hxp
2019-10-29 2941a7635bb04ca59afa820b51a23aca9dc70eb9
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -77,7 +77,7 @@
    curItemData.ItemID = curItemDict['ItemID']
    curItemData.Count = curItemDict['Count']
    #curItemData.IsBind = curItemDict.get('IsBind',0)
    curItemData.IsBind = 1 if not curItemDict.get('IsAuctionItem',0) else 0
    curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
    curItemData.UserData = curItemDict.get('UserData', '')
    return curItemData
@@ -129,6 +129,15 @@
    title = ""
    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
def CrossServerMsg_SendMail(msgData):
    ## 收到跨服服务器同步的发送邮件
    mailTypeKey = msgData["MailTypeKey"]
    playerIDList = msgData["Player"]
    addItemList = msgData.get("Item", [])
    paramList = msgData.get("Param", [])
    SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
    return
#  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
@@ -264,7 +273,7 @@
        
    compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
                        "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
                        "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
    return compensationDict
@@ -608,6 +617,11 @@
                SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
                continue
            
        if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
            # 指定服务器邮件
            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
            continue
        #可以用的奖励
        if Enable_State != curState:
            SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
@@ -760,8 +774,11 @@
#  @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
    
    Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
    Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
    # 全服邮件没有 Type 字段
    moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
    sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
    sendPack.PlayerID = curPlayer.GetID()
    sendPack.CompensationType = compensationType
@@ -853,11 +870,35 @@
    return
##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积
# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准
#  @param None
#  @return None
def ClearUpPersonalCompensation():
    #校验过期补偿
    curTime = datetime.datetime.today()
    needClearGUIDList = []
    allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
    for i in xrange(allCnt):
        curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
        # 超过接收邮件30天则完全删除此邮件
        limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
        if limitTime < curTime:
            needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
    GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
    #删除过期补偿信息, 没有主动通知在线玩家
    for playerID, GUID in needClearGUIDList:
        ClearPersonalCompensation(playerID, GUID)
    return
## 清理超时补偿, 个人邮件在超过上限后才会自动删除
#  @param None
#  @return None
def ClearUpTimeOutCompensation():
    
    ClearUpPersonalCompensation()
    ClearUpEntireCompensation()
    return