hxp
2019-10-29 2941a7635bb04ca59afa820b51a23aca9dc70eb9
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,6 @@
import IpyGameDataPY
import PlayerViewCache
import PyGameData
#--------------------社交圈基本结构-------------------
# 社交圈
class SocialPlayers(object):
@@ -98,6 +97,8 @@
        
    def GetCount(self):
        return len(self.SocialDict)
    def GetSocialIDList(self): return self.SocialDict.keys()
    
    def Find(self, tagID):
        return self.SocialDict.get(tagID, None)
@@ -189,18 +190,21 @@
    
    # 通知地图好友信息
    def MapServer_SyncFriendInfo(self, curPlayer):
        if not curPlayer:
            return
        sendPack = ChGameToMapPyPack.tagGMFriendInfo()
        sendPack.PlayerID = curPlayer.GetPlayerID()
        sendPack.FriendCnt = self.GetCount()
        sendPack.Friends = []
        for friendInfo in self.SocialDict.values():
            playerFriend = ChGameToMapPyPack.tagGMPlayerFrendInfo()
            playerFriend.TagID = friendInfo.PlayerID
            sendPack.Friends.append(playerFriend)
        NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), sendPack)
        return
        #=======================================================================
        # if not curPlayer:
        #    return
        # sendPack = ChGameToMapPyPack.tagGMFriendInfo()
        # sendPack.PlayerID = curPlayer.GetPlayerID()
        # sendPack.FriendCnt = self.GetCount()
        # sendPack.Friends = []
        #
        # for friendInfo in self.SocialDict.values():
        #    playerFriend = ChGameToMapPyPack.tagGMPlayerFrendInfo()
        #    playerFriend.TagID = friendInfo.TagID
        #    sendPack.Friends.append(playerFriend)
        # NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), sendPack)
        #=======================================================================
    
# 整个游戏的好友管理
@@ -706,7 +710,7 @@
        
    # 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
    def AddPlayerInfoByViewCache(self, playerID):
        curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
        curCache = PlayerViewCache.FindViewCache(playerID)
        playerSocial = PyGameDataStruct.tagPersonalSocial()
        if not curCache:
            # 实在找不到设置为初始化数据
@@ -718,7 +722,7 @@
            playerSocial.RealmLV = 1
            playerSocial.OnlineType = ChConfig.Def_Offline
        else:
            cacheDict = eval(curCache.GetPropData())
            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
    
            playerSocial.clear()
            playerSocial.PlayerID = playerID