| | |
| | | import GameLogic_TrialTower
|
| | | import GameLogic_FamilyWar
|
| | | import PlayerBossReborn
|
| | | import PlayerWeekParty
|
| | | import Operate_EquipWash
|
| | | import PlayerTreasure
|
| | | import GameLogic_GodArea
|
| | |
| | | import PlayerActTotalRecharge
|
| | | import PlayerSpringSale
|
| | | import PlayerFairyCeremony
|
| | | import CrossRealmPlayer
|
| | | import ChNetSendPack
|
| | | import FamilyRobBoss
|
| | | import FBHelpBattle
|
| | |
| | | import PlayerCoin
|
| | | import PlayerGeTui
|
| | | import PlayerDogz
|
| | | import PlayerCoat
|
| | |
|
| | | import datetime
|
| | | import time
|
| | |
| | | #先发送所有任务, 再刷新日期, 否则会有2个相同的任务在玩家身上
|
| | | #把玩家当前的所有任务发送给客户端
|
| | | #GameWorld.Log('EventShell.NotifyAllQuestDetail')
|
| | | EventShell.NotifyAllQuestDetail(curPlayer, True)
|
| | | if not GameWorld.IsCrossServer():
|
| | | EventShell.NotifyAllQuestDetail(curPlayer, True)
|
| | |
|
| | | #刷新人物日期状态
|
| | | #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
|
| | |
| | |
|
| | | return
|
| | |
|
| | | #// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
|
| | | #
|
| | | #struct tagCMRefreshMainServerRole
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnRefreshMainServerRole(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | Sync_DBPlayer(curPlayer)
|
| | | |
| | | # 强刷一次属性,刷之前重置还没同步过所有属性
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.ReCalcAllState()
|
| | | |
| | | if PlayerControl.GetCrossRealmState(curPlayer):
|
| | | CrossRealmPlayer.DoExitCrossRealm(curPlayer)
|
| | | |
| | | return
|
| | |
|
| | | def Sync_DBPlayer(curPlayer):
|
| | | ## 同步DBPlayer信息,同0102封包
|
| | | dbPlayer = ChPyNetSendPack.tagMCDBPlayer()
|
| | | dbPlayer.AccID = curPlayer.GetAccID()
|
| | | dbPlayer.PlayerID = curPlayer.GetPlayerID()
|
| | | dbPlayer.PlayerName = curPlayer.GetPlayerName()
|
| | | dbPlayer.AccState = curPlayer.GetAccState()
|
| | | dbPlayer.GMLevel = curPlayer.GetGMLevel()
|
| | | dbPlayer.Sex = curPlayer.GetSex()
|
| | | dbPlayer.Job = curPlayer.GetJob()
|
| | | dbPlayer.ReincarnationLv = curPlayer.GetReincarnationLv()
|
| | | dbPlayer.LV = curPlayer.GetLV()
|
| | | dbPlayer.LVEx = curPlayer.GetLVEx()
|
| | | dbPlayer.LV2 = curPlayer.GetLV2()
|
| | | dbPlayer.ExpPoint = curPlayer.GetExpPoint()
|
| | | dbPlayer.TotalExp = curPlayer.GetTotalExp()
|
| | | dbPlayer.Family = curPlayer.GetFamilyID()
|
| | | dbPlayer.FamilyName = curPlayer.GetFamilyName()
|
| | | dbPlayer.TeamHornor = curPlayer.GetTeamHornor()
|
| | | dbPlayer.FamilyHornor = curPlayer.GetFamilyHornor()
|
| | | dbPlayer.FamilyActiveValue = curPlayer.GetFamilyActiveValue()
|
| | | dbPlayer.LastWeekFamilyActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
|
| | | dbPlayer.CountryHornor = curPlayer.GetCountryHornor()
|
| | | dbPlayer.CountryLastWeekHornor = curPlayer.GetCountryLastWeekHornor()
|
| | | dbPlayer.Mate = curPlayer.GetMate()
|
| | | dbPlayer.Gold = curPlayer.GetGold()
|
| | | dbPlayer.GoldPaper = curPlayer.GetGoldPaper()
|
| | | dbPlayer.Silver = curPlayer.GetSilver()
|
| | | dbPlayer.SilverPaper = curPlayer.GetSilverPaper()
|
| | | dbPlayer.FightPoint = curPlayer.GetFightPoint()
|
| | | dbPlayer.HappyPoint = curPlayer.GetHappyPoint()
|
| | | dbPlayer.LineID = curPlayer.GetLineID()
|
| | | dbPlayer.MapID = curPlayer.GetMapID() # 玩家身上的 GetMapID 返回的就是 GetDataMapID
|
| | | dbPlayer.PosX = curPlayer.GetPosX()
|
| | | dbPlayer.PosY = curPlayer.GetPosY()
|
| | | dbPlayer.RebornMapID = curPlayer.GetRebornMapID()
|
| | | dbPlayer.RebornPosX = curPlayer.GetRebornPosX()
|
| | | dbPlayer.RebornPosY = curPlayer.GetRebornPosY()
|
| | | dbPlayer.State = curPlayer.GetState()
|
| | | dbPlayer.HP = curPlayer.GetHP()
|
| | | dbPlayer.XP = curPlayer.GetXP()
|
| | | dbPlayer.HPRestoreSetting = curPlayer.GetHPRestoreSetting()
|
| | | dbPlayer.MPRestoreSetting = curPlayer.GetMPRestoreSetting()
|
| | | dbPlayer.FreePoint = curPlayer.GetFreePoint()
|
| | | dbPlayer.FreeSkillPoint = curPlayer.GetFreeSkillPoint()
|
| | | dbPlayer.BaseSTR = curPlayer.GetBaseSTR()
|
| | | dbPlayer.BasePNE = curPlayer.GetBasePNE()
|
| | | dbPlayer.BasePHY = curPlayer.GetBasePHY()
|
| | | dbPlayer.BaseCON = curPlayer.GetBaseCON()
|
| | | dbPlayer.STR = curPlayer.GetSTR()
|
| | | dbPlayer.PNE = curPlayer.GetPNE()
|
| | | dbPlayer.PHY = curPlayer.GetPHY()
|
| | | dbPlayer.CON = curPlayer.GetCON()
|
| | | #dbPlayer.Setting = curPlayer.GetSetting() # 没有
|
| | | dbPlayer.PKValue = curPlayer.GetPKValue()
|
| | | #dbPlayer.ActiveValue = curPlayer.GetActiveValue() # 没有
|
| | | dbPlayer.BackpackLV = curPlayer.GetBackpackLV()
|
| | | dbPlayer.WarehouseLV = curPlayer.GetWarehouseLV()
|
| | | dbPlayer.TeamID = curPlayer.GetTeamID()
|
| | | dbPlayer.UseGoldType = curPlayer.GetUseGoldType()
|
| | | dbPlayer.UseSilverType = curPlayer.GetUseSilverType()
|
| | | dbPlayer.AttackMode = curPlayer.GetAttackMode()
|
| | | dbPlayer.LastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
|
| | | dbPlayer.FBID = curPlayer.GetClientLineID()
|
| | | dbPlayer.FamilyLV = curPlayer.GetFamilyLV()
|
| | | dbPlayer.FriendFavor = curPlayer.GetFriendFavor()
|
| | | dbPlayer.Energy = curPlayer.GetEnergy()
|
| | | dbPlayer.EquipShowSwitch = curPlayer.GetEquipShowSwitch()
|
| | | dbPlayer.LuckValue = curPlayer.GetLuckValue()
|
| | | dbPlayer.ExAttr1 = curPlayer.GetExAttr1()
|
| | | dbPlayer.ExAttr2 = curPlayer.GetExAttr2()
|
| | | dbPlayer.ExAttr3 = curPlayer.GetExAttr3()
|
| | | dbPlayer.ExAttr4 = curPlayer.GetExAttr4()
|
| | | dbPlayer.ExAttr5 = curPlayer.GetExAttr5()
|
| | | dbPlayer.Faction = curPlayer.GetFaction()
|
| | | dbPlayer.InfamyValue = curPlayer.GetInfamyValue()
|
| | | dbPlayer.OfficialRank = curPlayer.GetOfficialRank()
|
| | | dbPlayer.ChangeCoinPointTotal = curPlayer.GetChangeCoinPointTotal()
|
| | | dbPlayer.VIPLv = curPlayer.GetVIPLv()
|
| | | dbPlayer.VIPLvForPhone = curPlayer.GetVIPLvForPhone()
|
| | | dbPlayer.ExAttr6 = curPlayer.GetExAttr6()
|
| | | dbPlayer.ExAttr7 = curPlayer.GetExAttr7()
|
| | | dbPlayer.ExAttr8 = curPlayer.GetExAttr8()
|
| | | dbPlayer.ExAttr9 = curPlayer.GetExAttr9()
|
| | | dbPlayer.ExAttr10 = curPlayer.GetExAttr10()
|
| | | dbPlayer.ModelMark = curPlayer.GetModelMark()
|
| | | dbPlayer.ExAttr11 = curPlayer.GetExAttr11()
|
| | | dbPlayer.ExAttr12 = curPlayer.GetExAttr12()
|
| | | dbPlayer.ExAttr13 = curPlayer.GetExAttr13()
|
| | | dbPlayer.ExAttr14 = curPlayer.GetExAttr14()
|
| | | dbPlayer.OperateInfo = curPlayer.GetOperateInfo()
|
| | | dbPlayer.Operate = curPlayer.GetOperate()
|
| | | dbPlayer.ServerID = curPlayer.GetServerID()
|
| | | dbPlayer.ExAttr15 = curPlayer.GetExAttr15()
|
| | | dbPlayer.ExAttr16 = curPlayer.GetExAttr16()
|
| | | dbPlayer.ExAttr17 = curPlayer.GetExAttr17()
|
| | | dbPlayer.ExAttr18 = curPlayer.GetExAttr18()
|
| | | dbPlayer.ExAttr19 = curPlayer.GetExAttr19()
|
| | | dbPlayer.ExAttr20 = curPlayer.GetExAttr20()
|
| | | NetPackCommon.SendFakePack(curPlayer, dbPlayer)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##玩家登陆游戏逻辑处理
|
| | |
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(True)
|
| | |
|
| | | SyncGuideState(curPlayer)
|
| | | __DoPlayerLoginServer(curPlayer, tick)
|
| | |
|
| | | # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
|
| | | # !!!必要发送的数据要注意位置
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(False)
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
|
| | | |
| | | return
|
| | |
|
| | | def __DoPlayerLoginServer(curPlayer, tick):
|
| | | ''' 玩家登录需要处理的内容,本服及跨服服务器分开
|
| | | '''
|
| | | |
| | | #设置上线时间
|
| | | curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
|
| | | #初始化玩家背包
|
| | | InitPlayerPack(curPlayer)
|
| | | |
| | | #通知玩家物品信息
|
| | | __Sync_PackDetel(curPlayer)
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
|
| | | # 重置所有技能CD
|
| | | |
| | | DoPlayerLoginInMap(curPlayer, tick)
|
| | | |
| | | DataRecordPack.DR_PlayerLogin(curPlayer)
|
| | | EventReport.WriteEvent_login(curPlayer)
|
| | | #---玩家上线, 宠物逻辑处理---
|
| | | PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
|
| | | |
| | | #通知运行成功
|
| | | curPlayer.BalanceServer_PlayerLoginInitOK()
|
| | | return
|
| | | |
| | | SyncGuideState(curPlayer)
|
| | | |
| | | #上线检查一次装备属性
|
| | | ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
|
| | | #上线检查加点属性点
|
| | | PlayerControl.FixOldAddPoint(curPlayer)
|
| | |
|
| | | #更新服务器组ID
|
| | | PlayerControl.UpdPlayerServerGroupID(curPlayer)
|
| | |
|
| | | #上线学习技能
|
| | | SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
|
| | | |
| | | SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
|
| | |
|
| | | #刷新技能CD
|
| | | SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
|
| | |
| | |
|
| | | #初始化现实时间物品
|
| | | InitRealityTimeItem(curPlayer, tick)
|
| | |
|
| | | |
| | | #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
|
| | | DoPlayerLoginInMap(curPlayer, tick)
|
| | |
|
| | | #设置上线时间
|
| | | curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
|
| | | #PlayerControl.SyncOnLineTimeTotal(curPlayer)
|
| | | #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
|
| | | PlayerGodWeapon.OnLogin(curPlayer)
|
| | |
| | | PlayerRecover.RecoverOnLogin(curPlayer)
|
| | | #
|
| | | # # ʱװ
|
| | | # PlayerCoat.OnLogin_Coat(curPlayer)
|
| | | PlayerCoat.OnLogin_Coat(curPlayer)
|
| | |
|
| | | # 跨服PK
|
| | | PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
|
| | |
| | | PlayerFreeGoods.OnLogin(curPlayer)
|
| | | # BOSS复活活动
|
| | | PlayerBossReborn.OnLogin(curPlayer)
|
| | | # 周狂欢活动
|
| | | PlayerWeekParty.OnLogin(curPlayer)
|
| | | # 仙界盛典活动
|
| | | PlayerFairyCeremony.OnLogin(curPlayer)
|
| | | # 分支下载奖励记录通知
|
| | |
| | | # 如果被禁言的,上线同步前端
|
| | | if curPlayer.GetGMForbidenTalk():
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
|
| | | |
| | | # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
|
| | | # !!!必要发送的数据要注意位置
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(False)
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | |
|
| | | #刷新玩家的视野
|
| | | PlayerState.ChangePlayerSigh(curPlayer, tick)
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
|
| | | GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
|
| | | else:
|
| | | PlayerState.ChangePlayerSigh(curPlayer, tick)
|
| | |
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(False)
|
| | | |
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | #刷新所有状态
|
| | | playerControl.ReCalcAllState()
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetForbiddenSyncClientState(True)
|
| | |
|
| | | #刷新已分钟单位消耗的物品(不让玩家一上线就掉耐久)
|
| | | curPlayer.SetProcessEquipDurgTick(tick)
|
| | |
| | | firstMission = QuestCommon.GetCommonMission(curPlayer)
|
| | | if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
|
| | | #刷新自己的视野
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetVisible(True)
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
|
| | | GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
|
| | | else:
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetVisible(True)
|
| | |
|
| | | #如果玩家hp为0,设置玩家为死亡状态
|
| | | if curPlayer.GetHP() <= 0:
|
| | |
| | | #如果玩家上线后死亡,回程复活
|
| | | isLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LoadMapIsLogin)
|
| | | rebornType = ChConfig.rebornType_City if isLogin else ChConfig.rebornType_System
|
| | | if GameWorld.IsCrossServer():
|
| | | rebornType = ChConfig.rebornType_System
|
| | | PlayerRebornByType(curPlayer, rebornType, tick)
|
| | |
|
| | | elif curMap.CanMove(posX, posY) != True:
|
| | |
| | |
|
| | | PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
|
| | | ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount() # 刷新装备珍品星级
|
| | | |
| | | #EndLoadMap需放在最后
|
| | | curPlayer.EndLoadMap()
|
| | | return True
|
| | |
| | | sendPack.Clear()
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | GameWorld.Log("地图切换失败", curPlayer.GetID())
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | #===============================================================================
|
| | |
| | | GameWorld.ErrLog("ChangeLine -> 封包错误, 无此线路 = %s" % (changLineID), curPlayer.GetID())
|
| | | return
|
| | |
|
| | | if GameWorld.IsCrossServer():
|
| | | # 跨服服务器无法切线
|
| | | return
|
| | | |
| | | mapID = curPlayer.GetMapID()
|
| | |
|
| | | activityLineID = 0 # 活动线, 默认1线
|
| | |
| | | #@return 死亡冷却时间
|
| | | def GetRebronTime(curPlayer, playerRebornType):
|
| | | mapType = GameWorld.GetMap().GetMapFBType()
|
| | | |
| | | if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
|
| | | #原地复活、道具复活不用CD
|
| | | return 0
|
| | | |
| | | # 副本地图CD
|
| | | if mapType != IPY_GameWorld.fbtNull:
|
| | | fbRebornTimeDict = IpyGameDataPY.GetFuncEvalCfg('DuplicatesRebornTime', 1)
|
| | |
| | | if curMapID in fbRebornTimeDict:
|
| | | return fbRebornTimeDict[curMapID]
|
| | | return fbRebornTimeDict.get(0, 0)
|
| | | if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
|
| | | #原地复活、道具复活不用CD
|
| | | return 0
|
| | | |
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
|
| | | findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
|
| | | if findBuff:
|
| | |
| | | #@param mapBornPlace 复活位置,默认0为原地
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数, 玩家复活
|
| | | def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
|
| | | def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
|
| | | curPlayerID = curPlayer.GetID()
|
| | | curVipLv = curPlayer.GetVIPLv()
|
| | |
|
| | |
| | | FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
|
| | |
|
| | | #复活加无敌Buff
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | | if isAddSuperBuff:
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | | #复活疲劳BUff
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
|
| | | findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
|
| | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #// C1 05 进入跨服地图 #tagCMEnterCrossServer
|
| | | #
|
| | | #struct tagCMEnterCrossServer
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD DataMapID;
|
| | | #};
|
| | | def OnEnterCrossServer(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
|
| | | return
|
| | | |
| | | #===============================================================================
|
| | | # //03 21 进入副本活动#tagCEnterFbGameEvent
|
| | | # tagCEnterFbGameEvent * GettagCEnterFbGameEvent();
|
| | |
| | | GameWorld.DebugLog("WorldTransPort packTransportType=%s,mapID=%s,lineID=%s,exData1=%s"
|
| | | % (packTransportType, mapID, lineID, exData1), playerID)
|
| | | lineID = -1 if lineID == 255 else lineID
|
| | | if GameWorld.IsCrossServer():
|
| | | if curPlayer.GetMapID() != mapID:
|
| | | return
|
| | | lineID = -1 # 跨服默认只能本线
|
| | | |
| | | #世界传送封包允许类型(世界,大地图,任务)
|
| | | if packTransportType not in ChConfig.Def_PackType_TransportType.keys():
|
| | | GameWorld.ErrLog('WorldTransPort packTransportType = %s, NoFind' % (packTransportType), playerID)
|
| | |
| | | # 冰晶矿脉星级奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
|
| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
|
| | | |
| | | # 领取周狂欢活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
|
| | | PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
|
| | | # 领取周狂欢积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
|
| | | PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
|
| | | |
| | | return
|
| | |
|
| | |
|