hxp
2019-10-29 2941a7635bb04ca59afa820b51a23aca9dc70eb9
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
import PlayerDBOper
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -181,8 +183,15 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
        DoOfflinePlayerExitCrossServer(playerID)
        return
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def DoOfflinePlayerExitCrossServer(playerID):
    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
    return
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
@@ -265,6 +274,7 @@
#{
#    tagHead        Head;
#    DWORD        PlayerID;    // 跨服玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
    if GameWorld.IsCrossServer():
@@ -273,27 +283,20 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = clientData.PlayerID
    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
    equipClassLV = clientData.EquipClassLV
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    ## 本服有,直接回客户端
    if curCache:
        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
        sendPack.PlayerID = tagPlayerID
        sendPack.PropData = curCache.GetPropData()
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
        sendPack.ItemDataSize = len(sendPack.ItemData)
        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
        sendPack.PlusDataSize = len(sendPack.PlusData)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
        return
    
    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
        validChaheTime = 5 * 60 * 1000
        validChaheTime = 10 * 60 * 1000
        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
        if tick - updTick <= validChaheTime:
            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
            return
        
        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
@@ -301,50 +304,64 @@
                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
                
    # 发送跨服服务器查询
    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
    return
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
    tagPlayerID = msgData["tagPlayerID"]
    playerID = msgData["playerID"]
    equipClassLV = msgData["equipClassLV"]
    
    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
    
    cacheInfo = []
    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
    cacheInfo = {}
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    if curCache:
        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
        cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
        for classLV in xrange(1, 15 + 1):
            attrName = "ItemData%s" % classLV
            if hasattr(curCache, attrName):
                cacheInfo[attrName] = getattr(curCache, attrName)
    viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
    return
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
    
    playerID, tagPlayerID, cacheInfo = msgData
    playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
    
    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
        
    return
def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
    if not cacheInfo:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    PropData, ItemData, PlusData = cacheInfo
    if equipClassLV:
        itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
        sendPack.PlayerID = tagPlayerID
        sendPack.EquipClassLV = equipClassLV
        sendPack.ItemData = itemData
        sendPack.ItemDataSize = len(sendPack.ItemData)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        return
    #回包客户端
    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
    sendPack.PlayerID = tagPlayerID
    sendPack.PropData = PropData
    sendPack.PropData = cacheInfo.get("PropData", "")
    sendPack.PropDataSize = len(sendPack.PropData)
    sendPack.ItemData = ItemData
    sendPack.ItemDataSize = len(sendPack.ItemData)
    sendPack.PlusData = PlusData
    sendPack.PlusData = cacheInfo.get("PlusData", "")
    sendPack.PlusDataSize = len(sendPack.PlusData)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return