| | |
| | | import PlayerCrossBattlefield
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| | | import GameFuncComm
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| | | import PlayerMagicWeapon
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| | | import GameLogic_FamilyBoss
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| | | import GameLogic_TrialTower
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| | | import GameLogic_FamilyWar
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| | | import PlayerBossReborn
|
| | |
| | | #境界修仙之路奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_RealmXXZL:
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| | | PlayerPrestigeSys.GetXXZLAward(curPlayer, dataEx)
|
| | | #仙盟boss伤害奖励
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| | | elif rewardType == ChConfig.Def_RewardType_FamilyBossHurt:
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| | | GameLogic_FamilyBoss.GetFamilyBossHurtAward(curPlayer, dataEx, dataExStr)
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| | | #玩法前瞻奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_GameNotice:
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| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
|