hxp
2019-10-29 2941a7635bb04ca59afa820b51a23aca9dc70eb9
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -30,11 +30,12 @@
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
AnswerState = 2 #开始答题活动状态
AnswerState = 1 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -54,7 +55,7 @@
def NotifyFamilyPartyQuestion(curPlayer):
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
@@ -66,32 +67,36 @@
    PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
    return
def FamilyPartyStateChange(state):
def FamilyPartyStateChange(state, beforeState=0):
    #活动状态变更
    if state == 1:
    if state == beforeState:
        return
    if state == AnswerState:
        PyGameData.g_questionIDHistory = {}
        PyGameData.g_familyAnswerDict = {}
        PyGameData.g_familyPartyTopInfo = []
        PyGameData.g_partyheroAnswerDict = {}
        PyGameData.g_familyAnswerPlayerIDDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
            family = familyManager.GetAt(i)
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
        
    if state == 0:
        #活动结算 前3名仙盟、答题王
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        
        noneStr = 'null'
        topfamilyNameList = [noneStr,noneStr,noneStr]
        topfamilyNameList = [noneStr, noneStr, noneStr]
        if PyGameData.g_familyAnswerDict:
            sortFamilyList = __GetFamilyAnswerRankList()
            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s" % sortFamilyList)
            redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
            for i, familyInfo in enumerate(sortFamilyList):
                familyID, familyName = familyInfo[:2]
@@ -101,9 +106,9 @@
                if not family:
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
        if PyGameData.g_familyPartyTopInfo:
            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
            rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
@@ -114,14 +119,34 @@
            PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
                
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
        #给参与奖励
        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
        if joinPlayerIDList:
            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
        #修改为答完题直接给每题奖励
#        joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
#        answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
#        for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
#            if answerRWItemReward and len(answerRWItemReward) == 2:
#                ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
#                ansWrongCount = max(0, ansTotalCount - ansRightCount)
#                isAuctionItem = False
#                rightRewardEx, wrongRewardEx = [], []
#                rightItemID, wrongItemID = answerRWItemReward
#                if rightItemID and ansRightCount:
#                    rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
#                if wrongItemID and ansWrongCount:
#                    wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
#                curJoinReward = joinReward + rightRewardEx + wrongRewardEx
#            else:
#                curJoinReward = joinReward
#            if joinReward:
#                PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
    return
def __GetFamilyAnswerRankList():
@@ -148,7 +173,7 @@
def FamilyParty_Process(tick):
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
@@ -171,13 +196,22 @@
        if lastQuestionID:
            #还有题未答
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
                    answer = answer.replace('[', '')
                    answer = answer.replace(']', '')
                    PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
                for index in xrange(family.GetCount()):
                    member = family.GetAt(index)
                    memPlayer = member.GetPlayer()
                    if memPlayer and memPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
                        rightPlayerID = 0
                        answerInfo = str([rightPlayerID])
                        memPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
                        break
            else:
                continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
@@ -196,6 +230,7 @@
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
@@ -205,19 +240,31 @@
def OnTalkFamily(curPlayer, content, tick):
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    
    playerID = curPlayer.GetID()
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
    ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
        if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
            PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
        answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
        hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
        if hisQuestionID and hisQuestionID not in answerQuestionIDList:
            answerQuestionIDList.append(hisQuestionID)
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
    if not ipyData:
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
@@ -233,22 +280,27 @@
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
    GameWorld.DebugLog("    answer=%s  ChContent=%s" % (answerList, ChContent), playerID)
    if isRight:
        GameWorld.DebugLog("    答对了! %s"%playerID)
        GameWorld.DebugLog("    答对了! %s" % playerID)
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick)
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][0] += 1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
        else:
            familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
            PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
        rightCountAward = IpyGameDataPY.GetFuncEvalCfg("PartyReward", 5)
        if rightCountAward and len(rightCountAward) == 2:
            perRightCount, addFamilyActivity = rightCountAward
            if PyGameData.g_familyAnswerDict[curFamilyid][0] % perRightCount == 0:
                PlayerControl.FamilyNotify(curFamilyid, "Contribution1", [perRightCount, addFamilyActivity])
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity, [ChConfig.Def_FBMapID_FamilyParty, curFamilyid, addFamilyActivity])
        PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
        
        if PyGameData.g_familyPartyTopInfo:
@@ -258,7 +310,8 @@
            PyGameData.g_familyPartyTopInfo = [playerID, playerName]
        msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
        #通知玩家可获得贡献
        curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
        #通知答题结果
        answerInfo = str([playerID])
        curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
        
    return