| | |
| | | list LVAttrValueList; //每级额外属性值(非累积)
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| | | };
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| | |
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| | | //境界修仙之路
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| | |
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| | | struct tagRealmXXZL
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| | | {
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| | | WORD _TaskID; //任务ID
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| | | BYTE TaskType; //任务类型
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| | | DWORD NeedValue; //所需任务值
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| | | list AwardItemList; //奖励物品列表 [[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
|
| | | //境界表 #tagRealm
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| | |
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| | | struct tagRealm
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| | |
| | | dict Award2; //饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
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| | | };
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| | |
|
| | | //仙盟试炼伤血奖励表
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| | |
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| | | struct tagFamilyBossHurtAward
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| | | {
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| | | BYTE _AwardType; //奖励类型 1-个人;2-仙盟
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| | | BYTE _RecordIndex; //奖励记录索引,同奖励类型时记录索引不可重复
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| | | DWORD NeedHurtTotal; //所需总伤血
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| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
|
| | | //装备洗练等级上限
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| | |
|
| | | struct tagItemWashMax
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| | |
| | | struct tagSkyTowerServerChallenge
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| | | {
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| | | DWORD _FloorID; //层
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| | | BYTE RewardRecordIndex; //奖励记录位索引
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| | | dict Reward; //奖励
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| | | dict PassRankRewardInfo; //通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...}
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| | | dict ServerRewardInfo; //通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...}
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| | | };
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| | |
|
| | | //灵根特效表
|