| | |
| | |
|
| | | # 暂且只有玩家被攻击触发
|
| | | if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
|
| | | # 优先触发,如无敌可以抵挡后续的被动伤害技能
|
| | | PassiveBuffEffMng.DelayUsePassiveTriggerSkill(curPlayer, curSkill, attacker, tick)
|
| | | |
| | | PassiveBuffEffMng.OnPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
|
| | | PassiveBuffEffMng.OnPassiveBuffTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
|
| | | # 由主人条件触发宠物被动技能
|
| | | PassiveBuffEffMng.OnPetPassiveSkillTrigger(curPlayer, attacker, None, ChConfig.TriggerType_BeAttackOver, tick)
|
| | | return
|
| | |
|
| | | ## NPC被攻击(当前NPC,技能,当前时间)
|