| | |
| | | import GameWorldAverageLv
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| | | import PlayerDBOper
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| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | #import GameWorldActionTeHui
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| | | #import HighLadder
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| | | import PlayerCompensation
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| | | #import GameWorldShopItem
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| | | import ReadChConfig
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| | | import EventReport
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| | | #import ReloadModule
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| | |
| | | import CrossRealmPlayer
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| | | import PlayerFBHelpBattle
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| | | import PlayerFamilyRedPacket
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| | | import PlayerFairyDomain
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| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import GameWorldFamilyWar
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| | | import AuctionHouse
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| | | import PlayerXMZZ
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| | | import PlayerTeam
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| | | import PyGameData
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| | |
| | | GameWorld.Log("GameServer -> OnHour!")
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| | | PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
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| | | GameWorld.GetGameWorld().OnHour(curTimeStr)
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| | | #每小时更新天梯
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| | | #HighLadder.OnHour()
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| | | #设置存取数据库Key
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| | | __SetWorldKey_SavePlayer(curTimeStr)
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| | | #每小时清空宝物掉落
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| | |
| | | GameLogInfo.Set_Server_Hour()
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| | |
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| | | PlayerFamily.FamilyOnHour()
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| | | ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
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| | | return
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| | |
|
| | | ## 触发每日事件(参数 -> 当前时间)
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnDay(curTimeStr, tick):
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| | | GameWorld.Log("GameServer -> OnDay!")
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| | | #天梯竞技场,放在排行榜更新之前处理
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| | | #HighLadder.OnDay()
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| | | #排行榜拷贝昨日榜单
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| | | PlayerBillboard.CopyBillboardOnDay()
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| | | #开服活动,放在排行榜拷贝昨日榜更新后处理
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| | |
| | | def __Func_HighPrecisionProcess(tick):
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| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
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| | | return
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| | | curTime = int(time.time())
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| | | |
| | | #仙盟宴会答题定时器
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| | | PlayerFamilyParty.FamilyParty_Process(tick)
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| | | # 帮主弹劾时钟调用
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| | |
| | |
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| | | #操作Python表
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| | | PlayerDBOper.PyDBProccess(tick)
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| | | |
| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
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| | |
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| | | #每整分钟处理一次
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| | | curDateTime = datetime.datetime.today()
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| | |
| | | PlayerFBHelpBattle.OnMinuteProcess()
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| | | #红包
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| | | PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemMinuteProcess(tick)
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| | | #每5分钟触发一次仙盟总战力更新
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| | | if curMinute % 5 == 0:
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| | | PlayerFamily.UpdFamilyTotalFightPower()
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| | |
| | | Dispose_DataBase_GMShell(tick)
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| | | ##处理重开服务器后, 活动继续开启逻辑根据天数
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| | | #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
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| | | #定时神秘商店刷新
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| | | #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
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| | |
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| | | #定时向RouteServer发送消息
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| | | Dispose_SendMsg_RouteServer(tick)
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| | |
| | | CrossRealmPK.OnGameServerInitOK()
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| | | #世界boss被杀次数重置
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| | | #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
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| | | #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
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| | |
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| | | __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
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| | |
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| | |
| | | GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
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| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
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| | |
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| | | AuctionHouse.OnGameServerInitOK()
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| | | # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
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| | | CrossRealmMsg.OnGameServerInitOK()
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| | | return
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| | |
| | |
|
| | | # 仙盟联赛
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| | | GameWorldFamilyWar.OnMapServerInitOK()
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| | | # 领地争夺战
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| | | #PlayerManorWar.OnMapServerInitOK()
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| | | |
| | | # 特惠活动
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| | | #GameWorldActionTeHui.OnMapServerInitOK()
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| | | |
| | | # 商店信息
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| | | #GameWorldShopItem.OnMapServerInitOK()
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| | |
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| | | # 跨服服务器状态
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| | | isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
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| | |
| | | SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
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| | | #随机假仙盟
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| | | PlayerFamily.RandomFakeFamily()
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| | | #缥缈仙域
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| | | PlayerFairyDomain.OnMapServerInitOK()
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| | | # 记录服务器是否正常开启完毕
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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| | | return
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| | |
|
| | | ## 服务器合服首次启动数据加载处理
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| | |
| | |
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| | | # 仙盟联赛重置
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| | | GameWorldFamilyWar.DoFamilyWarReset()
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| | | # 重置所有仙盟联赛评级
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| | | familyManager = GameWorld.GetFamilyManager()
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| | | for i in xrange(familyManager.GetCount()):
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| | | family = familyManager.GetAt(i)
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| | | PlayerFamily.SetFamilyWarRank(family, 0)
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| | | PlayerFamily.DoFamilySort()
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| | |
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| | | # 设置合服首次启动加载成功
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| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
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| | |
| | | gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
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| | |
|
| | | curMap = gameMapManager.Find(mapServerPack.GetRouteServerIndex(), mapServerPack.GetMapID())
|
| | | |
| | | if curMap == None:
|
| | | return
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| | |
|
| | | if mapServerPack.GetState() not in [0,1,2,3] and curMap.GetState() != mapServerPack.GetState():
|
| | | # 记录服务器是否正常开启完毕, 避免重复发送
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| | | GameWorld.DebugLog("MapServer_RunningStateRefresh--_%s"%([mapServerPack.GetState(), curMap.GetState(), mapServerPack.GetMapID(), curMap.GetID()]))
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| | | SendGameError("MapError")
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| | | |
| | | curMap.SetState(mapServerPack.GetState())
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| | | curMap.SetRefreshTick(tick)
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| | | |
| | | return
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| | |
|
| | |
|
| | | def SendGameError(state):
|
| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
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| | | groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
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| | | userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
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| | | getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(state, groupID, userDBName)
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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| | | |
| | | ## 刷新地图服务器状态, 如果1分钟没有状态回报, 刷新为消失状态
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| | | # @param tick 当前时间
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| | | # @return None
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| | |
| | |
|
| | | gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
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| | |
|
| | | isSendMapClose = False
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| | | for i in range(0, gameMapManager.GetCount()):
|
| | | curMap = gameMapManager.GetAt(i)
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| | |
|
| | |
| | | if tick - curMap.GetRefreshTick() < ChConfig.Def_Tick_MapServer_MssNone:
|
| | | #间隔未到
|
| | | continue
|
| | |
|
| | | |
| | | curMap.SetState(IPY_GameServer.mssNone)
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| | | if not isSendMapClose:
|
| | | # 避免多地图发送过多邮件, 如关服的时候
|
| | | SendGameError("MapDisconnect") # 状态报告
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| | | isSendMapClose = True
|
| | |
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | |
| | | GameWorld.Log("通知C++关服!")
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| | | GameWorld.GetGameWorld().OnServerClose()
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| | |
|
| | | |
| | | def ChangeGameServerState(state):
|
| | | # 只接收大于等于mssPyError
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| | | GameWorld.DebugLog("ChangeGameServerState:%s"%state)
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| | | SendGameError("GameServerError")
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| | | |
| | | |