|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | treasureTypeList = PlayerTreasure.GetTreasureTypeList() | 
|---|
|  |  |  | for treasureType in treasureTypeList: | 
|---|
|  |  |  | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0) | 
|---|
|  |  |  | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 0), 0) | 
|---|
|  |  |  | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 1), 0) | 
|---|
|  |  |  | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not isFree: | 
|---|