ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -94,6 +94,8 @@
import EventReport
#import ReloadModule
import CrossRealmPK
import CrossRealmMsg
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
@@ -290,7 +292,8 @@
    PlayerFamilyParty.FamilyParty_Process(tick)
    # 帮主弹劾时钟调用
    PlayerFamily.OnLeaderImpeachTick(tick)
    #跨服玩家
    CrossRealmPlayer.OnCrossProcess(tick)
    #跨服PK匹配
    CrossRealmPK.OnPKMatchProcess(tick)
    
@@ -354,6 +357,8 @@
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #红包
    PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
@@ -543,22 +548,16 @@
#  所有服务器人数要回报一次,  每个map也要回报一次
#  gameWorld.GetTickByType(0 - n) 取间隔
def DisposeGameActivePlayer(tick):
#    gameWorld = GameWorld.GetGameWorld()
#    lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount)
#
#    if lastTick == -1:
#        #GameWorld.Log("未初始化服务器")
#        return
#
#    if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]:
#        return
#
#
#    gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick)
    gameWorld = GameWorld.GetGameWorld()
    curMinute = datetime.datetime.today().minute
    #为了每个服的输出时间点统一一个分钟点,便于统计
    if datetime.datetime.today().minute % 5 != 0:
    if curMinute % 5 != 0:
        return
    noteData = gameWorld.GetDictByKey("OnlineCntM")
    if noteData == curMinute:
        # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突
        return
    gameWorld.SetDict("OnlineCntM", curMinute)
    
    # 全服在线人数平台明细
    platformOLDict = {} # 平台在线人数 {平台:人数, ...}
@@ -1211,7 +1210,8 @@
    if initOpenServerTime <= 0 or openServerWeekday <= 0:
        #记录首次开发时间(现实时间戳)
        PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
    CrossRealmMsg.OnGameServerInitOK()
    #初始化家族数量
    GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
    #排序元宝交易平台
@@ -1238,12 +1238,20 @@
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
    #子服启动成功告知跨服主服
    serverGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    isCrossServer = GameWorld.IsCrossServer()
    if isCrossServer:
        isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
        isServerOpen = 0 if isServerClose else 1
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
    else:
        serverGroupID = GameWorld.GetServerGroupID()
        GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
    return
def DoCheckNewServerOpen(tick):
@@ -1403,6 +1411,10 @@
    # 商店信息
    #GameWorldShopItem.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
    # 跨服PK
    CrossRealmPK.OnMapServerInitOK()