ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -458,6 +458,20 @@
    SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
    Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
    Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
    SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
    SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
    SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
    SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
    SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
    SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
    SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
    SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
    SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
    SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
    SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
    SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
    SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
    SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
    
    # 攻速不默认乘,仅作为参数提供策划使用
    AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
@@ -478,13 +492,23 @@
    if GetIsDogzEquip(curItem):
        # 神兽装备用不同公式
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
    elif GetIsZhuXianEquip(curItem):
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula4", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)))
    else:
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
    return value
def GetZhuXianEquipTotalGS(curPlayer):
    ##诛仙装备总评分
    return 10000000
    equipScoreTotal = 0
    zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
    for equipIndex in xrange(zhuXianEquipPack.GetCount()):
        curEquip = zhuXianEquipPack.GetAt(equipIndex)
        if curEquip.IsEmpty():
            continue
        equipScoreTotal += GetEquipGearScore(curEquip)
    return equipScoreTotal
#---------------------------------------------------------------------
## 通过效果ID,检查是否为指定物品 
#  @param curPlayer 当前玩家
@@ -1374,7 +1398,7 @@
    return hasEnough, itemIndexList, findItemIsBind, needCnt
def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0):
def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0, packType=IPY_GameWorld.rptItem):
    ''' 获取背包消耗道具绑定及未绑定索引情况
    @param needCount: 所需个数, 默认绑定优先,当找到已经足够的个数后不再遍历,减少无用遍历
    @return: 可消耗物品列表[[绑定物品索引], [不绑定物品索引]], 绑定个数, 未绑定个数
@@ -1382,7 +1406,7 @@
    consumeItemIndexList = [[], []] # 可消耗物品列表[[绑定物品索引], [不绑定物品索引]]
    bindCnt, unBindCnt = 0, 0
    
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curPack = curPlayer.GetItemManager().GetPack(packType)
    for i in range(0, curPack.GetCount()):
        curItem = curPack.GetAt(i)
        if not curItem:
@@ -1690,11 +1714,11 @@
#  @remarks 函数详细说明.
def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
    ##物品绑定字段判定 -> 装备绑定
    if putInPackIndex == IPY_GameWorld.rptEquip:
    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
        
    # 装备技能书、坐骑装备绑定
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
    
    #交换装备
@@ -1715,11 +1739,11 @@
        return
    
    ##物品绑定字段判定 -> 装备绑定
    if putInPackIndex == IPY_GameWorld.rptEquip:
    if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
    
    # 装备技能书、坐骑装备绑定
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
    if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
        DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
    if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
@@ -1742,6 +1766,10 @@
    ## 返回是否神兽装备
    return curItem.GetType() in ChConfig.Def_DogzEquiipType
def GetIsZhuXianEquip(curItem):
    ## 返回是否诛仙装备
    return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
## 返回是否武器
#  @param curItem 当前物品
#  @return None