ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -17,6 +17,7 @@
import GameWorld
import ShareDefine
import PlayerAssist
import PlayerControl
import CrossLuckyCloudBuy
import IPY_GameServer
@@ -121,6 +122,9 @@
        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
            MapServer_CrossAddBuff(msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
            PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
            
@@ -129,6 +133,9 @@
            
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
            CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -320,6 +327,9 @@
        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
            CrossBoss.CrossServerMsg_CrossBossState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
            PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
            CrossActionControl.CrossServerMsg_CrossActInfo(msgData)