| | |
| | | ("char", "EndDate", 0),
|
| | | ("char", "StartTime", 0),
|
| | | ("char", "EndTime", 0),
|
| | | ("list", "WorldLVRange", 0),
|
| | | ("list", "AddRandSecondRange", 0),
|
| | | ("WORD", "ReplenishCDMinutes", 0),
|
| | | ("BYTE", "ReplenishAuctionCount", 0),
|
| | | ("DWORD", "ReplenishItemID", 0),
|
| | | ("list", "ReplenishEquipInfo", 0),
|
| | | ("list", "ReplenishEquipPlaces", 0),
|
| | | ("BYTE", "AuctionCount", 0),
|
| | | ("list", "RandMinuteRange", 0),
|
| | | ("list", "ItemCountWeightList", 0),
|
| | |
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ("WORD", "RebornPreNotifyTime", 0),
|
| | | ("char", "SourceName", 0),
|
| | | ),
|
| | |
|
| | | "BOSSFirstKill":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("list", "ServerFirstKillPlayerAward", 0),
|
| | | ),
|
| | |
|
| | | "QuestionBank":(
|
| | |
| | | self.EndDate = ""
|
| | | self.StartTime = ""
|
| | | self.EndTime = ""
|
| | | self.WorldLVRange = []
|
| | | self.AddRandSecondRange = []
|
| | | self.ReplenishCDMinutes = 0
|
| | | self.ReplenishAuctionCount = 0
|
| | | self.ReplenishItemID = 0
|
| | | self.ReplenishEquipInfo = []
|
| | | self.ReplenishEquipPlaces = []
|
| | | self.AuctionCount = 0
|
| | | self.RandMinuteRange = []
|
| | | self.ItemCountWeightList = []
|
| | |
| | | def GetEndDate(self): return self.EndDate # 结束日期
|
| | | def GetStartTime(self): return self.StartTime # 开启时间
|
| | | def GetEndTime(self): return self.EndTime # 结束时间
|
| | | def GetAuctionCount(self): return self.AuctionCount # 上架次数
|
| | | def GetRandMinuteRange(self): return self.RandMinuteRange # 上架随机间隔分钟下限|上限
|
| | | def GetItemCountWeightList(self): return self.ItemCountWeightList # 上架随机件数权重列表, [[权重, 件数], ...]
|
| | | def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
|
| | | def GetRandMailKeyList(self): return self.RandMailKeyList # 上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒 |
| | | def GetWorldLVRange(self): return self.WorldLVRange # 世界等级范围限制
|
| | | def GetAddRandSecondRange(self): return self.AddRandSecondRange # 每件拍品随机间隔上架秒数 上限|下限
|
| | | def GetReplenishCDMinutes(self): return self.ReplenishCDMinutes # 动态补充拍品间隔分钟
|
| | | def GetReplenishAuctionCount(self): return self.ReplenishAuctionCount # 动态补充拍品保底数
|
| | | def GetReplenishItemID(self): return self.ReplenishItemID # 动态补充物品ID
|
| | | def GetReplenishEquipInfo(self): return self.ReplenishEquipInfo # 动态补充装备信息 [阶,颜色,是否套装]
|
| | | def GetReplenishEquipPlaces(self): return self.ReplenishEquipPlaces # 动态补充上架装备位列表
|
| | | def GetAuctionCount(self): return self.AuctionCount # 指定上架次数
|
| | | def GetRandMinuteRange(self): return self.RandMinuteRange # 指定上架随机间隔分钟下限|上限
|
| | | def GetItemCountWeightList(self): return self.ItemCountWeightList # 指定上架随机件数权重列表, [[权重, 件数], ...]
|
| | | def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 指定上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
|
| | | def GetRandMailKeyList(self): return self.RandMailKeyList # 指定上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒 |
| | | |
| | | # 日常活动表 |
| | | class IPY_DailyAction(): |
| | |
| | | def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
|
| | | def GetRebornPreNotifyTime(self): return self.RebornPreNotifyTime # 复活前X秒通知
|
| | | def GetSourceName(self): return self.SourceName # BOSS来源 |
| | | |
| | | # Boss首杀 |
| | | class IPY_BOSSFirstKill(): |
| | | |
| | | def __init__(self): |
| | | self.NPCID = 0
|
| | | self.ServerFirstKillPlayerAward = [] |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetServerFirstKillPlayerAward(self): return self.ServerFirstKillPlayerAward # 全服首杀玩家奖励 [[物品ID,个数,是否拍品], ...] |
| | | |
| | | # 宴会题库表 |
| | | class IPY_QuestionBank(): |
| | |
| | | self.ipyChinMapLen = len(self.ipyChinMapCache)
|
| | | self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo)
|
| | | self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache)
|
| | | self.ipyBOSSFirstKillCache = self.__LoadFileData("BOSSFirstKill", IPY_BOSSFirstKill)
|
| | | self.ipyBOSSFirstKillLen = len(self.ipyBOSSFirstKillCache)
|
| | | self.ipyQuestionBankCache = self.__LoadFileData("QuestionBank", IPY_QuestionBank)
|
| | | self.ipyQuestionBankLen = len(self.ipyQuestionBankCache)
|
| | | self.ipyFamilyRedPackCache = self.__LoadFileData("FamilyRedPack", IPY_FamilyRedPack)
|
| | |
| | | def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index]
|
| | | def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen
|
| | | def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index]
|
| | | def GetBOSSFirstKillCount(self): return self.ipyBOSSFirstKillLen
|
| | | def GetBOSSFirstKillByIndex(self, index): return self.ipyBOSSFirstKillCache[index]
|
| | | def GetQuestionBankCount(self): return self.ipyQuestionBankLen
|
| | | def GetQuestionBankByIndex(self, index): return self.ipyQuestionBankCache[index]
|
| | | def GetFamilyRedPackCount(self): return self.ipyFamilyRedPackLen
|