| | |
| | | useSkill = changeSkill
|
| | | #GameWorld.DebugLog("----随机技能 %s"%useSkill.GetSkillID())
|
| | |
|
| | | if PetControl.IsPet(curNPC):
|
| | | petOwner = PetControl.GetPetOwner(curNPC)
|
| | | |
| | | if petOwner == None:
|
| | | GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
|
| | | return False
|
| | | |
| | | #血量条件判定
|
| | | effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
|
| | | if effect:
|
| | | if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
|
| | | return False
|
| | | #===========================================================================
|
| | | # 改成被动触发
|
| | | # if PetControl.IsPet(curNPC):
|
| | | # petOwner = PetControl.GetPetOwner(curNPC)
|
| | | # |
| | | # if petOwner == None:
|
| | | # GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
|
| | | # return False
|
| | | # |
| | | # #血量条件判定
|
| | | # effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
|
| | | # if effect:
|
| | | # if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
|
| | | # return False
|
| | | #===========================================================================
|
| | |
|
| | | skillTag = SkillShell.GetSkillAffectTag(useSkill)
|
| | | skillAim = SkillShell.GetSkillFireAim(useSkill)
|
| | |
| | | if SkillShell.GetSkillFireAim(useSkill) == ChConfig.Def_UseSkillAim_Obj:
|
| | | # 主目标对象判定, 不能释放则不进入队列
|
| | | curSkillUseTag = SkillShell.GetSkillAffectTag(useSkill)
|
| | | hurtTypeList = ChConfig.Def_Dict_UseSkillTag_ObjType.get(curSkillUseTag)
|
| | | if not hurtTypeList:
|
| | | continue
|
| | | |
| | | if tagObjType not in hurtTypeList:
|
| | | continue
|
| | | if curSkillUseTag != ChConfig.Def_UseSkillTag_AppointNPC:
|
| | | hurtTypeList = ChConfig.Def_Dict_UseSkillTag_ObjType.get(curSkillUseTag)
|
| | | if not hurtTypeList:
|
| | | continue
|
| | | |
| | | if tagObjType not in hurtTypeList:
|
| | | continue
|
| | |
|
| | | if triggerDict != {}:
|
| | | if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
|