6 +3397,8 @@
    sendPack.Clear()
    
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.Log("地图切换失败", curPlayer.GetID())
    return
#---------------------------------------------------------------------
#===============================================================================
@@ -3617,6 +3786,10 @@
        GameWorld.ErrLog("ChangeLine -> 封包错误, 无此线路 = %s" % (changLineID), curPlayer.GetID())
        return
    
    if GameWorld.IsCrossServer():
        # 跨服服务器无法切线
        return
    mapID = curPlayer.GetMapID()
    
    activityLineID = 0 # 活动线, 默认1线
@@ -3730,6 +3903,11 @@
#@return 死亡冷却时间
def GetRebronTime(curPlayer, playerRebornType):
    mapType = GameWorld.GetMap().GetMapFBType()
    if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
        #原地复活、道具复活不用CD
        return 0
    # 副本地图CD
    if mapType != IPY_GameWorld.fbtNull:
        fbRebornTimeDict = IpyGameDataPY.GetFuncEvalCfg('DuplicatesRebornTime', 1)
@@ -3737,9 +3915,7 @@
        if curMapID in fbRebornTimeDict:
            return fbRebornTimeDict[curMapID]
        return fbRebornTimeDict.get(0, 0)
    if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
        #原地复活、道具复活不用CD
        return 0
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
        if findBuff:
@@ -3792,7 +3968,7 @@
#@param mapBornPlace 复活位置,默认0为原地
#@return 返回值无意义
#@remarks 自定义函数, 玩家复活
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
    curPlayerID = curPlayer.GetID()
    curVipLv = curPlayer.GetVIPLv()
    
@@ -3901,7 +4077,8 @@
        FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
    
    #复活加无敌Buff
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    if isAddSuperBuff:
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #复活疲劳BUff
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -4251,6 +4428,18 @@
#---------------------------------------------------------------------
#---------------------------------------------------------------------
#// C1 05 进入跨服地图 #tagCMEnterCrossServer
#
#struct    tagCMEnterCrossServer
#{
#    tagHead        Head;
#    DWORD        DataMapID;
#};
def OnEnterCrossServer(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
    return
#===============================================================================
# //03 21 进入副本活动#tagCEnterFbGameEvent
# tagCEnterFbGameEvent       *   GettagCEnterFbGameEvent();
@@ -4503,6 +4692,11 @@
    GameWorld.DebugLog("WorldTransPort packTransportType=%s,mapID=%s,lineID=%s,exData1=%s" 
                       % (packTransportType, mapID, lineID, exData1), playerID)
    lineID = -1 if lineID == 255 else lineID
    if GameWorld.IsCrossServer():
        if curPlayer.GetMapID() != mapID:
            return
        lineID = -1 # 跨服默认只能本线
    #世界传送封包允许类型(世界,大地图,任务)
    if packTransportType not in ChConfig.Def_PackType_TransportType.keys():
        GameWorld.ErrLog('WorldTransPort packTransportType = %s, NoFind' % (packTransportType), playerID)
@@ -5130,7 +5324,13 @@
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
    # 领取周狂欢活动奖励
    elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
        PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
    # 领取周狂欢积分奖励
    elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
        PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
    return