| | |
| | | self.playerJob = 0
|
| | | self.playerLV = 0
|
| | | self.maxHP = 0
|
| | | self.maxProDef = 0
|
| | | self.fightPower = 0
|
| | | self.realmLV = 0
|
| | | self.pkScore = 0
|
| | |
| | | self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
|
| | | self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
|
| | | self.seasonID = 0 # 赛季ID
|
| | | self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
|
| | | return
|
| | |
|
| | | def GetDRInfo(self):
|
| | |
| | | return
|
| | | maxCount = min(2000, maxCount)
|
| | | upBillboardList = []
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if winner:
|
| | | if winner.danLV >= danLVLimit:
|
| | | upBillboardList.append(winner)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
|
| | | if loser:
|
| | | if loser.danLV >= danLVLimit:
|
| | | upBillboardList.append(loser)
|
| | | else:
|
| | | GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
|
| | | if not upBillboardList:
|
| | | return
|
| | |
|
| | |
| | | billboardData.PKScore = pkPlayer.pkScore
|
| | | billboardData.DanLV = pkPlayer.danLV
|
| | | billboardData.Time = billboardTime
|
| | | GameWorld.Log(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
|
| | | GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
|
| | |
|
| | | # 战斗结算更新榜单先不排序,只设置需要排序
|
| | | if isUpd:
|
| | |
| | | matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | if not matchState and not PyGameData.g_crossPKRoomDict:
|
| | | GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
|
| | | if zoneIpyData:
|
| | | serverGroupIDList = zoneIpyData.GetServerGroupIDList()
|
| | | SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
|
| | |
| | | serverTime = GameWorld.GetServerTime()
|
| | | curSeasonID = 0
|
| | | seasonState = 0
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | seasonList = [] if not seasonList else seasonList
|
| | | for seasonIpyData in seasonList:
|
| | | startDateStr = seasonIpyData.GetStartDate()
|
| | |
| | | def CrossServerMsg_PKSyncBillboard(syncInfo):
|
| | | ## 收到跨服服务器同步的排行榜信息
|
| | | zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
|
| | | GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" |
| | | % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
|
| | | GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" |
| | | % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
|
| | |
|
| | | crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
|
| | | billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
|
| | |
| | |
|
| | | zoneSeasonTimeDict = {}
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return zoneSeasonTimeDict
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | |
|
| | | # 规定每个赛区的赛季时间需按顺序配置
|
| | | seasonIpyDataList = []
|
| | | for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
|
| | | seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
|
| | | if zoneID == seasonIpyData.GetZoneID():
|
| | | seasonIpyDataList.append(seasonIpyData)
|
| | | |
| | | seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | if not seasonIpyDataList:
|
| | | continue
|
| | | |
| | | for i, seasonIpyData in enumerate(seasonIpyDataList):
|
| | | seasonID = seasonIpyData.GetSeasonID()
|
| | | startDateStr = seasonIpyData.GetStartDate()
|
| | |
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
|
| | | zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
|
| | | if not zoneIpyData:
|
| | | continue
|
| | |
|
| | |
| | | if not preState and isOpen:
|
| | | PyGameData.g_crossPKPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
|
| | | PyGameData.g_crossPKRoomDict = {}
|
| | | GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | |
|
| | | # 广播当前赛区的所有子服跨服PK赛季状态变更
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, tick):
|
| | | ## 子服启动成功
|
| | | GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
|
| | | zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
|
| | | if not zoneID:
|
| | | GameWorld.Log(" 该子服没有分配赛区,不同步!")
|
| | | def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
|
| | | ''' 同步跨服PK活动数据到子服务器
|
| | | @param serverGroupID: 为0时同步所有子服
|
| | | '''
|
| | | |
| | | GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
|
| | | if serverGroupID:
|
| | | ipyData = GetCrossPKServerGroupZone(serverGroupID)
|
| | | if not ipyData:
|
| | | return
|
| | | crossZoneList = [ipyData]
|
| | | else:
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | | seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
|
| | | matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
|
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
|
| | | seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
|
| | | matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
|
| | | serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
|
| | | |
| | | return
|
| | |
|
| | | def GetCrossPKServerGroupZoneID(serverGroupID):
|
| | | def GetCrossPKServerGroupZone(serverGroupID):
|
| | | ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | |
| | | for zoneIpyData in crossZoneList:
|
| | | for groupInfo in zoneIpyData.GetServerGroupIDList():
|
| | | if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
|
| | | or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
|
| | | return zoneIpyData.GetZoneID()
|
| | | return 0
|
| | | return zoneIpyData
|
| | | return
|
| | |
|
| | | def OnPlayerLoginCrossServer(curPlayer):
|
| | | # 跨服登录处理
|
| | | |
| | | mapID = curPlayer.GetMapID()
|
| | | mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
|
| | | if mapID not in mapIDList:
|
| | | return
|
| | | |
| | | GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
|
| | | if not __CheckCanLoginCrossServerPKMap(curPlayer):
|
| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
|
| | | return
|
| | | |
| | | return
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | |
| | | # 本服登录处理
|
| | | if not GameWorld.IsCrossServer():
|
| | | # 本服没有分配赛区不处理
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
|
| | | return
|
| | | __OnLoginNotifyPKOverInfo(curPlayer)
|
| | | |
| | | # 同步所有赛区赛季信息
|
| | | zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
|
| | | zoneSeasonInfo.ZoneList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
|
| | | zoneInfo.ZoneID = zoneID
|
| | | zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
|
| | | zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
|
| | | zoneInfo.SeasonList = []
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
|
| | | seasonList = [] if not seasonList else seasonList
|
| | | for seasonIpyData in seasonList:
|
| | | seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
|
| | | seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
|
| | | seasonInfo.StartDate = seasonIpyData.GetStartDate()
|
| | | seasonInfo.EndDate = seasonIpyData.GetEndDate()
|
| | | seasonInfo.EndTime = seasonIpyData.GetEndTime()
|
| | | zoneInfo.SeasonList.append(seasonInfo)
|
| | | zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
|
| | | zoneSeasonInfo.ZoneList.append(zoneInfo)
|
| | | zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
|
| | | NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
|
| | | |
| | | # 同步本服赛季状态
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
|
| | | seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
|
| | | |
| | | # 跨服登录处理
|
| | | else:
|
| | | mapID = curPlayer.GetMapID()
|
| | | mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
|
| | | if mapID not in mapIDList:
|
| | | return
|
| | | |
| | | GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
|
| | | if not __CheckCanLoginCrossServerPKMap(curPlayer):
|
| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
|
| | | return
|
| | | |
| | | # 本服没有分配赛区不处理
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
|
| | | return
|
| | | __OnLoginNotifyPKOverInfo(curPlayer)
|
| | | |
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | if not crossZoneList:
|
| | | return
|
| | | # 同步所有赛区赛季信息
|
| | | zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
|
| | | zoneSeasonInfo.ZoneList = []
|
| | | for zoneIpyData in crossZoneList:
|
| | | zoneID = zoneIpyData.GetZoneID()
|
| | | zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
|
| | | zoneInfo.ZoneID = zoneID
|
| | | zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
|
| | | zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
|
| | | zoneInfo.SeasonList = []
|
| | | seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
|
| | | seasonList = [] if not seasonList else seasonList
|
| | | for seasonIpyData in seasonList:
|
| | | seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
|
| | | seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
|
| | | seasonInfo.StartDate = seasonIpyData.GetStartDate()
|
| | | seasonInfo.EndDate = seasonIpyData.GetEndDate()
|
| | | seasonInfo.EndTime = seasonIpyData.GetEndTime()
|
| | | zoneInfo.SeasonList.append(seasonInfo)
|
| | | zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
|
| | | zoneSeasonInfo.ZoneList.append(zoneInfo)
|
| | | zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
|
| | | NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
|
| | | |
| | | # 同步本服赛季状态
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
|
| | | seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | # return
|
| | |
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | | if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
|
| | | if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | |
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
|
| | | PlayerControl.SetVsRoomId(curPlayer, 0)
|
| | | SetIsCrossPKMatching(curPlayer, 0)
|
| | | GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
|
| | | GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
|
| | |
| | | job = playerInfoDict["playerJob"] # ְҵ
|
| | | playerLV = playerInfoDict["playerLV"] # ְҵ
|
| | | maxHP = playerInfoDict["maxHP"] # ְҵ
|
| | | maxProDef = playerInfoDict["maxProDef"] # 护盾
|
| | | fightPower = playerInfoDict["fightPower"] # 战斗力
|
| | | realmLV = playerInfoDict["realmLV"] # 境界
|
| | | pkScore = playerInfoDict["pkScore"] # 当前积分
|
| | | danLV = playerInfoDict["danLV"] # 当前段位
|
| | | cWinCount = playerInfoDict["cWinCount"] # 连胜次数
|
| | | cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
|
| | | ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
|
| | |
|
| | | if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | if playerID in zoneMatchPlayerList:
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
|
| | | return
|
| | |
|
| | |
| | | pkPlayer.playerJob = job
|
| | | pkPlayer.playerLV = playerLV
|
| | | pkPlayer.maxHP = maxHP
|
| | | pkPlayer.maxProDef = maxProDef
|
| | | pkPlayer.pkScore = pkScore
|
| | | pkPlayer.danLV = danLV
|
| | | pkPlayer.fightPower = fightPower
|
| | |
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = pkZoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | # 判断是否匹配机器人
|
| | | matchRobotRate = 0
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if danIpyData:
|
| | | matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
|
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
|
| | | pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
|
| | | GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
|
| | | #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | |
| | | PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
|
| | |
|
| | | # 加入赛区匹配列表
|
| | | zoneMatchPlayerList.append(playerID)
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
|
| | |
|
| | | GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
|
| | |
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | |
|
| | | def __DelayNotifyMatchRobot(tick):
|
| | | ## 做体验,延迟通知匹配到机器人
|
| | | for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
|
| | | if pkPlayer.notifyMatchRobotTick == -1:
|
| | | #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
|
| | | continue
|
| | | if tick < pkPlayer.notifyMatchRobotTick:
|
| | | continue
|
| | | pkPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = pkPlayer.serverGroupID
|
| | | GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | |
| | | return
|
| | |
|
| | | def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
|
| | | ## 超时很久很久的玩家系统匹配机器人
|
| | | if not matchPlayerIDList:
|
| | | return
|
| | | |
| | | matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
|
| | | if len(matchRobotTimeoutInfo) != 2:
|
| | | return
|
| | | matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
|
| | | |
| | | for i, matchPlayer in enumerate(matchTickSortList):
|
| | | |
| | | playerID = matchPlayer.playerID
|
| | | if playerID not in matchPlayerIDList:
|
| | | continue
|
| | | |
| | | if tick - matchPlayer.matchTick < matchRobotTick:
|
| | | #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
|
| | | break
|
| | | |
| | | matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
|
| | | |
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
|
| | | matchPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = matchPlayer.serverGroupID
|
| | | GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKCancel(playerInfoDict, tick):
|
| | |
| | | GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
|
| | | return
|
| | |
|
| | | GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
|
| | | GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
|
| | |
|
| | | pkZoneID = 0
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
|
| | | pkZoneID = pkPlayer.pkZoneID
|
| | | GameWorld.Log(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
|
| | | GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
|
| | |
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | if playerID in zoneMatchPlayerList:
|
| | | zoneMatchPlayerList.remove(playerID)
|
| | | GameWorld.Log(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
|
| | |
|
| | | #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
|
| | | for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
|
| | |
| | |
|
| | | for roomPlayerID in pkRoom.roomPlayerIDList:
|
| | | if roomPlayerID == playerID:
|
| | | GameWorld.Log(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
|
| | | GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
|
| | | continue
|
| | |
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | zoneMatchPlayerList.append(roomPlayerID)
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
|
| | | GameWorld.Log(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" |
| | | % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" |
| | | % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
|
| | |
|
| | | PyGameData.g_crossPKRoomDict.pop(roomID)
|
| | | GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID))
|
| | | GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID))
|
| | |
|
| | | # 记录流向
|
| | | dataDict = {"cancelPlayerID":playerID}
|
| | |
| | | if playerID not in vsRoom.readyPlayerIDList:
|
| | | vsRoom.readyPlayerIDList.append(playerID)
|
| | |
|
| | | GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
|
| | | GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
|
| | | return
|
| | |
|
| | | def __ReadyOKRoomPlayerProcess(tick):
|
| | |
| | | pkZoneID = roomPlayer.pkZoneID
|
| | | roomGroupIDList.append(roomPlayer.serverGroupID)
|
| | | readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
|
| | | "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
|
| | | "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
|
| | |
|
| | | if not isAllReady:
|
| | | continue
|
| | | vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
|
| | | vsRoom.readyTick = tick
|
| | | GameWorld.Log(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
|
| | | GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
|
| | |
|
| | | sendReadyOKRoomList.append([roomID, readyMemberDict])
|
| | | serverGroupIDList += roomGroupIDList
|
| | |
|
| | | # 将已准备好的房间广播到子服
|
| | | if sendReadyOKRoomList:
|
| | | GameWorld.Log(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
|
| | | GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
|
| | |
|
| | | return
|
| | |
| | | # ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | # if maxDanLV == None:
|
| | | # maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
|
| | | # for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
|
| | | # zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
|
| | | # crossZoneName = GameWorld.GetCrossZoneName()
|
| | | # crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
|
| | | # if not crossZoneList:
|
| | | # return
|
| | | # for zoneIpyData in crossZoneList:
|
| | | # pkZoneID = zoneIpyData.GetZoneID()
|
| | | #
|
| | | # addPlayerList = []
|
| | |
| | | return
|
| | | GameWorld.GetGameWorld().SetDict(processTickKey, tick)
|
| | |
|
| | | # 延迟通知匹配到机器人的
|
| | | __DelayNotifyMatchRobot(tick)
|
| | | # 处理超时的房间
|
| | | __DoCheckRoomTimeout(tick)
|
| | | # 通知已准备好的房间玩家可进入跨服
|
| | |
| | |
|
| | | # 每个赛区单独匹配
|
| | | for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | if not matchPlayerIDList:
|
| | | #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
|
| | | continue
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | # if matchPlayerCount < 2:
|
| | | # #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | # continue
|
| | |
|
| | | GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
|
| | | GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
|
| | |
|
| | | matchPlayerList = []
|
| | | for matchPlayerID in matchPlayerIDList:
|
| | |
| | | # 给成功匹配的玩家非配对战房间
|
| | | matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
|
| | | __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
|
| | | GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
|
| | | #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
|
| | | #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
|
| | | GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
|
| | | #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
|
| | | #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
|
| | | |
| | | __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | '''匹配超时玩家
|
| | | 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
|
| | | '''
|
| | | GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
|
| | | GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
|
| | | GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
|
| | | GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
|
| | | for i, matchPlayer in enumerate(matchTickSortList):
|
| | | # 只有一个玩家
|
| | | if len(scoreSortList) <= 1:
|
| | | #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
|
| | | #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
|
| | | break
|
| | |
|
| | | if tick - matchPlayer.matchTick < outTimeTick:
|
| | | #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i))
|
| | | #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i))
|
| | | break
|
| | |
|
| | | GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" |
| | | % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
|
| | | GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" |
| | | % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
|
| | | # 已经被匹配走了
|
| | | if matchPlayer not in scoreSortList:
|
| | | GameWorld.Log(" 已经被匹配走了!")
|
| | | GameWorld.DebugLog(" 已经被匹配走了!")
|
| | | continue
|
| | |
|
| | | outTimeIndex = scoreSortList.index(matchPlayer)
|
| | | # 最后一个默认匹配上一个
|
| | | if outTimeIndex == len(scoreSortList) - 1:
|
| | | vsIndex = outTimeIndex - 1
|
| | | GameWorld.Log(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 第一个默认匹配下一个
|
| | | elif outTimeIndex == 0:
|
| | | vsIndex = outTimeIndex + 1
|
| | | GameWorld.Log(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
|
| | | # 其他情况匹配积分较近的一个
|
| | | else:
|
| | | preIndex = outTimeIndex - 1
|
| | |
| | | preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
|
| | | nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
|
| | | vsIndex = preIndex if preDiff <= nextDiff else nextIndex
|
| | | GameWorld.Log(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" |
| | | % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
|
| | | nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
|
| | | GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" |
| | | % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, |
| | | nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
|
| | |
|
| | | if outTimeIndex > vsIndex:
|
| | | scoreSortList.pop(outTimeIndex)
|
| | |
| | | ''' 匹配积分分段玩家
|
| | | 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
|
| | | '''
|
| | | GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
|
| | | GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
|
| | | danPlayerListDict = {} # 按积分分段列表分散玩家
|
| | | for matchPlayer in scoreSortList:
|
| | | danLV = matchPlayer.danLV
|
| | |
| | | danList = danPlayerListDict.keys()
|
| | | random.shuffle(danList) # 打乱段位顺序
|
| | |
|
| | | GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList))
|
| | | GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList))
|
| | |
|
| | | # 优先匹配相同段位
|
| | | doCount = 0
|
| | |
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.Log(" -------------")
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | |
|
| | | for danLV in danList:
|
| | | danPlayerList = danPlayerListDict[danLV]
|
| | | danPlayerCount = len(danPlayerList)
|
| | | if danPlayerCount < 2:
|
| | | #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
|
| | | #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
|
| | | continue
|
| | |
|
| | | vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
|
| | |
| | |
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | isMatchOK = True
|
| | | GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
|
| | | GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
|
| | |
|
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | break
|
| | |
|
| | | if not isMatchOK:
|
| | | GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
|
| | | break
|
| | |
|
| | | # 不足再匹配范围段位
|
| | |
| | | doCount += 1
|
| | | isMatchOK = False
|
| | | # # 日志输出分组明细
|
| | | # GameWorld.Log(" -------------")
|
| | | # GameWorld.DebugLog(" -------------")
|
| | | # for danLV in danList:
|
| | | # strList = []
|
| | | # for player in danPlayerListDict[danLV]:
|
| | | # strList.append((player.playerID, player.pkScore, player.fightPower))
|
| | | # GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
|
| | | # # -------------------------------
|
| | |
|
| | | for danLV in danList:
|
| | |
| | | danMatchPlayerList += danPlayerListDict[matchDanLV]
|
| | |
|
| | | #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
|
| | | #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
|
| | | #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
|
| | | matchPlayerCount = len(danMatchPlayerList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
|
| | | #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
|
| | | continue
|
| | |
|
| | | vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
|
| | |
| | |
|
| | | matchPlayerVSList.append([aPlayer, bPlayer])
|
| | | isMatchOK = True
|
| | | GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" |
| | | % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
|
| | | GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" |
| | | % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
|
| | |
|
| | | if len(matchPlayerVSList) >= maxGroupCnt:
|
| | | GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
|
| | | break
|
| | |
|
| | | if not isMatchOK:
|
| | | GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
|
| | | GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
|
| | | break
|
| | |
|
| | | return
|
| | |
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | |
|
| | | mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
|
| | | GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
|
| | | GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
|
| | | for aPlayer, bPlayer in matchPlayerVSList:
|
| | |
|
| | | if not aPlayer or not bPlayer:
|
| | |
| | | PyGameData.g_crossPKRoomDict[roomID] = newRoom
|
| | |
|
| | | aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
|
| | | GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
|
| | | GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
|
| | | vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
|
| | |
|
| | | # 记录流向
|
| | |
| | | def MapServer_CrossPKOver(infoList, tick):
|
| | | ## 收到MapServer副本跨服PK结果同步
|
| | |
|
| | | GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
|
| | | GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
|
| | |
|
| | | roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
|
| | |
|
| | |
| | | winnerDanLV, loserDanLV = winner.danLV, loser.danLV
|
| | | winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
|
| | |
|
| | | GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
|
| | | GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
|
| | | GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
|
| | | GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
|
| | |
|
| | | winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
|
| | | loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
|
| | |
| | | if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
|
| | | loser.danLV += 1
|
| | |
|
| | | GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
|
| | | GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
|
| | | GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
|
| | | GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
|
| | |
|
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | |
| | | overPack.TagNameLen = len(overPack.TagName)
|
| | | NetPackCommon.SendFakePack(player, overPack)
|
| | |
|
| | | GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" |
| | | % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
|
| | | GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" |
| | | % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
|
| | |
|
| | | serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
|
| | | GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | |
|
| | |
| | | DR_CrossReamlPK("PKOverRoom", dataDict)
|
| | | return
|
| | |
|
| | | def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
|
| | | ## 更新PK玩家积分
|
| | | |
| | | playerID = pkPlayer.playerID
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
|
| | | |
| | | GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
|
| | | |
| | | pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if not pkDanIpyData:
|
| | | GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
|
| | | |
| | | baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
|
| | | wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
|
| | | lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
|
| | | wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
|
| | | lExScore = 0
|
| | | |
| | | if isWin:
|
| | | addScore = wBaseScore + wExScore
|
| | | pkPlayer.cWinCount += 1
|
| | | else:
|
| | | addScore = lBaseScore + lExScore
|
| | | pkPlayer.cWinCount = 0
|
| | | |
| | | dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
|
| | | if dayMaxScore and addScore:
|
| | | addScore = min(dayMaxScore - dayScore, addScore)
|
| | | pkPlayer.pkScore += addScore
|
| | | |
| | | if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
|
| | | pkPlayer.danLV += 1
|
| | | |
| | | return addScore
|
| | |
|
| | | def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
|
| | | ## 收到子服同步的PK机器人结算
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
|
| | | return
|
| | | |
| | | playerID = playerInfoDict["playerID"] # 角色ID
|
| | | isWinner = playerInfoDict["isWinner"] # 是否获胜
|
| | | |
| | | if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
|
| | | return
|
| | | pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | PyGameData.g_crossPKPlayerDict.pop(playerID)
|
| | | zoneID = pkPlayer.pkZoneID
|
| | | seasonID = pkPlayer.seasonID
|
| | | |
| | | GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
|
| | | |
| | | roomID = 0
|
| | | addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | |
| | | GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
|
| | | |
| | | if isWinner:
|
| | | winner, loser = pkPlayer, None
|
| | | else:
|
| | | winner, loser = None, pkPlayer
|
| | | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | | |
| | | # PK机器人默认结果数据
|
| | | overType = 0
|
| | | roundWinnerIDList = []
|
| | | notifyState = False
|
| | | winnerID = winner.playerID if winner else 0
|
| | | tagPlayerID = 0
|
| | | tagPlayerName = ""
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
|
| | | + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | |
| | | serverGroupIDList = [pkPlayer.serverGroupID]
|
| | | GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("PKOverRobot", dataDict)
|
| | | return
|
| | |
|
| | | ##================================== 以下是子服逻辑 ==========================================
|
| | |
|
| | | def OnGameServerInitOK():
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | if not zoneID:
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState)
|
| | | GameWorld.Log(" 服务器启动取DB值设置本服赛区赛季信息: ")
|
| | | |
| | | return
|
| | |
|
| | | def OnMapServerInitOK():
|
| | | # 通知地图服务器状态
|
| | |
| | | GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
|
| | | if not zoneID:
|
| | | return
|
| | | |
| | | if not seasonID:
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | if dbSeasonID:
|
| | | GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
|
| | | return
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | |
|
| | |
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
|
| | | |
| | | # 强制覆盖存DB
|
| | | dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | GameWorld.Log(" before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
|
| | | dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
|
| | | dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
|
| | | dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
|
| | | GameWorld.Log(" update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
|
| | |
|
| | | if curSeasonState == 1 and seasonState == 2:
|
| | | pass
|
| | |
| | | seasonStatePack.SeasonID = seasonID
|
| | | seasonStatePack.SeasonState = seasonState
|
| | | seasonStatePack.MatchState = matchState
|
| | | seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
|
| | | seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | if not result:
|
| | | return
|
| | | |
| | | if result == -2:
|
| | | PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
|
| | | return
|
| | |
|
| | | startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
|
| | | |
| | | if result == 1:
|
| | | SetIsCrossPKMatching(curPlayer, 1)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
|
| | | startMatchPack.IsRobot = 0
|
| | | elif result == 2:
|
| | | startMatchPack.IsRobot = 1
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, startMatchPack) |
| | | return
|
| | |
|
| | | ## 跨服匹配状态
|
| | |
| | | def CrossServerMsg_PKMatchResult(vsRoomDict):
|
| | | ## 跨服PK匹配结果
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | actionType = ShareDefine.Def_CrossAction_PK
|
| | | mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
|
| | | GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
|
| | | GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
|
| | | if not mapPosList:
|
| | | GameWorld.ErrLog("没有配置对战地图进入坐标!")
|
| | | return
|
| | |
|
| | | for roomID, roomInfo in vsRoomDict.items():
|
| | | mapID, playerList = roomInfo
|
| | | GameWorld.Log(" roomID=%s,playerList=%s" % (roomID, playerList))
|
| | | GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList))
|
| | | for i, playerInfo in enumerate(playerList):
|
| | | serverGroupID, playerID = playerInfo
|
| | | if serverGroupID != curServerGroupID:
|
| | |
| | | PlayerControl.SetVsRoomId(player, roomID, True)
|
| | | # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
|
| | | posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
|
| | | CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
|
| | | CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
|
| | |
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
|
| | | GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
|
| | | # serverGroupID, playerName, playerJob
|
| | | |
| | | if not CrossRealmPlayer.IsCrossServerOpen():
|
| | | GameWorld.Log("跨服服务器维护中,不处理!")
|
| | | return
|
| | |
|
| | | for roomID, readyMemberDict in readyOKRoomList:
|
| | | for playerID, playerInfo in readyMemberDict.items():
|
| | |
| | | matchPlayer.Job = readyPlayerInfo["Job"]
|
| | | matchPlayer.LV = readyPlayerInfo["LV"]
|
| | | matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
|
| | | matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
|
| | | break
|
| | |
|
| | | PlayerControl.SetCrossRealmState(player, 1)
|
| | | PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
|
| | | SetIsCrossPKMatching(player, 0)
|
| | |
|
| | | # 通知匹配成功,可进入跨服
|
| | |
| | | matchOKPack.MatchPlayer = [matchPlayer]
|
| | | matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
|
| | | NetPackCommon.SendFakePack(player, matchOKPack)
|
| | | GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
|
| | | GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
|
| | |
|
| | | return
|
| | |
|
| | |
| | | ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
|
| | |
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
|
| | | GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
|
| | |
|
| | | for roomID, roomPlayerInfo in timeoutRoomDict.items():
|
| | | if not roomPlayerInfo:
|
| | |
| | | GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID))
|
| | | continue
|
| | | player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
|
| | | PlayerControl.SetCrossRealmState(player, 0)
|
| | | PlayerControl.SetCrossMapID(player, 0)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | ## 子服接收跨服PK结果信息
|
| | |
|
| | | curServerGroupID = GameWorld.GetServerGroupID()
|
| | | GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
|
| | | GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
|
| | |
|
| | | for playerID, overInfo in playerOverDict.items():
|
| | | roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
|
| | |
| | |
|
| | | sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not player:
|
| | | CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
|
| | | if not player or PlayerControl.GetIsTJG(player):
|
| | | GameWorld.Log(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
|
| | | GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
|
| | | overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
|
| | | overInfoData.clear()
|
| | | overInfoData.ZoneID = zoneID
|
| | |
| | | PlayerControl.SetVsRoomId(player, 0)
|
| | | sysMsg = str(sendMapOverInfo)
|
| | | player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
|
| | | GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" |
| | | % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
|
| | | GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" |
| | | % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
|
| | | return
|
| | |
|
| | | def __OnLoginNotifyPKOverInfo(curPlayer):
|
| | |
| | | overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
|
| | | if not overInfoData:
|
| | | return
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | PlayerControl.SetVsRoomId(curPlayer, 0)
|
| | |
|
| | | zoneID = overInfoData.ZoneID
|
| | |
| | | sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | sysMsg = str(sendMapOverInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
|
| | | GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" |
| | | % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
|
| | | GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" |
| | | % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
|
| | | return
|
| | |
|
| | | def DR_CrossReamlPK(eventName, dataDict={}):
|