ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -476,8 +476,9 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedHorse, maxSpeed)
    
    # 果实对坐骑的加成, 魂石果实算附加属性层,单独计算
    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_HorseSoul, fightPowerEx)
    #PlayerControl.CalcFuncPackItem(curPlayer, ShareDefine.Def_Pack_Type_HorseSkill, allAttrList)
    
    # 保存计算值
@@ -642,7 +643,7 @@
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_HorseAllLV, 1, [horseID, updClassLV])
        
        EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
        EventShell.EventRespons_HorseUp(curPlayer)
        
    addLV = updClassLV - horseLV
    if addLV:
@@ -683,6 +684,7 @@
    #EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
    sumLV = GetHorseSumLV(curPlayer)
    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    # 玩家马匹进阶
@@ -821,7 +823,8 @@
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Horse)
    #设置初始等级
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, ipyData.GetInitLV(), ChConfig.Def_PDictType_Horse)
    for _ in xrange(ipyData.GetInitLV()):
        EventShell.EventRespons_HorseUp(curPlayer)
    # 记录开服活动马匹阶级
    sumLV = GetHorseSumLV(curPlayer)
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)