ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1986,9 +1986,8 @@
        # 设置npc死亡及自身处理
        SetDeadEx(summonNPC)
        
    if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC and \
        curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
        FBLogic.DoFB_SummonNPCDead(curNPC)
    if curNPC.GetGameObjType() == IPY_GameWorld.gotNPC:
        FBLogic.DoFB_NPCDead(curNPC)
    
    summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID)
    if summonPlayerID > 0:
@@ -3654,9 +3653,6 @@
    #  @remarks 刷新NPC属性
    def RefreshNPCAttrState(self, canSyncClient=True, isReborn=False):
        curNPC = self.__Instance
        if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
            # 助战机器人不处理
            return
        #curNPCMaxHP_Before = GameObj.GetMaxHP(curNPC)
        #清空NPC战斗属性
        curNPC.ClearBattleEffect()
@@ -3709,7 +3705,7 @@
        fbFightPower = ipyData.GetFightPowerMin()
        baseHurt = ipyData.GetRobotBaseHurt()
        hpCoefficient = ipyData.GetRobotHPCoefficient()
        maxHP = int(baseHurt * fightPower / fbFightPower * hpCoefficient)
        maxHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("HelpBattleRobot", 2)))
        GameWorld.DebugLog("设置助战机器人属性: objID=%s,fightPower=%s,maxHP=%s" % (curNPC.GetID(), fightPower, maxHP))
        GameObj.SetMaxHP(curNPC, maxHP)
        GameObj.SetHP(curNPC, maxHP)
@@ -3740,9 +3736,6 @@
    #  @remarks 刷新NPC行为属性
    def RefreshNPCActionState(self):
        curNPC = self.__Instance
        if curNPC.GetType() == ChConfig.ntHelpBattleRobot:
            # 助战机器人不处理
            return
        OperControlManager.ClearObjActionState(curNPC)
        
        #根据BUFF 加上状态