| | |
| | | #curItemData.GUID = curItemDict['GUID']
|
| | | curItemData.ItemID = curItemDict['ItemID']
|
| | | curItemData.Count = curItemDict['Count']
|
| | | curItemData.IsBind = curItemDict.get('IsBind',0)
|
| | | #curItemData.IsBind = curItemDict.get('IsBind',0)
|
| | | curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
|
| | | curItemData.UserData = curItemDict.get('UserData', '')
|
| | | return curItemData
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
|
| | | # @return GUID
|
| | | def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, |
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
|
| | | limitTime = limitTime.split(".")[0]
|
| | | return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, |
| | | gold, goldPaper, silver, sourceType, detail=detail)
|
| | | return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | |
|
| | | def SendPersonalItemMailBatch(batchMailInfoList):
|
| | | ## 批量发送邮件
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
|
| | | mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
|
| | |
|
| | | lenPlayerID = len(batchPlayerIDList)
|
| | | lenItem = len(batchAddItemList)
|
| | |
| | | silver = batchSilver[i] if lenSilver == lenPlayerID else 0
|
| | | detail = batchDetail[i] if lenDetail == lenPlayerID else ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
|
| | |
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if not mailTypeKey:
|
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
|
| | | GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" |
| | | % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
|
| | | GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" |
| | | % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
|
| | | title = ""
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
|
| | | return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | |
|
| | | def CrossServerMsg_SendMail(msgData):
|
| | | ## 收到跨服服务器同步的发送邮件
|
| | | mailTypeKey = msgData["MailTypeKey"]
|
| | | playerIDList = msgData["Player"]
|
| | | addItemList = msgData.get("Item", [])
|
| | | paramList = msgData.get("Param", [])
|
| | | SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
|
| | | return
|
| | |
|
| | | # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
|
| | | # @return GUID
|
| | | # @remarks addItemList支持append字典
|
| | | def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
|
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, |
| | | detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if not playerIDList:
|
| | | return ""
|
| | |
|
| | |
| | |
|
| | |
|
| | | if len(itemInfo) == 3:
|
| | | itemID, itemCnt, isBind = itemInfo
|
| | | itemID, itemCnt, isAuctionItem = itemInfo
|
| | | else:
|
| | | continue
|
| | |
|
| | | addItemDict = {}
|
| | | addItemDict['ItemID'] = itemID
|
| | | addItemDict['Count'] = itemCnt
|
| | | addItemDict['IsBind'] = isBind
|
| | | addItemDict['IsAuctionItem'] = isAuctionItem
|
| | | addItemDictList.append(addItemDict)
|
| | |
|
| | | perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
|
| | |
| | | GUID = str(uuid.uuid1())
|
| | | AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
|
| | | limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
|
| | | gold, goldPaper, silver, sourceType, detail)
|
| | | gold, goldPaper, silver, detail, moneySource)
|
| | | return GUID
|
| | |
|
| | | ## 发送纯文字个人补偿
|
| | | # @param limitTime 可以传空
|
| | | # @param sourceType 查看 Mail_Type_Default 相关定义
|
| | | # @return None
|
| | | def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default):
|
| | | def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GUID = str(uuid.uuid1())
|
| | | PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
|
| | | "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType)
|
| | | "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
|
| | | return
|
| | |
|
| | | def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
|
| | |
| | |
|
| | | compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
|
| | | "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
|
| | | "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
|
| | | "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
|
| | | "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
|
| | | return compensationDict
|
| | |
|
| | |
| | |
|
| | | # 检查邮件是否已达到保存上限,如超过则先删除旧邮件
|
| | | # @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量,
|
| | | def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType, |
| | | gold = 0, goldPaper = 0, silver = 0):
|
| | | def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
| | | cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType)
|
| | | totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
|
| | | #待支持py读表
|
| | | tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"), |
| | | ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")}
|
| | | |
| | | delcnt = cnt - tmpDict[sourceType] + 1
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt))
|
| | | if delcnt > 0:
|
| | | maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
|
| | | delCount = totalCount - maxMailCount + 1
|
| | | GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
|
| | | if delCount > 0:
|
| | | GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
|
| | | #先取得要删除的GUID
|
| | | delGUIDs = []
|
| | | for i in xrange(delcnt):
|
| | | tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i)
|
| | | if not tmpGuid:
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid)
|
| | | continue
|
| | | delGUIDs.append(tmpGuid)
|
| | | |
| | | for guid in delGUIDs: |
| | | for i in xrange(delCount):
|
| | | curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
|
| | | delGUIDs.append(curIpyPersonalData.GUID)
|
| | | |
| | | for guid in delGUIDs:
|
| | | ClearPersonalCompensation(PlayerID, guid)
|
| | | #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid)
|
| | | GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
|
| | |
|
| | | if curPlayer:
|
| | | NotifyCompensationResult(curPlayer, guid, 1)
|
| | | #未补流向
|
| | | |
| | | #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime)
|
| | | |
| | | #此处没有下发通知
|
| | | mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
|
| | | GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
|
| | | LimitTime, Text, sourceType, gold, goldPaper, silver)
|
| | | LimitTime, Text, mailType, gold, goldPaper, silver)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | ## 添加个人补偿
|
| | | # @param addItemDict, PlayerIDList, LimitTime, Text
|
| | | # @return None
|
| | | def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, |
| | | gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
|
| | | def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
|
| | |
| | | #批量添加玩家个人补偿领取表
|
| | | createTime = GameWorld.GetCurrentDataTimeStr()
|
| | | for PlayerID in PlayerIDList:
|
| | | PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, |
| | | Text, sourceType, gold, goldPaper, silver)
|
| | | PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
|
| | | # 针对个人补偿,如果是在线玩家,则立即推送给客户端
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
| | | if curPlayer:
|
| | |
| | |
|
| | | #添加流向
|
| | | addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
|
| | | "ItemListLen":len(addItemDictList), "Detail":detail}
|
| | | "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
|
| | | DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
|
| | | return
|
| | |
|
| | |
| | | SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
|
| | | continue
|
| | |
|
| | | if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
|
| | | # 指定服务器邮件
|
| | | SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
|
| | | continue
|
| | | |
| | | #可以用的奖励
|
| | | if Enable_State != curState:
|
| | | SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
|
| | |
| | | curPlayer.SetDict(Def_RequestState, 0)#解锁
|
| | | GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
|
| | | return
|
| | | Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
|
| | | #校验背包剩余空间是否足够
|
| | | #===========================================================================
|
| | | # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
| | |
| | | # return
|
| | | #===========================================================================
|
| | | #发送到MapServer给予奖励
|
| | | SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver)
|
| | | SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire)
|
| | | GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
|
| | |
|
| | | ##请求领取物品
|
| | |
| | | ##发送封包 03 02 玩家领取补偿结果#tagGMRequestCompensationResult
|
| | | # @param routeIndex, mapID, curPlayer, curItem
|
| | | # @return None
|
| | | def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
|
| | | gold, goldPaper, silver):
|
| | | def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
|
| | | |
| | | Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
|
| | | curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
|
| | | # 全服邮件没有 Type 字段
|
| | | moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
|
| | | |
| | | sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
|
| | | sendPack.PlayerID = curPlayer.GetID()
|
| | | sendPack.CompensationType = compensationType
|
| | | sendPack.GUID = GUID
|
| | | sendPack.CreateTime = createTime
|
| | | sendPack.Text = Text
|
| | | sendPack.TextLen = len(Text)
|
| | | sendPack.Gold = gold
|
| | | sendPack.GoldPaper = goldPaper
|
| | | sendPack.Silver = silver
|
| | | sendPack.MoneySource = moneySource
|
| | | curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
| | |
|
| | | for i in xrange(curGUIDItemCount):
|
| | |
| | | return
|
| | |
|
| | |
|
| | | ##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积
|
| | | # 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准
|
| | | # @param None
|
| | | # @return None
|
| | | def ClearUpPersonalCompensation():
|
| | | #校验过期补偿
|
| | | curTime = datetime.datetime.today()
|
| | | needClearGUIDList = []
|
| | | allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
|
| | | for i in xrange(allCnt):
|
| | | curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
|
| | | # 超过接收邮件30天则完全删除此邮件
|
| | | limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
|
| | | if limitTime < curTime:
|
| | | needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
|
| | | |
| | | GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
|
| | | |
| | | #删除过期补偿信息, 没有主动通知在线玩家
|
| | | for playerID, GUID in needClearGUIDList:
|
| | | ClearPersonalCompensation(playerID, GUID)
|
| | | return
|
| | |
|
| | | ## 清理超时补偿, 个人邮件在超过上限后才会自动删除
|
| | | # @param None
|
| | | # @return None
|
| | | def ClearUpTimeOutCompensation():
|
| | |
|
| | | ClearUpPersonalCompensation()
|
| | | ClearUpEntireCompensation()
|
| | | return
|
| | |
|
| | |
| | | #在个人补偿中
|
| | | curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
|
| | | if curPersonalCompensation.PlayerID == curPlayerID:
|
| | | if not CheckCanDelCompensation(curPersonalCompensation, GUID):
|
| | | #有附件不可删除
|
| | | NotifyCompensationResult(curPlayer, GUID, 0)
|
| | | return
|
| | | |
| | | ClearPersonalCompensation(curPlayerID, GUID)
|
| | | NotifyCompensationResult(curPlayer, GUID, 1)
|
| | | #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
|
| | |
| | | #全服邮件
|
| | | curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
|
| | | if curEntireRequire.GUID == GUID:
|
| | | if not CheckCanDelCompensation(curEntireRequire, GUID):
|
| | | #有附件不可删除
|
| | | NotifyCompensationResult(curPlayer, GUID, 0)
|
| | | return
|
| | | |
| | | SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
|
| | | NotifyCompensationResult(curPlayer, GUID, 1)
|
| | | #GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID)
|
| | | return
|
| | |
|
| | | NotifyCompensationResult(curPlayer, GUID, 0)
|
| | | |
| | | # 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口
|
| | | def CheckCanDelCompensation(mailObj, GUID):
|
| | | if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
|
| | | # 有附加货币不可删除
|
| | | return False
|
| | | |
| | | if GameWorld.GetCompensationMgr().FindItemCount(GUID):
|
| | | # 有附件物品不可删除
|
| | | return False
|
| | | return True
|
| | |
|
| | | # 邮件删除情况
|
| | | def NotifyCompensationResult(curPlayer, GUID, result):
|